Diablo® III

Elemental Damage and SoJ Guide OBSOLETE

THIS GUIDE IS NOW OUTDATED DUE TO CHANGES IN MECHANICS FROM PATCH 2.0

I may rework it, coming Soon™

Elemental Damage and SoJ Guide

http://us.battle.net/d3/en/item/stone-of-jordan

This is a guide I've put together explaining how +% Elemental Damage affixes are applied to your gear and skills. It also covers details about the Stone of Jordan in regards to which is best, how they affect skills and some tips for finding them in the AH. The+5-6% Cold Damage affix is also an important topic for this guide, as it can be very beneficial to the Demon Hunter.

Table of Contents:
** Use the search function in your browser to navigate to sections easier (CTRL+F) **
01. How does it work?
02. Why do I want Cold Damage?
03. What Demon Hunter skills will be converted to Cold Damage?
04. Don't some skills already slow/snare enemies?
05. Why isn't my skill slowing enemies? It does Physical Damage.
06. But I don't want to use a SoJ, what else works?
07. Will a weapon with Elemental damage, other than cold, still proc CtW?
08. What's Black Damage and how is it affected by the +X% Cold Damage?
09. Which SoJ Skill Bonus should I get?
10. What if one of my items already as an element on it, will it affect anything?
11. If an enemy is frozen do I still obtain the CtW bonus?
12. Which Element is best?
13. I don't run CTW and I'm not worried about Crowd Control, should I select a SoJ that has the element that is described in the tooltip of the rune I use?
14. I lose a lot of damage from this ring, is it really worth it?
15. I'm on a budget, whats more important; Elemental Damage, Bonus vs Elites or the Skill Bonus?
16. How do I search for SoJs in the Auction House?
17. Why does the AH tooltip not correctly reflect the damage gain from Elemental Bonuses?

01. How does it work?
When an item has Cold Damage on it, the affix will convert certain skills to deal cold damage. These skills are anything that says "deals Weapon Damage", and does not convert the damage to an elemental type.

Lets use Elemental Arrow as an example:
http://us.battle.net/d3/en/class/demon-hunter/active/elemental-arrow

Using a Cold Stone of Jordan wouldn't actually proc the snaring affect if you were to use something like Ball Lightening, or Screaming Skull. This is because, even though you have a Cold Damage Affix, the skill will override whatever elements are on your weapon and convert them to the element described in the skill. This is true for almost every rune of Elemental Arrow, but if you look at Elemental Arrow - Nether Tentacles, you'll see that it is described as "weapon damage." This means that if you use an item with Cold Damage, in conjunction with EA-NT, the damage will now slow enemies.

02. Why do I want Cold Damage?
This works great for a little bit of Crowd Control but more then anything it opens up the door for many skills to benefit from Cull the Weak when they normally wouldn't.
http://us.battle.net/d3/en/class/demon-hunter/passive/cull-the-weak

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03. What Demon Hunter skills will be converted to Cold Damage?
http://us.battle.net/d3/en/class/demon-hunter/active/hungering-arrow
all but cinder arrow (Spray of Teeth's Burst of Bone on crit doesn't proc cold)

http://us.battle.net/d3/en/class/demon-hunter/active/evasive-fire
all but parting gift and surge

http://us.battle.net/d3/en/class/demon-hunter/active/entangling-shot
all runes (with Cold damage, the first hit applies the CtW Bonus)

http://us.battle.net/d3/en/class/demon-hunter/active/impale
all runes

http://us.battle.net/d3/en/class/demon-hunter/active/spike-trap
all but echoing blast and lightening rod

http://us.battle.net/d3/en/class/demon-hunter/active/strafe
all runes but Emberstrafe's trail of fire doesn't slow

http://us.battle.net/d3/en/class/demon-hunter/active/elemental-arrow
nether tentacles only

http://us.battle.net/d3/en/class/demon-hunter/active/multishot
all but fire at will

http://us.battle.net/d3/en/class/demon-hunter/active/cluster-arrow
only the rockets fired from Maelstorm slow, the main explosion doesn't

http://us.battle.net/d3/en/class/demon-hunter/active/rain-of-vengeance
all runes

http://us.battle.net/d3/en/class/demon-hunter/active/sentry
Chains of Torment is the only rune that procs CtW, none of the other runes benefit from CtW regardless of how you proc it. Ex. Caltrops will not proc CtW for your sentries.
(all of these runes should theoretically snare but they don't, a bug report was submitted)

http://us.battle.net/d3/en/class/demon-hunter/active/vault
action shot only

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04. Don't some skills already slow/snare enemies?
http://us.battle.net/d3/en/class/demon-hunter/active/entangling-shot
all runes (without a Cold proc, the first hit doesn't apply the CtW Bonus)

http://us.battle.net/d3/en/class/demon-hunter/active/caltrops
all runes

http://us.battle.net/d3/en/class/demon-hunter/active/rapid-fire
webshot only

http://us.battle.net/d3/en/class/demon-hunter/active/fan-of-knives
all runes

http://us.battle.net/d3/en/class/demon-hunter/active/companion
spider only

http://us.battle.net/d3/en/class/demon-hunter/active/elemental-arrow
frost arrow only

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05. Why isn't my skill slowing enemies? It does Physical Damage.
A common misconception is that "Physical Damage" is the same as "Weapon Damage." Unfortunately this isn't true, Physical Damage is considered an element, just like fire or lightening, and will convert a skill to do just plain physical damage. This isn't true for all skills but more often then not a skill will be "Physical Damage" if a rune has a slowing affect, so keep that in mind if it's CTW you're trying to benefit from.

For Example, these skills do physical damage but have a slowing rune:
http://us.battle.net/d3/en/class/demon-hunter/active/rapid-fire <-- Web Shot
http://us.battle.net/d3/en/class/demon-hunter/active/companion <-- Spider

Unfortunately this skill will need slowing to be applied indirectly ( from another skill, ex. Caltrops) for it to benefit from CTW because it is "Physical" and no runes slow enemies:
http://us.battle.net/d3/en/class/demon-hunter/active/chakram

06. But I don't want to use a SoJ, what else works?
There are other ways to obtain the Cold Damage beyond just a Cold SoJ, but unfortunately most of them aren't as effective and harder to incorporate.

The other ways are:
http://us.battle.net/d3/en/item/natalyas-slayer
Weapons that already have Cold Damage will not need an affix on another item to convert its damage type.
http://us.battle.net/d3/en/item/tal-rashas-allegiance
This is probably your next best bet other then a Cold SoJ, but it will be difficult for a Tal Rasha's to beat a well Crafted/found Dext Ammy.
http://us.battle.net/d3/en/item/frostburn-gauntlets
Obviously this item is pretty fail, but it can be useful in certain builds.
http://us.battle.net/d3/en/item/eye-of-etlich
Very low level necklace, I'd get the cold damage some other way.

07. Will a weapon with Elemental damage, other than cold, still proc CtW?
Yes, a weapon with elemental damage of some sort, such as Manticore, will still proc the cold damage. This is because a portion of the weapon is still black damage, the base item, and it then has a bonus element on top of the black damage. Below describes this in detail.

08. What's Black Damage and how is it affected by the +X% Cold Damage?

Black Damage is a term used to refer to a weapon that has no elements on it and is pure grey colored text in terms of damage. The reason these are more desirable for any +X% Elemental Damage modifier is because of how the damage is applied due to an error in the game coding.

Lets assume that our Calamity and Manticore have the same average damage of 819 and both shoot at 1 ApS (819 is Manticore's average damage range with out ApS taken into consideration).

http://us.battle.net/d3/en/item/calamity
Calamity is one of the most popular Black Damage weapons for demon hunters. To find your damage bonus you need to directly multiply your total bonus elemental damage against the average black damage of your weapon so:
= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 819 * ( 1 + ( 0.06)) + 0
= 819 * 1.06
= 868.14

Bonus Damage
=868.14-819
=49.14

http://us.battle.net/d3/en/item/manticore
For Manticore, things will be a little different. An error in the game coding makes it so that this affix actually only checks the black damage of your weapon (min-max affix) and applies the damage versus that only, the poison damage in Manticore's case is ignored. Even if you had +X% poison damage, it will still ignore the poison damage portion on Manticore.

The bonus damage is calculated as:
Since Manticore is Item Level 63, we can find its black damage by looking at a white/black Item Level 63 crossbow, the Hellion Crossbow.
http://us.battle.net/d3/en/item/hellion-crossbow
The average black damage is 461.5 and the average poison damage of Manticore is 357.5.
therefore:
= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 461.5 * ( 1 + ( 0.06)) + 357.5
= 461.5 * 1.06 + 357.5
= 489.19 + 357.5
= 846.69

Bonus Damage
=489.19-461.5
=27.69

The elemental damage only added 27.69 to Manticore vs the prior 49.14 damage it gave to Calamity, this is because the poison damage doesn't receive any bonus damage. Both weapons will still proc Cull the Weak because of the small amount of cold damage it received, but Calamity utilize it better being pure black damage instead of Half Black, such as Manticore.

Here's a link to a blue post that sums up the term Black Damage more briefly:
http://us.battle.net/d3/en/forum/topic/6413025317#13

09. Which SoJ Skill Bonus should I get?
This is really up for debate, but the short answer is: Which ever attack you spam the most. If you use a high ApS build I think it is best to boost your generating spells damage, as you will be unloading your Spenders really fast and spending a lot of time regenerating resources. If your main source of damage is a heavy hitting skill, such as Spike Trap and you don't have a lot of ApS, I would recommend boosting your heavy hitters to get the most out of the hatred spent.

10. What if one of my items already as an element on it, will it affect anything?
If you're using items such as:
http://us.battle.net/d3/en/item/innas-favor
you aren't limited to that elemental affix only, you can mix in multiple types and all of them will be applied during an attack.

11. If an enemy is frozen do I still obtain the CtW bonus?
If you have a way to apply the CtW bonus, a frozen enemy will still apply the bonus damage. Enemies that are frozen are not affected by CtW if you are not applying a slowing affect in some way.

12. Which Element is best?
Due to the versatility of Cold SoJ's they are often quite expensive, if you have no intentions on running Cull the Weak or your skill set doesn't proc the cold damage, then I'd say save some gold and go with any element. I highly recommend going for 6% elemental Affixes ones most importantly. This is the only source of damage that SoJ offers versus white mobs and is also directly related to the amount of bonus damage your weapon receives from it.

13. I don't run CTW and I'm not worried about Crowd Control, should I select a SoJ that has the element that is described in the tooltip of the rune I use?
This isn't necessary because of the way the damage calculation is done. The elemental damage listed on on the item is applied to your base damage and then when you use a skill, the skill will take your base damage multiply it by the skills bonus damage, and then convert the skill to the element described in the tool tip.

For example let say your using:
http://us.battle.net/d3/en/class/demon-hunter/active/elemental-arrow
and the Ball Lightening rune specifically. Also to keep the math easy lets say you do 1000 black damage and have an identical Fire SoJ and Lightening SoJ of 6% damage.

Fire SoJ:
=1000 DMG * 1.06 Fire Damage
=1060 DMG Fire Damage

EA-BA
=1060 Fire Damage * 1.55 Skill Damage *then convert to element listed*
=1643 Lightening Damage

now with a Lighening SoJ:
=1000 DMG * 1.06 Lightening Damage
=1060 Lighening Damage

EA-BA
=1060 Lightening Damage * 1.55 Skill Damage *then convert to element listed, in this case its the same*
=1643 Lightening Damage

As you can see, in the end they added the same amount of damage, but will both deal Lightening Damage because the tooltip converts the element after the Damage Value has been calculated.

14. I lose a lot of damage from this ring, is it really worth it?
Unfortunately you will lose a decent amount of damage versus normal enemies with this ring, but the bonus vs elites can be extremely potent. To find out how much damage you would do vs elites, remove the ring you would swap out for the SoJ and then multiply you damage by 1 + (BvE * 0.01). If you have a ring that adds more damage then what the BvE provides, then it may not be wise to not use a SoJ. Although the utility from the Max Discipline and the potential slowing/CtW can further enhance the use and damage of this ring, especially if you can get a skill specific damage buff that you attack with a lot.

15. I'm on a budget, whats more important; Elemental Damage, Bonus vs Elites or the Skill Bonus?
This one is quite difficult to judge and my require a DPS calculator, I personally use d3up.com, but in general go for the highest mix of stats you can afford and be patient. You can often get really nice rings for a lot cheaper if you bid on them instead of buyout.

I always recommend a 6% bonus for the element because as I mentioned prior it is the only thing that affects white mobs on this ring.

16. How do I search for SoJs in the Auction House?
The easiest way is to use these search filters:
Armor Slot: All Armor
Affix 1: Bonus vs Elite = 20-30%
Affix 2: Maximum Discipline = 9-10
**Affix 3: The skill bonus you want **
when using these filters you will only see DH SoJs.

**not all skills are available using this method because the list is being populated by the skills available on cloaks, the other skills are only available on off hand equipment and can not be included in the search result unfortunately**

17. Why does the AH tooltip not correctly reflect the damage gain from Elemental Bonuses?
The tooltip in the AH isn't perfect, unfortunately it doesn't take into consideration the passives you have on. This means ALL gear shown in the AH isn't displaying the proper stat gain/losses, if you want to view an item its best to open a blank chat and Shift+Click the items as if you wanted to show it to someone. Enter a game and you can see the stat gain properly by viewing the item in chat.

Happy hunting!

Cheers,
-TSP
Edited by TastySouP#1157 on 2/27/2014 6:56 AM PST
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Isn't elemental arrow - frost arrow cold damage?
It is frost after all.
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Yea, but if you read at the bottom of the skill list I put in a little disclaimer. I didn't list any skills that already do cold damage or slow enemies, because I feel like they're pretty obvious to begin with and don't need to be mentioned.

This is about skills converting too Cold Damage, not so much skills that benefit from CTW. I added CTW in the description because that's the obvious biggest benefit to cold damage.

Thanks though :)
Edited by TastySouP#1157 on 6/17/2013 8:35 AM PDT
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I want my fat pig to prod cold damage!
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Great guide! Perhaps one point of emphasis though. Some people have been confused with abilities that convert their damage to "physical" damage, such as a few chakram runes. It seems that thinking of "physical" damage as an element is a bit foreign. Thus I tend to add specific emphasis that physical damage is indeed an "element" and will not be converted to cold damage.
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Yea, but if you read at the bottom of the skill list I put in a little disclaimer. I didn't list any skills that already do cold damage or slow enemies, because I feel like they're pretty obvious to begin with and don't need to be mentioned.

This is about skills converting too Cold Damage, not so much skills that benefit from CTW. I added CTW in the description because that's the obvious biggest benefit to cold damage.

Thanks though :)


Oh, I didn't see that there, sorry. I would've still included the skill(s) anyway for a more complete list. Honestly, I don't really know which are skills are cold damage, I don't think there are any others?

*side note, I don't actually know what black damage is either ^^
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Make a post about skills that benefit for Nyan!
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Honestly, I don't really know which are skills are cold damage, I don't think there are any others?
*side note, I don't actually know what black damage is either ^^

06/17/2013 09:05 AMPosted by Trivan
Some people have been confused with abilities that convert their damage to "physical" damage, such as a few chakram runes

Both of these are great points actually, I'll expand them into the post.

Thanks,
SouP
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Also, this may come in handy as a blue reference for how the +elemental damage % affix works: http://us.battle.net/d3/en/forum/topic/6413025317#13
Reply Quote
Also, this may come in handy as a blue reference for how the +elemental damage % affix works: http://us.battle.net/d3/en/forum/topic/6413025317#13


Thank you very much, I couldn't find that one.
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06/17/2013 10:19 AMPosted by TastySouP
Also, this may come in handy as a blue reference for how the +elemental damage % affix works: http://us.battle.net/d3/en/forum/topic/6413025317#13


Thank you very much, I couldn't find that one.


I've always gotta look in my own posts to find it.
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Interesting. I've been having problems getting chakram to work with my cold soj. Now i know why.

Thanks!
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Interesting. I've been having problems getting chakram to work with my cold soj. Now i know why.

Thanks!


not a problem :D
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Lets assume that our Calamity and Manticore have the same average damage of 847 and both shoot at 1 ApS (847 is Manticore's average damage range with out ApS taken into consideration).

http://us.battle.net/d3/en/item/calamity
Calamity is one of the most popular Black Damage weapons for demon hunters. To find your damage bonus you need to directly multiply your total bonus elemental damage against the average black damage of your weapon so:
= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 847 * ( 1 + ( 0.06)) + 0
= 847 * 1.06
= 915

http://us.battle.net/d3/en/item/manticore
For Manticore, things will be a little different. An error in the game coding makes it so that this affix actually only checks the black damage of your weapon (min-max affix) and applies the damage versus that only, the poison damage in Manticore's case is ignored. Even if you had +X% poison damage, it will still ignore the poison damage portion on Manticore.

The bonus damage is calculated as:
Since Manticore is Item Level 63, we can find its black damage by looking at a white/black Item Level 63 crossbow, the Hellion Crossbow.
http://us.battle.net/d3/en/item/hellion-crossbow
The average black damage is 489.19 and the average poison damage of Manticore is 357.5.
therefore:
= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 461.5 * ( 1 + ( 0.06)) + 357.5
= 461.5 * 1.06 + 357.5
= 489.19 + 357.5 <-- the bonus only added 30.42 vs the prior 50.84 it gave to Calamity
= 847


Don't understand that part. You assumed that our Calamity and Manticore have the same average damage of 847. And then you said average dps for manticore is 489.19 and puted into math sentence. Could you explain this one more time?
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Don't understand that part. You assumed that our Calamity and Manticore have the same average damage of 847. And then you said average dps for manticore is 489.19 and puted into math sentence. Could you explain this one more time?


Average damage of the manticore that is actually affected by the elemental damage affix and the added elemental damage itself. The point Tasty was making is that all of the weapon damage Calamity does (or any pure "black" damage weapon) is affected by the + elemental damage affixes such as those found on Stone of Jordans. The Manticore's weapon damage that is affected by this same affix, however, is only its base damage, as the poison damage affix on the weapon is included in its displayed dps but is not buffed by elemental damage affixes.

Pay special attention to what is termed black damage in the above. Black damage is the only damage of a weapon that is affected/buffed by the +elemental damage affix. Black damage is nonelemental weapon damage, so the base damage that all weapons deal and any +min/+max damage on the weapon, that's it.

Assuming both weapons have an average damage of 847, Calamity's average "black" damage (or nonelemental weapon damage) is 847. Manticore, on the other hand, has its base average damage from being a 2-handed crossbow of 461.5 but it also has a poison affix on it that deals an average of 357.5 for a total of 847 average damage. The +elemental damage affix only buffs the black damage. So with an affix of +6% holy damage Calamity will deal an average of 915 (this number is actually 897.82 according to my maths...) damage but the Manticore will only deal... Ok, after looking at the maths here a few things are off. So, the example, from the top:

Assume a calamity and a manticore have 1 aps and have the same average damage per shot of 847.

Calamity's damage is all "black" but has no elemental damage affix on it.
So
= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 847 * ( 1 + ( 0.06)) + 0
= 847 * 1.06
= 897.82

Let's say the average black damage of a manticore does the following (but keep in mind it also has a poison affix that adds to its total weapon damage)
= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 489.5 * ( 1 + ( 0.06)) + 357.5
= 489.5 * 1.06 + 357.5
= 518.87 + 357.5 <-- the bonus only added 29.37 vs the prior 50.82 it gave to Calamity
= 876.37

Average damage of both weapons is 847, but because Calamity has all "black" damage, all of its damage is buffed by the + elemental damage affix, whereas only part of Manticore's damage is buffed.
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07/08/2013 12:54 AMPosted by Alavus
Could you explain this one more time?


damage but the Manticore will only deal... Ok, after looking at the maths here a few things are off


good catch guys, I definitely messed up the calculation. I went over and corrected it, I accidentally said the Average Black Damage of Manticore was 489.5 when adding the elemental damage, but its actually 461.5.
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07/08/2013 01:42 AMPosted by Trivan
Manticore, on the other hand, has its base average damage from being a 2-handed crossbow of 461.5 but it also has a poison affix on it that deals an average of 357.5 for a total of 847 average damage.


= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 489.5 * ( 1 + ( 0.06)) + 357.5


First you wrote average black dmg for manticore is 461.5, then putted 485.5. Sorry but could tell me where these number come from?How to do the math?How to calculate average dmg?

And second question

06/17/2013 08:08 AMPosted by TastySouP
Using a Cold Stone of Jordan wouldn't actually proc the snaring affect if you were to use something like Ball Lightening, or Screaming Skull. This is because, even though you have a Cold Damage Affix, the skill will override whatever elements are on your weapon and convert them to the element described in the skill. This is true for almost every rune of Elemental Arrow, but if you look at Elemental Arrow - Nether Tentacles, you'll see that it is described as "weapon damage." This means that if you use an item with Cold Damage, in conjunction with EA-NT, the damage will now slow enemies.


So if i have SoJ , afix from him, would only work , when skill has a "weapon dmg", no elemental powers yes? Its only accroding to cold dmg right? Anyother affix dmg from items are normally included to dps( same thing with weapons)?
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07/08/2013 10:39 AMPosted by Alavus
Manticore, on the other hand, has its base average damage from being a 2-handed crossbow of 461.5 but it also has a poison affix on it that deals an average of 357.5 for a total of 847 average damage.


= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 489.5 * ( 1 + ( 0.06)) + 357.5


First you wrote average black dmg for manticore is 461.5, then putted 485.5. Sorry but could tell me where these number come from?How to do the math?How to calculate average dmg?

And second question

06/17/2013 08:08 AMPosted by TastySouP
Using a Cold Stone of Jordan wouldn't actually proc the snaring affect if you were to use something like Ball Lightening, or Screaming Skull. This is because, even though you have a Cold Damage Affix, the skill will override whatever elements are on your weapon and convert them to the element described in the skill. This is true for almost every rune of Elemental Arrow, but if you look at Elemental Arrow - Nether Tentacles, you'll see that it is described as "weapon damage." This means that if you use an item with Cold Damage, in conjunction with EA-NT, the damage will now slow enemies.


So if i have SoJ , afix from him, would only work , when skill has a "weapon dmg", no elemental powers yes? Its only accroding to cold dmg right? Anyother affix dmg from items are normally included to dps( same thing with weapons)?


For your first question, you needed to read the rest of my post. You would have seen that the original math to come up with those numbers was off.

Also, these calculations are NOT being used to calculate the actual average damage of weapons, but are merely simplified examples to show how + elemental damage affixes modify weapon damage of two very popular weapons: Manticore and Calamity by items like an SoJ.

Your second question: Cold is the only element that has an additional ability. All elemental damage is just that, damage, but cold damage will snare/slow down targets that are hit by it. So all SoJs will increase the amount of damage your weapon does. The cold-snaring/slowing effect will only cause the target to be slowed if the ability is a cold damage ability or the ability deals "weapon damage" (and you have a + cold damage affix on any of your equipped items).
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Since this is a SoJ guide, I do have few questions.

Question #1)
Which is more effective? I always have to go for the poor man's budget SoJ's and get stuck in the dillema.
6% dmg with 28-29 elite dmg? or 5% dmg with 30 elite dmg?

I went for 6% with 29 elite since I figured that either 1% will give about 2-3k dps difference, yet elite 1% will only effect elites while 1% dmg will effect all including elites. Also 1% dmg will affect the 29% of elite dps too right? Is this correct way of thinking? Just need confirmation on this one.

Question #2)
Rapid fire CC SoJ is incredibly expensive. I can only hope to find a budget one. But say that I do.
Will I benefit more from wearing 6% dmg, 29 elite, with NON rapid fire cc SoJ? Or will I benefit more from 5% dmg, 24 elite, with 5-6 rapid fire cc?
I ask because I have no idea how to calculate dps given for rapid fire cc%. But only from experience that critical chance on a ring normally gives the biggest dps boost.

Hopefully, a knowledgable DH could spare some time to answer my curiousity.
Thanks in advance!!
Edited by Iscariot#1538 on 7/8/2013 11:31 AM PDT
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A1) the 1% elemental applies to all damage. The bonus vs elites is only applied to elites. So the 6% is preferred.

A2) Do this : Put on sharpshooter and see ur dps increases for every 3% cc. Divide that difference by 3 and its a close approximation to how much dps you gain per cc. And tbh, its a huge amount!

Inspect the RF SoJ my DH is using. I only got it for 20m. Spend some time on AH searching for em. SoJ prices sky rocket once you high 29-30% bonus vs elites. Even the difference from 27% to 28% can be over 200m!

And im surprised you don't use prep -> punishment rune in your l4n set.
Edited by VocaloidNyan#1582 on 7/8/2013 11:46 AM PDT
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