Prepare for Wall of Text
That's what we've (players) been saying from start I.
It could be challenge, collections, lore, myth gears (Gears which it's existence can be questioned as rumors. A gear with very very complex & hidden condition on how to get it.), etc.
The key idea is: It got to have some direct usefulness to player + Players can immersed themselves in it.
Achievement we got in D3, lacks direct usefulness, as a result only appeal to minority of the players.
The banner bonus is nice, but with the way D3 is designed now, it's not actually useful in much way. And players have a hard time telling how other player's banner are great (perhaps he/she got it from collections of amazing achievement + other players have no way to know how great it was without putting extensive effort in researching), and hence "wasted" if I would say.
An improvement would be something like, you can spend achievement point on something useful, or player may put cool effects into banner (regardless of banner cosmetic) gained via achievement. This way, not only that there will be incentive to collect these achievement, player would also be able to actively immerse on them without being forced to (as in out of things to do in D3)
Another Example (Immersion):
I'll talk about Skyrim (TESV) first. I'm sure many Skyrim players are aware of how they could enjoy heart tightening beautiful sceneries in Skyrim (With mods ofc). I'm glad about the fact that Bethesda provide players with opportunity to enjoy these, and if it wasn't enough, they provide players with ways to inject their ideas to their games (via editor and mod friendly approach).
Now let's talk about potential immersion in D3.
So when I first played D3, I heard from NPC's here and there about the city of Caldeum. Leah said "blablabla (insert amazing description)", another NPC x said "blablabla (insert beautiful description)", Shen said "blablabla (insert praise)".
With all that, I've been expecting "LET ME SEE CALDEUM", yet sadly it's full content was not there till the end. So this "Caldeum", through lore and introduction, it had successful start, yet fail in execution (or perhaps it had been planned, but scraped).
A good execution of this lore would be:
-> Players able to see by themselves what Caldeum is (not just the front gate market and the castle)
-> Players able to explore Caldeum, in non linear style.
-> Caldeum as semi dungeon (Ex. Settings where half of it's population were actually demon.) (Would also make Belial looks smarter)
-> Even more lore to be found in Caldeum
-> Non lame quest in Caldeum
-> The storyline itself could be linear (and the stages to proceed through act could also be linear), however the act of exploring Caldeum itself is not linear.
I'm not saying D3 should throw out a D3editor, and provide mods environment (I don't think it suits D3). (In fact I'll be mad if Bliz do this)
I'm more interested in the development team creativity rather than Bliz relying on player's creativity for this game.
Some time ago, Bliz pull out poll "What is your favorite environment?". I strongly belief that Bliz should had put more options in that Poll.
I remembered the Oasis in act II was popular for the whole act II. I belief the result was not purely because of the environment factor only. Gameplay factor and exposure factor seems to heavily bias the poll. Hence, if you reversed the condition, by exposing most of player time on Front Market and lower the time exposed on Oasis, the front market would gain more vote and lower vote on Oasis. And "There was not much gameplay on Front Market" while for a short while, there are gameplays and exposure in Dalgur Oasis (first few weeks of D3 release)
So, as example, if Bliz option to pick was like:
1. Emperor Hakkan's room (Not in game, imaginary environment only)
2. Complete Caldeum (not in game, environment source from lore only)
3. Dalgur Oasis
4. Stinging Winds
5. Front Market Expanded with content (PTR, expansion as seen in PTR)
I'm sure more voice would fall on 1, 2 and 5, while Dalgur Oasis would lose much of it's vote.
+1 on Capture the Flag. It will make lot's of "single target", "defensive" and "stationary" skill useful again.
More enemies variety, skills, and types. Make Inferno enemies have more difficult gameplay, instead of just buffing health damages and amount of affix.
Edited by NuEloS#1547 on 5/10/2013 3:44 PM PDT