06/11/2013 05:36 PM
Posted by Lylirra
Ty for this :) I can almost guarantee that the required levels are placeholder or just simply aren't correct. These items seem more suited for level 1 characters than 57. It would make sense that you would want people to enjoy these items right away as well, rather than waiting for lvl 57 only to never use them.
Alright, looks like the tooltips are incorrect on most of the items, which I originally missed in your post as the thing you were calling out. (I'm going to request that we get new shots taken.)
Infernal Helm - Required level: 8
The Hero's Journey, Leroric's Gauntlets, and Drake's Amulet - Required level: 1
Leah's Ring - Required level: 60
Thanks for the update. Those level requirements are much more reasonable, however, I'd still like to point out that the stats still feel very underwhelming. Yes I understand that they're flavor items, and they're not meant to be game-breaking or to last forever. I'm only saying this because I worry that these items are a sign of what's to come (in the itemization update).
My problem with these items is very simple, they have the exact same problem that many current legendary items have. I'll use Drake's amulet as an example, but this pretty much applies to all of those items. The problem with this item is that it will be replaced by the first blue amulet that drops with primary stat. All 4 of the stats on Drake's amulet aren't noticeable to the player. 10% MF/GF will not be noticed, ignore durability will not be noticed, and the additional pick up radius is a bit low as well. Yes it's a level 1 item, but it is a legendary, and that should mean something even for flavor items.
I don't think it would be unreasonable for an item like this to be useful up to around level 15-20, but as things are right now, it would probably be replaced by 7-10. The stats on the item make sense, they go with the theme of Drake being someone who hunts for treasure and all that. The item could use a boost in the stats that it currently has, as well as using up the remaining affixes that went unused. Drake is dexterous so having +dexterity on the item wouldn't seem out of place. As for the last stat, maybe something like movement speed would make sense. If the item were redesigned it might look like this:
+ 25 Dexterity
+ 8% movement speed
+ Magic find 30%
+ Gold Find 40%
+ Pickup Radius +5
+ Ignore Durability
Now the affects of this item are noticeable, and although the item has +dexterity, that's still a useful stat for everyone early on. The item isn't so powerful that the player never wants to replace it either. I don't expect these items to change, but it would be nice if you could pass on what I'm trying to say. When designing items, the developers should ask themselves "are the affects of this legendary noticeable?", "will this legendary be replaced too easily?", or "is this legendary lacking key desirable stats?". I feel like there's a lot more I can say (and have said in previous posts) about how legendary items should be, but for now I feel like these basic things would go a long ways towards improving current and future legendaries.