06/24/2013 11:53 AMI´ll probably try to confirm "that 6 theory" with the 24 frame breakpoint on RoF next and maybe later test the 6 frame breakpoint on Disintegrate (which has a 20/aps scaling). But from the tests so far it really seems like the best you can get is 15 CM checks/sec (3.75 CM procs/sec with 0.333 proc coefficient at 75% CC) which the >2.5 aps breakpoint comes close to with an average of 3.64 procs/sec value. The lowest is probably 11 CM checks per second although one of the undesirable breakpoints showed me even lower numbers (10.8).
Posted by Nubtro
Disintegrate should tell is if the base frame scaling matters. I think that's would be a good next step.
I'm still trying to wrap my mind around that weird up and down of CM procs. The only time I have ever seen a similar pattern in D3 was when we were testing LoH breakpoints. The number of displayed healing numbers with increasing APS were slowly rising from 7 to 12, then abruptly falling to 7 and repeating that cycle all over again with little variation.
Pretty sure that's not relevant here and the "low" breakpoints there don't match the breakpoints here. Just thought I'd mention it.
I really don´t feel like testing Wicked Wind at all (sorry guys), it would be too much frame counting including between casts - I´d have to cast one at a time to get comparable results with my RoF tests.
I'd be surprised if they were different. In all aspects we currently understand, WW and RoF are practically the same.
I think the best option is to just cast a constant number of like 5 or 10 twisters and measure the effect it has on the cooldown. That's enough to calculate the number of procs/s based on number of twisters * twister duration and effective Archon cooldown time.
As long as the number of twisters is the same in every test, it shouldn't matter if they stack or if there's a gap between last twister cast and Archon cooldown end, right?
About paralysis. I´m not sure what you expect to find out. That it gets worse if you use stun gear? It should use proc coefficients based on the usual behavior of skills but it probably doesn´t, because then Hydra would never stun (but it does). From the wording "lightning damage" it implies that each lightning damage hit should have a 1 in 12.5 chance to stun.
I'm not sure either ;) I included it in the unsolved mysteries, because I didn't do any research on it and I don't know of anyone who did.
There's just the common opinion that Paralysis barely does anything. But that might as well be a subjective impression caused by the generally low proc coef of lightning skills and the not all too high %chance of Paralysis.
But the fact that Lightning Hydra procs it (with what seems to be a proc coef of 1), at least means that there is something