05/17/2013 12:38 AMPosted by Rianouone word for you L2P
Iv'e given your thread a read and it's got quite a few good points about where the DH class is right now. Personally i agree that it's absurdly easy to be a tank DH with Shadow Power Gloom as it's hands down the best defensive skill in the game. But i personally think that if you add a coodown to this skill Life Steal (LS) itemisation needs to be improved as well.
Look at me for example i run a Calamity with a socket, it CANNOT roll LS with a socket and if i do go for LS on it i will gimp my dps. You have given a bunch of skills that have LS on them buffs and even given the wolf (how well he will survive i don't know) some LS, but this will still pigeon hole me into using either the passives or active skills that may not suit my build.
I'm sure I'll have some more detailed things to add later, but I do have a few opening comments:
1.) With as many classes and skills that need targets to "stay put," I'm concerned that your knockback skills won't see much use in multiplayer games. I got the impression that most of your testing was done in single-player, but with the obvious "push" by Blizzard for players to group up, do you suspect that these skills/runes would still be viable?
2.) You mentioned the need for dual-wielding to get some attention, yet none of your passives specifically augment dual-wielding. Looking back, do you think that you would change any of them to include specific benefits for using this class feature?
3.) You make the normative case that the Demon Hunter "should be" a more mobile, ranged threat. What would you say to the players who want to be "in the fray" more often, and might use ranged attacks less frequently? In short, do you consider play-styles different from yours to be invalid? ** Note that this is not an attempt to troll or offend; I truly want to know what you think here.
All I see is dribble. You want everyone to play at range (which is bias) so you've suggested buffs that suits your playstyle but you've added nerfs that affect tanking. The Whole Class needs a buff, Glass Cannons need a buff, Tankers need a buff, Balanced DH'ers need a buff.
You've made a big deal about Hatred Regeneration, you want everyone to play at range and then you profess your love affair with the Manticore. If you want to play at range then your using the wrong weapon. If your having Hatred Regeneration problems it's because your using the wrong weapon. The best weapon for playing at range effectively is the Calamity, hands down. Look at the best players in the Glass Cannon Clan, what weapon are they using when playing at range? I'll answer this for you, their using a Calamity.
You've made a big deal about proving your your position by number crunching. If the numbers in this game were actually meaningful then our pDPS would be accurate. Your using numbers from a flawed system to validate your position and as a result you've jumped to a misguided conclusion. We don't need more or faster Hatred Regeneration, we just need our Hatred to be more effective. We need our skills to generate more damage faster. We don't need more Hatred that just lets us use our under powered skills more. I don't want to use my big damage dealers more, I want to use them less. I don't want the ability to spam Loaded for Bear 20 times to kill, I want to kill by only needing to use Loaded for Bear 2 or 3 times.
I'm not going to get into your skill recommendations other than to say Entangling Shot Shock Collar is a awesome skill that just needs more damage. I use it regularly so I must be one of the 2 players that you mentioned. I'll end with a comment about Spiketraps. Echoing Blast is a great skill for standing in one place and tanking. If you want to use traps and play at range then Scatter is the one rune to rule them all. Just because you don't know how to use it you think its crap. You just need to learn how to use these skills, actually you need to learn how to play a DH before you make any recommendations.
I'm not going to get into your skill recommendations other than to say Entangling Shot Shock Collar is a awesome skill that just needs more damage. I use it regularly so I must be one of the 2 players that you mentioned.
Ps, give me a bat icon for my pet in the top left please.
05/16/2013 10:27 AMPosted by REVRACAnd GCG I do apologize for my remarks, "stepping" does take skill but it is just not for me. Granted I do it on a limited basis but would much prefer to tank large mobs for efficiency's sake.
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