If yes, playing co-op is pointless and useless.
06/12/2013 04:15 AMPosted by KilometerI heard that console version patch is 1.07..does this mean that there is no multiplayer bonus for console version?
06/12/2013 11:32 AMPosted by GrimikuThe multiplayer xp/mf bonus made it into the console version, and is available for local coop and online multiplayer.
06/12/2013 12:59 PMPosted by GrimikuMonster density has been custom tailored for the consoles, since the pace of combat is different than the PC counterpart. We wanted to make sure combat flow was smooth and action packed, so you can be sure that we've kept that in mind as we adjusted the density.
06/12/2013 01:59 PMPosted by AzgaladaDude, didn't you see the 15-20 frames per second the console runs when there are 10 monsters on screen?
06/12/2013 03:47 PMPosted by ZeroAffexAwwww wonder why D3 went to $hit on PC? Blame the dumb WoW players. Look how dumbed down their games are. Look at Diablo 2 and how sophisticated its story line was and how hard it was to craft decent items. The game play and strategy was really intense, the maps were giant. You actually had to use your brain and couldn't buy your way to winning, well originally. Now looking at D3 its a spitting image of WoW. Console people are a smarter breed of people, they don't feel the need to spend mega bucks to win/be cooler in video games like PC gamers do. Console people are much more thriftier and for this, our games are better. Sorry, greedy pc gamers ruined everything. Too bad.
06/12/2013 01:54 PMPosted by ZombieLet me be more specific: The monster density updates you added in 1.08 JUST for inferno, is that coming to console?
06/12/2013 04:37 PMPosted by LylirraLet me be more specific: The monster density updates you added in 1.08 JUST for inferno, is that coming to console?
Yes and no.
Difficulty levels and Monster Power operate a little differently on console. There will still be Normal, Nightmare, Hell, and Inferno, and completing one mode will unlock the next mode -- just like on PC. Also, within each of these modes players will able to select from different difficulty levels to suit their preferred level of challenge. On console, however, there are only 8 settings: Easy, Medium, Hard, Master I, Master II, Master III, Master IV, and Master V. At Medium and higher in Inferno, density does increase, but the increase won't be as significant as what you'd typically see on PC (due to performance issues). Similar to MP on PC, higher difficulty settings present more powerful enemies that will have opportunity to reward players with more powerful loot.
For perspective, here's the current scaling (note that this may change before we ship):
- Easy = Monster Power 0
- Medium = Monster Power 2
- Hard = Monster Power 4
- Master I = Monster Power 6
- Master II = Monster Power 7
- Master III = Monster Power 8
- Master IV = Monster Power 9
- Master V = Monster Power 10
Hope that helps!
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