Diablo® III

CoB - Some End-Game Builds

Cloud of Bats - A Series of End-game Builds

Hey guys, I've been testing out a few builds recently and have made some videos to illustrate their potential. These builds require good gear and low attack speed, but I believe them to be the fastest farming methods for witch doctor in the game. Since 1.08 we have become one of the best farming classes. Most of these builds are best used in both solo and multiplayer. I think the builds are pretty self-explanatory, but if anyone wants a more in-depth write-up let me know. These builds work perfectly for a 1h setup with high dps and low attack speed, but can be adapted for Skorn users or stackers of ias. For all of these builds 450k ehp is more than sufficient assuming you have enough dps.

The Ultimate Bats Build
Build: http://us.battle.net/d3/en/calculator/witch-doctor#ciUdXQ!eYT!cZZcYb
Video: https://www.youtube.com/watch?v=tcuiY7hSE0E

The is the tankiest build available for a witch doctor with epic gear. The combination of GI/SV allows the fastest possible cooldown of spirit walk, which in turn allows tanking through any and all situations. Stackers of ias may need to switch GF for BR. GF is the least important passive in this setup as the aim is to only cast bats once in an elite battle to get the fastest kill. In this situation GF has no benefit beyond mana regeneration. Hex can also be substituted for paranoia for more dps to blue elites.

The Carnage Build
Build: http://us.battle.net/d3/en/calculator/witch-doctor#cVUdXQ!ZYT!ccZcYb
Video: https://www.youtube.com/watch?v=YRmAS1B50Bk

The build is about getting buffs up before elite battles to increase the damage of bats. If you've ever had problems with reflect check the video for this build. Tanking reflect elites at +800k buffed dps with a 1h weapon....'tis easy with FA :) If you've stack ias just switch to the pride rune. Be sure to sacrifice the dogs before engaging elites if using ptp.

PtV build for Act 1 Farming:
Build: http://us.battle.net/d3/en/calculator/witch-doctor#chUdXQ!WYT!caZcYb
Video: https://www.youtube.com/watch?v=WwqRruBc5BA (sans pestilence)

There are so many monsters in act 1 it's really quite easy to use PtV without the need for using other passives (BR/SA/VQ) to compensate. This is the best build for act 1 imo. I haven't had as much success with this build on later acts, but Skorn users may have more success.

Solo Ubers:
Build: http://us.battle.net/d3/en/calculator/witch-doctor#ciUTXY!aec!cZZcYb
Video: https://www.youtube.com/watch?v=otZlVCGVNJo (software only allows 10 mins - all 3 ubers killed in 11 minutes)

This is the only instance where I feel my low ehp (~500k) restricts my build. I can tank anything with this build and I only have 3300 armor...some of the top docs rocking +750kehp and a Skorn would be invincible with this build.

What are some other end-game builds that people have been testing? How successful are they? As I continue testing new builds I'll keep adding to this post :)
Reply Quote
Nice work T...ty for sharing this

you have me curious now about some of your builds which I must test ;p
Reply Quote
Thanks mate. Try out the carnage build. With your dps elites would melt on mp10 :)
Reply Quote
i'd like to test out the carnage build as well.
Reply Quote
Thanks Tref.

Also, excited about #2.

Could you substitute zombie dogs in for horrify then drop circle of life for spirit vessel as a passive? Maybe not. I'm gonna go try these out!

EDIT: Just tried Carnage build. Got up to 937k sheet DPS. Crazy.

EDIT 2: Just tried the build with dropping circle of life passive for spirit vessel, and adding in zombie dogs: life link for horrify. It seemed to work great. The 10% damage reduction from the dogs is fantastic as well.

http://us.battle.net/d3/en/calculator/witch-doctor#VcYdUQ!YTe!ccbcZb

Basically you sacrifice a guaranteed 3 dogs for 15% damage for 30 seconds, and call on more dogs right away to get you the 10% damage reduction. Then just wait 20-30 seconds, sacrifice those dogs, and your new zombie dogs should be off cooldown.
Edited by James1v12#1875 on 6/11/2013 8:18 AM PDT
Reply Quote
I'm just coming back to my WD after a very long hiatus. I came back solely due to the Bats buff and this thread is EXACTLY what I was looking for.

I just need to figure out if I want to run with my Skorn or MCK and Mojo.

Thank you and much appreciate it.
Reply Quote
The Carnage build looks interesting, I will play around with it. Also curious why you use Horrify instead of Mass Confusion/Paranoia, same group CC but way more dmg.

-ah I just watched your vid, see you use it just for the armor boost. I assume because of 1h lifesteal instead of skorn.
Edited by couchy#1938 on 6/11/2013 9:14 AM PDT
Reply Quote
I've tried builds similar to these , and still get violated by reflect.

I'm even more confused than ever because we seem to have about the same EHP.

You do have quite a bit more dps though.

What am I doing wrong ? /wrists

* Violated is putting it nicely too , No lube , I die before I can stop my cob channel as soon as spirit walk runs out.
Edited by Buffmoonkins#1183 on 6/11/2013 10:29 AM PDT
Reply Quote
Thanks for sharing.

One thing I find out is bears are still required for act3 (Tower run) for CoB builds, there are just those succubi out of CoB ranges all the time.

Also End-game gear should not require Spirit vessel, blood ritual probably will be better for high end gears.
Reply Quote
06/11/2013 10:34 AMPosted by Neuron
Also End-game gear should not require Spirit vessel, blood ritual probably will be better for high end gears.

BR is a mana crutch whereas SV helps you move and kill faster, and saves you from bs like getting vortexed into 3 molten explosions. If you can afford to drop BR it's a no brainer.

Edit: http://us.battle.net/d3/en/calculator/witch-doctor#chUdQj!YeT!caZcbY My favorite build, although it's probably no secret at this point. This build is lights out for coop.
Edited by MikeHoncho#1169 on 6/11/2013 11:00 AM PDT
Reply Quote
06/11/2013 10:49 AMPosted by MikeHoncho
Also End-game gear should not require Spirit vessel, blood ritual probably will be better for high end gears.

BR is a mana crutch whereas SV helps you move and kill faster, and saves you from bs like getting vortexed into 3 molten explosions. If you can afford to drop BR it's a no brainer.


I don't see spirit vessl can help with move or kill. Pierce the veil might be helpful for dps.

Even end gear, particular 1h, wd still have trouble with mana management on some nasty elites.
Reply Quote
06/11/2013 10:49 AMPosted by MikeHoncho
Also End-game gear should not require Spirit vessel, blood ritual probably will be better for high end gears.

BR is a mana crutch whereas SV helps you move and kill faster, and saves you from bs like getting vortexed into 3 molten explosions. If you can afford to drop BR it's a no brainer.

Edit: http://us.battle.net/d3/en/calculator/witch-doctor#chUdQj!YeT!caZcbY My favorite build, although it's probably no secret at this point. This build is lights out for coop.


I have trouble running CoB only in act3 against sucubus and those blue fatass elites, because they run around too often.

Even in act2 VOTA some blazing guardian with nightmarish is a headache for CoB, that's why I think bear is a necessary for large map runs, eventhough it is not used very often.

On the other side, plague bats build don't need bear that much, but it certainly lacks the burst dmg like CoB.
Reply Quote
Neuron try using honored guest instead of jaunt. I think you will find it solves a lot of mana issues. And the reason SV helps you move and kill faster is because it reduces the cooldown of spirit walk and soul harvest, which means you can use them much more often. The extra damage from more casts of soul harvest, and the safety/mana/positioning that comes from being able to use spirit walk more often is great.

I have trouble running CoB only in act3 against sucubus and those blue fatass elites, because they run around too often.

Mass confusion can help a lot with that. You can almost always nuke one or two of them before it wears off.
Edited by MikeHoncho#1169 on 6/11/2013 11:14 AM PDT
Reply Quote
06/11/2013 11:12 AMPosted by MikeHoncho
Neuron try using honored guest instead of jaunt. I think you will find it solves a lot of mana issues. And the reason SV helps you move and kill faster is because it reduces the cooldown of spirit walk and soul harvest, which means you can use them much more often. The extra damage from more casts of soul harvest, and the safety/mana/positioning that comes from being able to use spirit walk more often is great.


Are you talking about grave injustice or spirit vessel?

I am confused.
Reply Quote
Spirit Vessel. Read the tooltip. Combined with GI it's insane.
Reply Quote
06/11/2013 11:15 AMPosted by MikeHoncho
Spirit Vessel. Read the tooltip. Combined with GI it's insane.


Oh, see what you mean now. the 2sec cd reduciton, lol

Thought you were talking about GI's cd reduction.

In act1, I don't use SV because it is a waste.

In act 2 vota run I actually use SV because some of the blazing guardian are ridiculous.

Mass confusion, I have tried, not my cup of tea, it doesn't help when facing the "notorious electrify + nightmarish" elites that CoB hates the most.

Mana regen spirit walk is cool, I actually did some comparison and chose jaunt in the end. because I like the extra 1 sec of dps output. I probably should re-visit the runes.
Edited by Neuron#1807 on 6/11/2013 11:24 AM PDT
Reply Quote
06/11/2013 11:21 AMPosted by Neuron
Spirit Vessel. Read the tooltip. Combined with GI it's insane.


Oh, see what you mean now. the 2sec cd reduciton, lol

Thought you were talking about GI's cd reduction.

In act1, I don't use SV because it is a waste.

In act 2 vota run I actually use SV because some of the blazing guardian are ridiculous.

Mass confusion, I have tried, not my cup of tea, it doesn't help when facing the "notorious electrify + nightmarish" elites that CoB hates the most.

Mana regen spirit walk is cool, I actually did some comparison and chose jaunt in the end. because I like the extra 1 sec of dps output. I probably should re-visit the runes.


I find the most effective CC vs tricky elites when solo'ing is using Hex/Jinx + Mass confusion/Paranoia. You get a huge DPS buff from both abilities while also keeping elites in range.
Reply Quote
@OP

So I tried the Carnage build and I love the concept, so I merged it into my regular build because lack of CC was killing me, turns out our sheet DPS nearly doubles. Ran around MP10 solo for a little while, it's pretty solid.

Check this out http://us.battle.net/d3/en/calculator/witch-doctor#VcUdij!YTZ!ccZcZY
Reply Quote
Yeah the carnage build can be crazy fun, plus it clears maps super fast :)

I have been testing a build which uses provoke with PtV as well. It's tough on a 1h build because it requires removing FA, so reflect becomes an issue. But on a Skorn? Dear lord the crits must be insane...
Reply Quote
Yeah the carnage build can be crazy fun, plus it clears maps super fast :)

I have been testing a build which uses provoke with PtV as well. It's tough on a 1h build because it requires removing FA, so reflect becomes an issue. But on a Skorn? Dear lord the crits must be insane...


but then what passive do u let go for PtV? If ur using carnage build u would need GI, GF and CoL?
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]