Diablo® III

1.08 Rapid Fire + Strafe Build [MP10]

1.08 Rapid Fire + Strafe Build

This is a post-1.08 patch build that combines rapid fire and strafe and is designed for MP10. In the fields of misery or dhalgur oasis, I use strafe to quickly herd up to 50-100 monsters into a ball, and then lay down valley of death and rapid fire to kill all of them in 10 seconds. This build aims to combine the strengths of the demon hunter's best skills for doing damage while moving (strafe) and standing still (rapid fire).

Skills:
http://battle.net/d3/en/calculator/demon-hunter#cSghRV!Xfe!ccYZZZ

Active Skills:
Rapid Fire - Bombardment
Strafe - Demolition
Preparation - Punishment
Shadow Power - Gloom
Marked for Death - Valley of Death
Companion - Bat Companion

Passive Skills:
Nightstalker
Archery
Perfectionist

Gameplay:
This build does not use a hatred generator. The hatred consumption rate of both rapid fire and strafe scales with attack speed. If you gear your items around having as low an attack speed as possible without sacrificing DPS (crafted bracers instead of lacunis, manticore instead of calamity, etc) you can easily achieve permanent rapid fire and can contiuously strafe for 20 seconds. When you are low on hatred, use preparation-punishment to restore it. Rapid fire has a very poor proc rate, so use strafe-demolition and nightstalker to replenish discipline.

Both rapid fire and strafe are snapshotting skills, meaning that when you begin to channel the skill, it will use your stats at the start (including life steal from shadow power) for as long as you continue the attack. Typically, I hit gloom, strafe for 3-4 seconds to herd monsters into a good spot, drop valley of death and start channeling rapid fire before gloom expires. As long as you never stop dealing damage, the life steal will allow you to facetank almost anything.

Gear recommendations:
You have a lot of flexibility. The basic principle is to maximize your DPS and EHP with the minimum amount of attack speed. For instance, my setup nets 270k+ dps / 750k+ EHP with 1.43 attacks per second. Getting 10-20 discipline and hatred regen from items also helps things run more smoothly. You may also find that using a godly black rare crossbow + inna's favor gives similar DPS to manticore + witching hour at a much lower attack speed.

My gear:
http://us.battle.net/d3/en/profile/celegans-1280/hero/30387016

Variants:
Marked for death is optional. Other good options worth mentioning are guardian turret for survivability, vault or smoke screen combined with tactical advantage, caltrops - bait the trap combined with cull the weak, and rain of vengeance.

Edit: Per request, I've added some videos of gameplay. These are typical runs, and are not by any means optimized, i.e. it takes 10 minutes to find the act2 keywarden.

MP10 Act1 elites + keywarden
https://www.youtube.com/watch?v=n3N8ECs_r40

MP10 Belial:
http://www.youtube.com/watch?v=aS7cm6B8z7g

MP10 Dahlgur Oasis (5 elites) + Sokhar the Keywarden:
http://www.youtube.com/watch?v=TX4UngPZUYE

MP10 Act3 elites + keywarden
https://www.youtube.com/watch?v=JMP4qk452dU

MP10 Act4 elites + keywarden
https://www.youtube.com/watch?v=kkqY8-8pfos

Solo MP10 Ubers (no boar)
http://www.youtube.com/watch?v=tza3N-QQEvM

Special thanks to caiqian for proposing to complete these challenges using the same build.

Hope you have fun with this build and come up with a few of your own improvements!
Edited by celegans#1280 on 6/28/2013 4:11 PM PDT
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How long would it take you to gather 50-100 monster while you are moving at 75% of your normal movement speed?
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06/04/2013 08:54 PMPosted by GodIike
75% of your normal movement speed?

Should use the drifting rune, no movement speed reduction
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Posts: 8,203
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ill try dis out
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Can you try this build on act2 kw2 mp10 to see how long it will take?
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use strafe to quickly herd up to 50-100 monsters into a
ball


Are there elites monsters inside that ball? or just whites?
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Sokhar (act2 KW) deserves special mention, since I run him all the time in act2 on MP10. He reflects missiles during the first few seconds of his spinning phase, causing you to kill yourself instantly. What I do is kite around him during the start of his spinning phase (just on the edge of his bubble), and then midway through the spinning phase I pop gloom, strafe straight at him and blast him with rapid fire for 5 seconds at point blank range, then walk away from him and repeat. I timed it and it takes 2 min with 200k dps and soj. With practice you can kill him every time without dying.

Also, be sure to unequip your scoundrel's buriza beforehand when you encounter Sokhar, as his shots will get reflected and freeze you.
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Elites still take 30+ seconds on MP10 at 200k dps. Usually there's an area of immense carnage with 50 dead whites and only the elites left standing after 10 seconds, and then they start to drop too. For reference, MP10 Ghom time with rapid fire bombardment is 60 seconds.
Edited by celegans#1280 on 6/5/2013 8:52 PM PDT
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I tried the other strafe runes, but only demolition does enough damage to be viable on MP10. You actually need to rely on strafe to kill things in situations where rapid fire doesn't work. The worst monsters for rapid fire are kiting elites such as blazing guardians (act2); I just use strafe the whole time for them since it autoaims and allows you to avoid the nasty ground effects. Demolition also has by far the best proc rate, and strafe is your primary discipline generator with nightstalker.
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How about goblin on mp10? Are you able to kill them all the time or has to skip them with this build?
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I can get goblins down to 25% with my current 200k-ish dps, but you probably need closer to 300k to finish one off on MP10. Rapid fire is best when mobs are stationary. Treasure goblins are pretty much the opposite.
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Do you have any video to show your game play?
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06/07/2013 07:01 AMPosted by caiqian
How about goblin on mp10? Are you able to kill them all the time or has to skip them with this build?


After upgrading to 300k dps, I now kill goblins before they open the portal. Judging by how much time I had to spare, the threshold for being able to kill them consistently with this build is around 250-270k dps (buffed with archery). MP10 goblins are no easy task with DH.
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It looks interesting. I would try
http://us.battle.net/d3/en/calculator/demon-hunter#cSghRX!bfa!cZYZZc

Increase the pick-up radius and replenish hatred and disc by taking health globes nearby.

BTW, your rare crossbow is a decent one.
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It looks interesting. I would try
http://us.battle.net/d3/en/calculator/demon-hunter#cSghRX!bfa!cZYZZc

Increase the pick-up radius and replenish hatred and disc by taking health globes nearby.

BTW, your rare crossbow is a decent one.


I like the suggestions, and they work well on MP0-2. However, I find that strafe:demolition is the only viable strafe rune for MP10, since it's the only strafe rune with good enough proc rate for nightstalker, and it also has the best damage. Killing an elite with Vortex and Nightmarish (affixes which make it almost impossible to stand still and channel rapidfire) simply took forever using any strafe rune outside of demolition.

I've also been experimenting with choking gas, but it seems to barely tickle mobs in MP10. If you've found better uses for it, it'd be great to hear.

Thanks for the props on the rare crossbow, it works very nicely with channeled skills since it attacks slower than manticore, but DPS-wise is on par with a 1250 2soc dex manti. Impreza's is better though. :)
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I tried your build but did not get the expected result.

The main issue is insufficient hatred when switching from strafe to rapid fire. And some time disc was not restored quickly to enable the disc-hatred swap.

The reasons that I considered using choking gas are: when DH does RF, it is still and usually surrounded by mob, then SS can save life in case of emergence, and gas can increase the output of damage (hopefully).

I also tried strafe + JS Caltrop introduced by this thread
http://us.battle.net/d3/en/forum/topic/8568886943
It is efficient for gathering mob and snaring them. Ideally, one can do RF on them. It is tough for only DH to do it. So, I guess two DH can cooperate to make it easier.

One DH does strafe, then casts M4D and does bola shot on the high density mob;
The other DH does RF on the same mob.

Maybe three DH are even better.
The third one can do spike trap and rain of vengeance.

I like the suggestions, and they work well on MP0-2. However, I find that strafe:demolition is the only viable strafe rune for MP10, since it's the only strafe rune with good enough proc rate for nightstalker, and it also has the best damage. Killing an elite with Vortex and Nightmarish (affixes which make it almost impossible to stand still and channel rapidfire) simply took forever using any strafe rune outside of demolition.

I've also been experimenting with choking gas, but it seems to barely tickle mobs in MP10. If you've found better uses for it, it'd be great to hear.
Edited by evilrayman#1246 on 6/11/2013 10:00 AM PDT
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Hmm.. I actually stopped farming/paragon leveling my DH due to it being a meh class right now. I will give this a look. I can pretty much swap out some pick up radius gear for more dps oriented stats.
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I tried your build but did not get the expected result.

The main issue is insufficient hatred when switching from strafe to rapid fire. And some time disc was not restored quickly to enable the disc-hatred swap.


If you are having resource issues, this is probably because your attack speed is too high. For the build to work, rapid fire really needs to be hatred neutral, i.e. when you channel RF, your regen rate should be equal to your expenditure rate. A high crit chance (60+) is also important for discipline regeneration using nightstalker.

You can accomplish this by getting hatred regen on your cloak with dead man's legacy and bat and keeping your attack speed below 1.6 aps. For instance, if I use manticore, I find that the only attack speed items I can support are Natalya's ring and Inna's pants. That's why I stick with crafted bracers and Inna's belt over lacuni prowlers and witching hour.
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See if your build could complete this challenge :)
http://us.battle.net/d3/en/forum/topic/9281328892
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