I have compiled experience of several players (some of them are from http://www.d3cl.com/en) - we`ve tried to suggest changes that won`t break PVE balance considerably and won`t require massive work done in terms of programming.
This is an open letter for developers with suggestions (for the next patch I hope) - I`ve decided to create this topic on US forum to deliver my message to the "first hands" (if they do care) :-)
Regarding PVP arena:
When players enter PVP arena, their items should be locked in slots, so they can`t change gear during battle using macros or even manually.
Damage reduction should be one for all classes = 30%. Most (actually almsot all) barbarians use ranged skills in PVP like Rend, Leap or Ancient spear (plus they have Sprint and Ignore pain). Monks have Blinding flash, Sweeping Wind and Dashing Strike (plus they have Serenity). Giving already tough melee classes additional 5% damage reduction you are rising their chances in combat (against ranged and more fragile classes), because they actually DON`T use close combat skills only. One damage reduction for all - this would be fair!
PVP arena could have different terrain types that affect movement speed of players (water, sand) and/or inflict damage (lava, poison pool). This will add tactical aspect for duels
It would be great to have some large open area somewhere on the arena, because ranged classes (DH, Wiz) don`t get big benefit because of many obstacles almost everywhere (island is not enough).
Add "Specter" mode, so several players could watch duel or record video without been smashed by competitors or their pets.
Maybe add Marquise healing potion (or something like that) to heal 20k life at once.
Any kind of team PVP (2 x 2 or 3 x 3) would be great to see in the future. It doesn`t need to be perfect – just simple team mode where two players could fight other 2 players on the same arena as now.
We don`t even ask for ladder or something like that - just "free for all" team fights.
Regarding Wizard class (weakest in PVP and strong in PVE):
Increase Teleport radius up to 50 yards and/or decrease it cooldown a bit.
Galvanizing Ward should restore 1-2% of life per second (it doesn`t scale up at the moment). All classes besides wizards have similar abilities. Common PVE wizard with 30-40k life will have almost the same life regen as now.
The same matter with Vigoron rune of Familiar.
Illusionist passive should also work with DOT damage (somehow). Now you can die (lose 100% of your life) from DOT like Haunt or Rend without this passive triggered.
Remove ability to dodge Calamity rune of Teleport. At the moment it is not possible to dodge Wave of Force, which is the same in nature.
Ancient Guardian rune of Familiar could work every 6 seconds no matter of life level OR every 3 seconds when life is below 50%.
Diamond Skin could have ability to remove DOTs when dispelled/destroyed (if you don`t want to adjust Illusionist passive).
Mirror Skin rune should return all inflicted, not absorbed damage, because 10k is a tiny damage even on inferno (PVE).
Jagged Ice rune of Ice armor should reflect all type of damage, not just melee.
Paralysis passive is just like a bad joke right now - it doesn`t work even in PVE with Living lighting skill. It should be at least 20% chance with 3 sec stun time to be useful anywhere in game.
For Blur passive I would personally prefer 20% of ranged attack decreased, because most of fatal damage in PVP is actually ranged. It sounds logical, because it is harder to hit blurred target from distance than in close combat, no?
Numb rune of Ray of frost could have unavoidable effect - if I take this rune it should slow down even barbarians with sprint (they still be immune to all other speed debuffs from blizzard or ray of frost with all other runes)
Snow Blast rune could work instantly (not after 1.5 seconds), because usually you don`t cast Ray of frost more than 2 seconds in PVP.
I`m not sure if you could adjust Mirror Image copies to behave more naturally (their movement, attacks, etc), because right now medium PVP player could recognize real wizard within couple seconds. I`ve never seen copies using ray of frost. Also Mirror mimics could inflict at least 25% of wiz damage.
Blizzard could benefit (at least some rune) from attack speed like Ray of frost or hydras. Right now three of four PVP wizard spells (Storm Armor, Blizzard, Calamity of Teleport and Ray of frost) ignore attack speed. Don`t you think it is unnatural that fast kite class like Wizard is forced to use heavy, slow 2-hand weapons like Skorn or Doom Hammer?
It is strange that I can`t cast blizzard from behind the wall or obstacle - why it is working like that? In current PVP arena with many obstacles I can`t use this skill effectively.
15. Most important
Every class in PVP besides Wizard have their IMBA skill with huge % damage (and even DOT). So, barbarian or monk or DH or WD could have 150k DPS and still be competitive on arena. No need in high DPS = can gather high EHP, it is simple math. Wizards are forced to gather 250-300k damage to kill serious opponents in duels. So we are fragile (can`t take much EHP), our skills have not OMG % damage like bats or rend (and not connected to attack speed), plus our save abilities have big cool downs - this is why we suck. If we are meant to fight like fast, high damage and fragile class then give us more damage and/or more mobility.
Added: Unstable anomaly could also remove all negative effects after triggering, because right now you can "die twice" from the same DOT.
Blizzard Team, I hope you could take into account at least some suggestions above in your next patches. Right now even uber gear like mine doesn`t allow to fight serious PVP players from other classes.
Please, do something about that, so Wizards don`t suck on arena (and no, I don`t want to roll into another class to feel better - I prefer wizards).