05/20/2013 02:44 PM
Posted by Lylirra
How about a extra buff for paragon 100 huh? Next patch maybe?
Certainly an idea I can pass on. :)
What kind of buff (or other rewards) would you find meaningful? Keep in mind, we'd prefer to not to put players in a position where they'd feel like they have to farm up to p100 or miss out on something critical, so try to form your suggestions around that principle if you can.
I've been thinking to myself about how to improve the stale paragon system, especially when p100 is reached, and also about the requests by many players for a way to make your character differ from other players of the same class, and I think I've come up with a pretty neat idea. I know that these forums are full of suggestions but if even just one person reads this and comments on it I'll be happy.Background
One of the biggest shifts from Diablo 2 to Diablo 3 was the complete removal of customization. Stat points are automatically allocated and skills are unlocked by leveling, not by purchasing what you want. Frankly I like this system better, as anyone who has played Diablo 2 or Path of Exile can tell you it's not fun spending 15 hours rerolling a character and blowing through normal because you decided to slightly change your cookie-cutter build by a few points. But I do understand the appeal of being able to define your character, and I do miss that sense of investment. Here's what I came up with:The System
Every 3rd paragon level (starting at level 1) you gain a point to spend. Call it an adventure stat point, a skill point, whatever you want to call it. What you spend this point on isn't improving your skills or your stats, but instead you spend these points on quality of life stats. I'm talking things that impact the way you play, but aren't just a straight buff to strength or vitality. Lets take a look at some examples:
+% movement speed
+ gold pickup radius
+% cooldown reduction
+% elemental skill damage (NOT like how triumvirate works with black weapons)
Those are just suggestions, but the possibilities are endless. Even stats like elemental absorption or critical strike chance could be included, despite being straight DPS or EHP buffs. The point is to make your character more flexible, in the way that YOU intend to play.
But what reach paragon level 100 and decide you don't want to have 20 pickup radius because you want more control over when you pick up health globes? Well, I propose that you can refund a stat point at any time by reducing your paragon level (and the associated stat gains) by 1. At level 7 or 8 that's not a big proposition but once you are level 100 you are talking hundreds of millions of exp to regain that level. On the other hand, that gives you a way to continue progress on your character after reaching level 100.
It's just an idea, but I think it means the goals of the developers and the requests of some of the players. A system that gives you a sense of investment without forcing you to reroll when you don't exactly follow the first tempest rush build that shows up on google. I know I would enjoy being able to invest some points in stats that aren't mandatory but are still something that feel nice to play with, and this also leaves the opportunity for gold sinks open, as if blizzard wanted to make a unique tome of secret drop that gives you refund point without the reduction in paragon level, or any other ideas that could tweak the system.