Alright. So back to this again.
05/15/2013 01:19 PMI think I tend to approach it more from a cost stand-point than from a "what I'm willing to give up" stand point.
Posted by Piffle
Back in the day when I was a junior monk and gleaning all sorts of information about gearing up my monk, I distinctly remember you writing something that said something like you always have to give something up to get something (when it came to stats), alluding to the idea that gearing is always some kind of a balancing act. I think I took that message to heart in building on my ideals around building a balanced monk -- a willingness to give up some DPS for EHP if it means that I can stay in fights for longer without dying, but not overdoing the tanking that it gimps my ability to kill significantly. I don't know how different our philosophies are... I think they are probably more alike than different, TBH. I know you don't play the game as much any more (which is a shame), but I'd be curious as to how your philosophy has changed over time (now that you are "fantastically wealthy"
So I guess my question, which I have toyed around with, is would I be better off "selling out" for those high OWE stats and sacrificing a different stat on my search with the knowledge that if I do that, eventually I won't need an OWE stat on something so I can re-gain that stat back on another piece?
The primary problem with that solution is that the "free addition" OWE stats are just that ... typically free (or very cheap). Cramming more DEX or VIT on an already dialed-in item typically results in massive price increase. So from a budget perspective, I lean towards the solution that I wear.
Interesting perspective. So whereas I am counting on my SR rolls for mitigation purposes, your counting on AR and supplementing with SR. I suppose that's why items with 30-40 SR rolls are virttually free, while 50-60 SR rolls are a bit more expensive.
In my view, as a budget monk, it's too expensive to get enough AR on my gear that I not require SR items for gearing purposes. I have often found that in items with limited number of random affixes available (usually 1 or 2), AR is usually at least 10x more expensive than almost equivalent SR items. It's easier to swallow when items are only 5M or 10M for SR and 50M for AR. But when the SR equivalents are 40M and the AR equivalents are 400M, it gets progressively difficult.
Furthermore, I also operate on the no-wasted-affix principle whenever possible. I am very specific in my searches in that when I do my AH searches, I always specify what affixes I want on the random ones that legendaries offer. I often find that I have more affixes that I want on items than what is available, so I don't have "free" affixes to throw around. Perhaps it is because I am trying to get as much of my mitigation & HP requirements fulfilled in my non-BOA slots as I can, so that I have fewer EHP requirements in my BoA items. As far as I'm concerned, the only places in my gear that has room for "free" affixes are in my BoA items since I have little or no control over what I am given in those crafts.
Personally, my answer to the whole "what are you willing to give up for more resist?" question comes down to three numbers I use as a guideline: eLpS, DPS, eHP. Pretty much in that order of importance. Usually, I'm looking for items (or combinations of items) that are upgrades to all three.
I have a couple of things to say about this and would love to read what you have to say. I recall you saying that your EHP requirements are such that as long as you have enough to withstand some big blows, you should be fine, which is probably why it's the least of your priorities amongst the 3 areas you listed.
I would argue that it is according to playstyle. I think your ideas were formed in an era that the old cookie cutter reigned supreme, and in that playstyle, the eLPS was pretty constant throughout the fight - no big spikes up or down. But we have now ushered in the era of the big spirit spenders, and with that, the possibility of big swings in HP in the midst of fights, where going down into the red zone is not only tolerable, but still very manageable, as all many people would need to do is to drop one or two bells, and life gets almost instantly restored, even with a single LS weapon. In this case, the buffer that a higher EHP provides does make a difference.
Furthermore, the changes they have made to increased monster density also means that that there is likely more monsters attacking you at once, many of them can deliver some pretty big blows. In an era where eLPS can be pretty spikey, I think a flat out higher EHP is also more useful than it once was.
With that said, I'd probably still agree with the way in which you ordered those 3 items in that mitigation >>>>> HP as long as you don't sacrifice overall EHP to get to that point. But the distance that I think you once had between DPS and EHP has shrunk over time in this new D3 era.
Which is why I completely 100% agree with what you said here:
The other thing that keeps me going in seeking high mitigation is that I love seeing that HP:EHP mitigation ratio in d3up going up. It makes me positively giddy.
I love that my mitigation ratio is at 12.55x. I want it to be higher but I can't see how it can realistically go above something like 13. So how on earth am I going to get it up to 16 without gimping my DPS?!?!
And one last thing. Can you tell me how you would calculate eLPS again? I think you may have put together some kind of post a long time ago to figure this out, but I wouldn't know how to dig that up. I'm just wondering what are the factors that would go into this kind of calculation.
Silver32? Where are you?! I'd love to read what your gearing philosophy about this would be, as I also regard you as being one of the big gearing gurus of the monk forums! That's right, I'm calling you out!