When Demonic Essence first was patched into the game, I just brushed it off. I picked up the item when it would drop, and just store it for later. Well, when I was combing through the forums looking for a good to go Monk Tempest rushing build [to farm MP1-3] I read now the craft-able items seem to be currently best in slot items [atleast according to the TR guide].
*And to further comment on the TR Guide, by following it I exceeded my goals of farming MP 1-3 by TR'ing all over the place-----I actually farm MP10 now.
I will admit though, I did have to have a lot of funds on standby to begin crafting bulks of the account bound items, to increase my chances that I would get that perfect set of stats. 100-200 is a safe aim when working to craft these items. As seen in my forum profile, I've mad a great deal of success with getting these items crafted up. IT did require a lot of mats, and all the Demonic essence I stockpiled----has been used.
I was just going to give my testimony on the Demonic Essence and crafted items experience. IF we increase the drop rate then the crafting game is much more quickly repeatable, and we'd all be in MP 10 in a few days. I'm satisfied with the current drop rate of Demonic Essence. Not once did I feel I didn't have enough. If fact, since I'm still willing to bet I can get one of the crafted items to roll EVEN HIGHER stats than what I have [and we are talking huge needle in haystack operation] it gives me some incentive to continue playing the game.
I have read one desired experience from Blizzard: When a player sits down at D3; instead of "Welp, time to farm Act3", the goal is to have a player sit down and say, "What do I want to do this afternoon/evening".
^When I sit down to play, I do find myself asking this question when I sit down to play. Yesterday I was seeking Legendary drop[rolls] and either found something I could sell, or a companion stat upgrade. The day before that I was able to buy flawless squares at an AMAZINGLY CHEAP PRICE compared to what I've seen it as. So I spent a that evening rolling out dex. amulets, got a stat upgrade.
And tonight, I'm convinced, my initial plans for the evening involve Demonic Essence farming.
I play this game more often than I should, but I would like to offer firsthand testimony that the game has vastly improved, and I frequently get stat upgrades either from monster slaying, crafting, or Auction house [selling something, and using those funds to increase resist all on my tier gear].
The Keywarden Farming grouping system from public chat, really needs some attention. The only real way to confirm that your KW group isn't gimped----or you get 5 stacks to discover the KW was downed------is to make your own group and open it to public. Sometimes people don't join my game until I myself have 5 stacks....and to be nice I help them get their own stacks but....this isn't as efficient as I believe it was intended to be. Please give the KW groupies some design love ;)
In addition to the KW farming which results in a account bound Ring roll: I feel like the time is near for something else to give more incentive to farm keys. Though I've crafted some pretty hefting rings, it no longer fits into my build due to Stone of Jordan :-/
I think it would be nice to have a stored ability system [idea from WoW talent set switching]. A one-click option for switching skills around for a stored desired build would probably be well received. [Depending on what I want to do, I have to have two different skill setups for different levels of MP, and clear speed. Also, if I want to push benefits of a healing monk [simply running guiding light combo for a party damage increase] It would be nice to have that skill setup on standby so I can change, and get back to clearing [once I find a group that seems to do good dps, I enjoy switching to guiding light and letting them feel even tougher].
There are SEVERAL abilities that proc [such as Guiding Light, and Hand of Reach: Forseight] in when there is NO indication other than having to pull up my inventory [either fighting with it, or continuously pulling it up] to check my dps #'s and make sure my party buffs are still up or do they need a recast. I started counting in my head while clearing to know when I need to recast guiding light [or forsight] and....it would just be much nicer if there was an indication at bottom of screen [like everything else] when something like forsight kicks on----how long to I have before I have to do it again. OR, how much longer is guiding light up? It would be nice if I could simply recast as soon as it runs out in opposed to counting, or guessing.
Also...I really wish I had Tyrael wings.
Edited by BrownTown#1836 on 6/11/2013 3:33 PM PDT