Actually they should push the game till year end .....
I totally agree with this.
As I said in an earlier thread, I found Marvel Heroes to be bland and surprisingly boring. Someone stated that the art direction is based upon the comic books, but while I admit I haven't picked up a Spiderman/Thor/Iron Man, etc., comic book in quite some time, I remember the drawing portraying action, movement and seething energy--sometimes to the point of chaos.
That's missing in Marvel Heroes. There, the environment looks machine stamped. (Just like the heroes--it's rather disconcerting to see dozens of Hulks, et al., running about. I understand that's what MH is about--to play the role of your favorite superhero--but it loses it uniqueness when there are twenty folks playing the same character.)
The darkness in the comic books is seething, hiding threat and menance. Even when Peter Parker is just walking down the street, there is suspense as you know that violence is only a spider thread's breadth away.
Again, that's missing in Marvel Heroes. There's nothing menacing about the darkness; it's just dreary.
Part of it may be because of the nature of MMOs. You go to a quest giver who lays it all out for you. You know your objective, you know there will be trash mobs and maybe even a miniboss or two to clear, and you know that your objective will be met at the end of the questline. Unless the developers have been especially clever, there really isn't any mystery. For me, the fun is in the storyline, the exploration, the combat--both the mechanics and the animation--and, yes, the artwork. I want to be engaged by the environment. Wow is excellent at this; I remember stepping into Shadowglen for the very first time and being seduced by all the lush purples and greens and the music and the giant tree--which was all part of a much bigger tree, Teldrassil.
(I admit that I also love D3's artwork. There just something about a color saturated palette that makes me swoon.)
I definitely wasn't seduced in Marvel Heroes. The artwork, graphics, environment, combat, and even the music was, again, bland and boring. Generic, really. The storyline seemed mildly interesting and maybe it becomes more interesting as you progress, but it wasn't engaging enough to keep me playing past a few hours.
I'm hoping that perhaps the release version will be better, though I'm not holding my breath given that it's only three weeks until launch. I think that the game would definitely benefit from additional development time to add flourishes and finishing touches. Maybe that'll still happen after release.
I guess only time will tell.