09/07/2013 11:59 PMIt would completely screw up the intended leveling progression.
Posted by Krine
That was debunked quite some time ago. Players would initially gain more levels at the onset of each difficulty tier, but that would quickly taper off between each act as monsters become worth less experience overall per exp bar, forcing the players into the next act or acts to continue leveling at the same pace. And players find higher MP levels more fun than lower MP levels once they've gotten to know their classes better. But having the first three difficulty tiers have maps that are barren wastelands with monsters few and far between after having been in Inferno feels...bleh.
This is one of the reasons I and quite a few others suggested monster density being a toggle. That way you could customize not only your game's monster level, but the density as well to create the perfect balance that you
are happy with. There are also situations where players can handle higher MP level scaling, but not the density that comes with it. Having this as a toggle would allow those players to set the bar higher without hitting a brick wall they can't get past. Think of it as a two-way difficulty tuning system.
Diablo III and World of Warcraft Technical Support MVP
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