4000 extra armor is nothing compare to double LS
you take about 2K less damage if something hit you for 100K
10k vs 8k at 90 and 92% mit respectivly
Scorn heals 25K while 1dhr heals for 12.5K.
why you think barbs are invulnerable running around almost naked? LS passives LS up to 3 slots.
my mit goes from 88.9% to 93.3% with horrify on give or take 35-40% ehp increase. and I take 4k less dmg give or take. If I increase my armor by another 500 the ehp increase would be 40-45% more EHP.
You also need to realize that COB does 2-4x the dmg a barb does while being much more AOE and can hit more targets =2-4x the LS back
so not so much LS is not needed when hitting targets with COB.
Thus, when not fighting RD packs and hitting targets, 3% LS from WD equivalates to 2-4x the LS of barbs. We actually are the best LS tanks if we are hitting targets with this sort of dps output and not stopped.
Why heal 25k when 12.5k is enough to survive? All that extra healed life is going to oh yeah, no where.
All im saying is that horrify-FA makes up for alot of the sins of the 3% ls limit of 1h which is reflect mainly while offering additional mitigation and getting you out of binds that when SW is on CD. Its a great skill, you might want to drop mass confuse or BBV for it in a skorn build and truly be a super tank but then whats the point when 5.2ls already gives you great tankability vs reflect...
Maximizing dps while being able to survive is the best way to play in my book. Over EHPing at the cost of DPS is not my cup of tea. I personally enjoy playing alittle tactically with horrify/SW and killing faster than my skorn while not dieing.