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So I've been playing around with using a 4 generator no spender (other than overawe) build where I just pick a few random generators I like and mindlessly punch my way across an act.
I find when I get surrounded by mobs - outside of keeping buffs up - I end up spamming Crippling Wave mostly ... just because it seems like the most effective option from the sheer # of cyclones generated, but was thinking there must be some limit where CW should be used in terms of dps output. I haven't really used combo strike much, and solo play still think EP is better with my level of gear.
I'll guess 8! (4 behind 4 in front)
oooooooooooh I can link this with relevance! yay!
Mangle out damages Thunderclap at every single level of mobs hit above 1
When TC hits 1, M must hit 3
When TC hits 2, M must hit 4
When TC hits 3, M must hit 6
When TC hits 4, M must hit 7
When TC hits 5, M must hit 9
It is quite likely at all trash mob levels that M will out perform TC.
It is impossible for M to out perform TC vs elites and VERY unlikely for it to do so against champion packs.
Should also be noted that TC generates ~9.12 spirit/sec and Mangle generates ~8.17 (assuming 1.0 attack speed).
Fun fact: DR:Scattered Blows is more damage, Proc C and spir/sec than CW:Mangle at every level of monsters hit up to 6 (the max number that SB can hit) at which point mangle is far better.
All info I have collected on spirit generators can be found here:
-Druin, the happy monk
Thanks for the info! Makes sense, I was surprised the number of cyclones generated by Crippling wave, it was just flooding the map since my dps is terrible and mobs kept piling up haha.
I think 3 generators + Implosion may be the better way for me to go, and variety is fun!
I actually use CW:Rising Tide in a lot of my MP10 builds and I couple it with SW:C.
I was also pleasantly surprised by the number of Cyclones that CW can produce!
However, when I fight against a single target it makes me want to scream :(
Yes! Scattered Blows was one of my favorite primaries when leveling up! Forgot about that, with increased density it becomes less of a handicap vs. TC!
Will be playing with that again for funsies next time I log on. Thanks for the reminder Dru!
Hmm. Gotta figure out how to work it in a build that isn't terrible. Maybe a combo strike with blazing to get the speed up.
Edited by Zuggles#1174 on 5/17/2013 10:49 AM PDT
Heh at this point, I don't even really care if Thunderclap is more dps, Cripping Wave cyclone numbers are just fun to play with! The cyclone sustain while frozen because you can't see a thing is great too.
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