Now that we are on the discussion of DoTs, lets examine the two weaker DoTs and see why they are weak. The 4 OP DoTs are bats, haunt, rend, and chemical burn. The two weak DoTs are blizzard and exploding palm.
Blizzard is weak because you move out of the area it where it was casted and the effect is gone. What gives an advantage to a DoT over a burst is that it can effect an opponent when they run away, blizzard cannot do this.
Exploding palm does a lot of damage but it is not OP. When it crits, it does not drain health fast like the 4 OP DoTs. When I get hit with an exploding palm, I can wait to see if it is worth breaking before all my health drains too fast for me to respond. This is important to consider because wizards only have a limited number of cc breaks and we typically receive DoTs from all 3 players in the brawl.
You only have a limited number of cc breaks while WDs, DHs, and Barbs can perform a nearly infinite number of DoT attempts. Thus, if they do not get a critical, they will just recast the DoT until they do so, and it will effect you regardless of the availability of your cc breaker. To make matters worse, a DoT crit from an OP DoT will drain your health to zero before you have time to respond. So, if you wait to see if it is a crit, you will automatically die. Therefore, you have to break every time you get DoTed because it might be a crit. Exploding palm does not do this fast drain when it crits but it still kills opponents better then blizzard.
Chemical burn is really annoying. You get the DoT if the impact misses you and if it crits, it will do a fast drain. So you have to use your cc breaker every time an impale comes near you because if the DoT crits and the impact misses, all your health before and after the anomaly will be drained before you have time to cc break, even with 100 k hp.
So how should existing OP DoTS be modified? Blizzard defeats the purpose of a DoT, you move and it stops effecting you, the OP DoTs should not have this happen. All DoTs should not do a fast drain on a crit like, their mechanics should be changed to that of exploding palm. This is because they could still kill, but they would not be completely nerfed.
Edited by Weasel765#1161 on 5/23/2013 6:34 PM PDT