Diablo® III

ias isnt such a bad thing

05/15/2013 10:59 PMPosted by Gunderpants
Anyone else have any thoughts on this?


It depends on the type of weapon you are using. If you're not a 0dog player:
- using Skorn (1 APS) - you can have 2 pieces of IAS gear (using CHC Zuni helm)
- using 1H mace or spear - add a mana regen gear for each piece of additional IAS from the 2nd
- using 1H knife/sword/dagger - add a mana regen gear for each additional IAS gear

You can see I'm not giving good details, the detailed guide is somewhere in the sticky thread.
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I suggest u check out the following site for proper armor vs. all resist ratio

d3up.com


I did, for my wd it said that I would get
400 EHP/10armor and 268ehp/for 1 ar.
which is about 15armor:1 ar

and like i said earlier, if you had equal amounts of AR and armor, they would be about equal in gain.

I checked my barb with 5900armor and 500ar and wahla,
600ehp/10armor and 678ehp/1 AR....

its as i said...


lol we are way off topic here but its funny that we are both using the same site but getting different info, interesting. Ive compared both my wd and monk just fyi.
Edited by heyguyslol#1302 on 5/16/2013 4:39 AM PDT
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ias only applicable to

1) sac dogs build
2)WD craving for paper dps for epeen suppose, usually using ptv too if you view their profile
3)WD gearing for dprogress
4)WD that only wanna pew pew darts :D

so no an effective WD doesnt benefit from stacking abundance of ias

an effective WD is one who takes care of the ehp first then stack all the average dmg/int/cd/cc he can afford then then some ias that suits your playing style which doesnt eats your mana too fast

edit : if you wanna go without full zunis its achievable, but again alot of ias is a prob, take a look at my female doc, shes as good as the male one in terms of mana management.
Edited by pBeybq#6872 on 5/16/2013 5:28 AM PDT
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Ias does help with cob to charge up maximum damage done by skill faster.
And if you kill fast enough, you run with good team, adding ias for this build, may be the only way to increase your effective dps (assuming that you don't run oom before stuff dies, you dont have problem with mana cost to recasting the skill, because enemies are constantly frozen by cm wizard and pulled to you by cyclone monk).

There are players who are playing over 2 aps cob wds, and they don't have mana problems, because of their team synergy, and very high killing speed.


When I tested this on ptr there was no difference in speed in ticks per second with more ias. I live streamed it and then rewatched and timed it, so it does not help charge up maximum dmg faster.

Also if you read the tool tip it says "Call forth a swirl of bats that damage nearby enemies for 501% weapon damage as Fire. The damage of the bats increases by 20% every *second*, up to a maximum of 100%."

God its ridiculous how much bad information gets spread around the forums by ppl who only think and dont really know what they are talking about.


listen genius
EVEN IF the charge only happens per second
equip a skorn
then do a 1h
tell me you dont see faster ticks with 1h
if you say you don't you're wrong, pretty simple.
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05/16/2013 03:27 AMPosted by heyguyslol


Unfortunately, I believe this statement applies to yourself.

As aerial mentioned, Ias does help with cob. You might want to read this carefully:


I read this awhile back when it was posted the problem is this is coming from a player not a hard confirmation blue post, so if u want to believe this info thats your choice but i know different based on testing ive done.

If you find a blue post that can confirm this info being true then I will gladly admit that I'm wrong.


L O L
so wait
one dumdum (you) tests it without ze mathz
many smartsmarts (them) test it with ze mathz
you>them??

no sir. other way around. when you have math to back up your statement let me know, but even just by FEELING/watching a recording of yourself you should be able to see IAS helps CoB.

misinformation = spread by you. stop posting.
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hmm so i just read more posts here, hate to triple post, but eff it.

listen, as long as you can hit the breakpoint you are going for, and DON'T run out of mana, IAS IS A GOOD THING.

sheeple oldschool docs lol funny. it's okay the wiz forum is here to save you :)

2. Cluod of Bats breakpoints that I posted here

http://us.battle.net/d3/en/forum/topic/8568960808?page=4#61

The initial damage tick always happens on frame 10 after you click the skill. You´ll deal 250% weapon damage (not DPS displayed in your inventory) on the initial tick. All subsequent ticks scale depending on your aps and deal

#2: 250% * 1.2 = 300% weapon damage
#3: 250% * 1.3 = 325% weapon damage
#4: 250% * 1.4 = 350% weapon damage
#5: 250% * 1.5 = 375% weapon damage
#6: 250% * 1.6 = 400% weapon damage
#7: 250% * 1.7 = 425% weapon damage
#8: 250% * 1.8 = 450% weapon damage
#9: 250% * 1.9 = 475% weapon damage
#10: 250% * 2.0 = 500% weapon damage
#11: 500% weapon damage
#12: 500% weapon damage
etc. until you stop channeling

Note that if you really only care about a single and fast calculation related to your damage displayed in your inventory, just multiply that value by 10 and you get a rough DPS (albeit inaccurate) with maximum Cloud of Bats.

CLOUD OF BATS
attacks per second - frame length per tick - ticks per second (frequency) - channeling mana cost per sec - time until max damage
0.90000-0.90909 aps - 33 frames - 1.82 ticks - 60 mana - 5.12 sec (307 frames)
0.90910-0.93750 aps - 32 frames - 1.88 ticks - 62 mana - 4.97 sec (298 frames)
0.93751-0.96774 aps - 31 frames - 1.94 ticks - 64 mana - 4.82 sec (289 frames)
0.96775-1.00000 aps - 30 frames - 2.00 ticks - 66 mana - 4.67 sec (280 frames)
1.00001-1.03448 aps - 29 frames - 2.07 ticks - 69 mana - 4.52 sec (271 frames)
1.03449-1.07142 aps - 28 frames - 2.14 ticks - 71 mana - 4.37 sec (262 frames)
1.07143-1.11111 aps - 27 frames - 2.22 ticks - 74 mana - 4.22 sec (253 frames)
1.11112-1.15384 aps - 26 frames - 2.31 ticks - 77 mana - 4.07 sec (244 frames)
1.15385-1.20000 aps - 25 frames - 2.40 ticks - 80 mana - 3.92 sec (235 frames)
1.20001-1.25000 aps - 24 frames - 2.50 ticks - 83 mana - 3.77 sec (226 frames)
1.25001-1.30434 aps - 23 frames - 2.61 ticks - 87 mana - 3.62 sec (217 frames)
1.30435-1.36363 aps - 22 frames - 2.73 ticks - 90 mana - 3.47 sec (208 frames)
1.36364-1.42857 aps - 21 frames - 2.86 ticks - 95 mana - 3.42 sec (199 frames)
1.42858-1.50000 aps - 20 frames - 3.00 ticks - 99 mana - 3.17 sec (190 frames)
1.50001-1.57894 aps - 19 frames - 3.16 ticks - 105 mana - 3.02 sec (181 frames)
1.57895-1.66666 aps - 18 frames - 3.33 ticks - 110 mana - 2.87 sec (172 frames)
1.66667-1.76470 aps - 17 frames - 3.53 ticks - 117 mana - 2.72 sec (163 frames)
1.76471-1.87500 aps - 16 frames - 3.75 ticks - 124 mana - 2.57 sec (154 frames)
1.87501-2.00000 aps - 15 frames - 4.00 ticks - 132 mana - 2.42 sec (145 frames)
2.00001-2.14285 aps - 14 frames - 4.29 ticks - 142 mana - 2.27 sec (136 frames)
2.14286-2.30769 aps - 13 frames - 4.62 ticks - 153 mana - 2.12 sec (127 frames)
2.30770-2.50000 aps - 12 frames - 5.00 ticks - 165 mana - 1.97 sec (118 frames)
2.50001-2.72727 aps - 11 frames - 5.45 ticks - 180 mana - 1.82 sec (109 frames)
2.72728-3.00000 aps - 10 frames - 6.00 ticks - 198 mana - 1.67 sec (100 frames)
3.00001-3.33333 aps - 9 frames - 6.67 ticks - 220 mana - 1.52 sec (91 frames)
3.33334-3.75000 aps - 8 frames - 7.50 ticks - 248 mana - 1.37 sec (82 frames)
3.75001-4.28571 aps - 7 frames - 8.57 ticks - 283 mana - 1.22 sec (73 frames)


i have bolded the breakpoints that matter. NONE IAS users will be around there because they'll usually still have 1-2 pieces of IAS (witching hour, if you only have witching hour you can even go back a breakpoint or two if you use doomhammer not skorn)

it takes you DOUBLE the amount of time to get to your max CoB as it takes me, AND i never run out of mana/@124 channeling cost per sec!

so why not use IAS w/ CoB?? you're simply silly and clinging on to the old way of playing this class.

i'll post another vid some time today if i have time (i'll record a new one in my current gear set) and show you exactly why hitting higher breakpoints with CoB is beneficial for this new mob density. (more mobs = more mana = GGGGGGG bats bats bats with faster breakpoints!)
Edited by lameboi#1117 on 5/16/2013 5:49 AM PDT
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while attack speed for certain builds is much less effective (bears, acid rain, etc) its not the red headed stepchild a lot of us think it is. it can help to a certain degree but if your mana management is comprimised, in my opinion its probably not a stat thats helping your build. the way i see it is if it doesnt hinder your mana management its a bonus to your build and vice versa. i cant attest to the charge up on cob or plague but the fact remians that if you run out of mana, its bad. plain and simple.
as long as you balance your doc out so mana is not a huge issue you should be fine. but its definetly not one or the other, it comes down to play style.

i do know what some of you mean when you see a doc stacked to the nines with as gear and a high paper dps. but if they can make it work, cudos. i myself have had an easier time managing mana with a lower ammount of as gear but it could just come down to play style.
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Triple post and withering language will not make you tell the truth. If you want to convince, begin first by acting courteously, ATM you just acte as an !@#$%^-.
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05/16/2013 06:16 AMPosted by Brubruzor
Triple post and withering language will not make you tell the truth. If you want to convince, begin first by acting courteously, ATM you just acte as an !@#$%^-.


read the quote for my "courteous" post.

math does not need kindness or a smile, for math is math, a resounding truth of the universe.

when you can show me that i am wrong, or the OP of that post is wrong, mathematically, then i'll care. as it goes, i'm just trying to show you the benefits of IAS, mean mugging and all.
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Not to pick a fight with anyone but I dont know what was going on, on the PTR but bats tick faster with more IAS. Problem still is too much IAS brings you into the realm of you cant channel for long periods of time. Use a skorn, channel bats...put on a 1.4 weapon and drop BBV and repeat. You'll vastly see a increase in ticks, its not hard to notice.
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Can't we all just get along? :)
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or rock 1.8ish breakpoint
1h
run your froggy frog
do the same thing faster
dont run out of mana ^_- <3
Edited by lameboi#1117 on 5/16/2013 6:30 AM PDT
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Truthfully, IAS is only paper DPS and should only be added when running 0 dogs.

All the top WD players have IAS pieces and most of them boast 1.8+ IAS
And if they have videos showing their runs they all run out if mana really quick. "I need more mana"

Bats is great right now and does not require IAS, bears are still OP and definitely don't need IAS.

But hey if you add IAS and are happy with it, who cares right?

Have fun...
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truthfully, you're wrong, because if you want to run it more effectively (bats), you'll run IAS at a manageable mana breakpoint.

and no, i don't go OOM in anything except ubers.. but i'm pretty sure everyone knows to run 2h when soloing ubers.
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truthfully, you're wrong, because if you want to run it more effectively (bats), you'll run IAS at a manageable mana breakpoint.

and no, i don't go OOM in anything except ubers.. but i'm pretty sure everyone knows to run 2h when soloing ubers.


The best way to put what he's saying is, run as much IAS as you can without losing the ability to sustain. As long as your mana regen is high enough to compensate, then its still a actual DPS increase. You can even strech it further and go over your mana regen, as long as your DPS is high enough to sustain elite kills long before your mana runs out.
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^exacto
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Lol at the guy saying attack speed doesnt boost bats damage.

"I wrote a guide on 0 dog so I am an autority on all WD concerns"

Lol!

Get off your high horse and stop spreading misinformation just so you can cling to the belief that 0 dog is the best WD build.
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Iameboi is completely right. 2 hander just makes mana a non-issue. But if you can manage mana with a 1 hand off-hand go for it! The real problem comes with extra health runaway elites :(

is it I-am-boi or Lameboi btw? :D
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The best way to put what he's saying is, run as much IAS as you can without losing the ability to sustain. As long as your mana regen is high enough to compensate, then its still a actual DPS increase. You can even strech it further and go over your mana regen, as long as your DPS is high enough to sustain elite kills long before your mana runs out.

That answers all questions.
One can get 100 mana regen, turn on SA and get 1200 max mana with 112 mana regen, -22 cost to zombie charger, and suddenly bears don't look all that expensive anymore :), especially with VQ.


math is math, a resounding truth of the universe.

That's a heavy philosophical statement open to all kinds of debates.
Edited by MCP#1477 on 5/16/2013 9:48 AM PDT
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Iameboi is completely right. 2 hander just makes mana a non-issue. But if you can manage mana with a 1 hand off-hand go for it! The real problem comes with extra health runaway elites :(

is it I-am-boi or Lameboi btw? :D


it's lame.

history:

my friend james (the true lameboi) signed me up for my rift (b4 d3) account. I always told him his name was "lame" and i wanted to use my tag in games (Phatts). He made mine lameboi, and made a new one for him, and being one of the MT's for the "fastest" progress rift guilds at the time the name lameboi kinda stuck with me.

so now i just pronounce it lame-boy and it's come with me through 2.5 games now (rift, d3, test of poe but that game was meh)
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