Too much nerfs and too little buffs have left DH probably the worst class now in terms of eDPS for solo and poor synergy for Co-op play
The problem i have with the DH is that he needs to be stationary to really be effective, but given the dh's poor survivability, your forced to go mobile, which effectively nullifies the DH's primary contribution to the coop team (that being firepower)
Spike traps are only effective against stationary targets or in confined spaces, and RF cannot be used when moving.
Strafe is just terrible, chews through too much hatred and is really lacking in power.
Whats needed imo is a change to MFD, that allows the DH to "lock on" to the targeted mob, and be able to channel fire on the move.
Marked for Death
Discipline Marks an enemy.
The marked enemy will take 12% additional damage for the next 30 seconds.Marked enemies can be attacked whilst moving
What this effectively would mean is that once you pop marked for death, your locked onto that target for 30 seconds, all you have to do is fire and it will autoaim at the marked target whilst on the move.