Diablo® III

Elemental Damage and SoJ Guide OBSOLETE

Thank you Nyan for your prompt answer!

I will definitely do the calculation once I get home.

As for the Prep rune. I'm afraid of changes. lol...
Even Rapid Fire was a huge change to my play, I stuck with HA and Ball Lightning even until very recently since the very beginning of the game (after nether nerf). But I'll definitely give it a chance once I'm home.

Thanks alot!
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07/08/2013 01:42 AMPosted by Trivan
Manticore, on the other hand, has its base average damage from being a 2-handed crossbow of 461.5 but it also has a poison affix on it that deals an average of 357.5 for a total of 847 average damage.


But could you explain me how to figured out this number 461.5 and 357.5. Sorry for my simple ask, but i wanne just know how to calculate this?Whats about it "being a 2-handed crossbow"? Thanks for patient :)

Can i myself calculate average dps my of weapon?
Edited by Alavus#2756 on 7/8/2013 12:41 PM PDT
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07/08/2013 12:39 PMPosted by Alavus
Manticore, on the other hand, has its base average damage from being a 2-handed crossbow of 461.5 but it also has a poison affix on it that deals an average of 357.5 for a total of 847 average damage.


But could you explain me how to figured out this number 461.5 and 357.5. Sorry for my simple ask, but i wanne just know how to calculate this?Whats about it "being a 2-handed crossbow"? Thanks for patient :)

Can i myself calculate average dps my of weapon?


Your weapon's dps is already calculated on the tooltip.

If you're looking for average damage per hit, take the damage scores directly beneath your displayed dps, add the minimum and maximum and divide by 2. voila, average damage. My manticore (with the red gem included) deals 1116-1474 damage per hit. Keep in mind that this is just what the weapon does by itself, no other gear, no other abilities, just a bolt from the crossbow, nothing else. So on average, the manticore will deal:

(1116 +1474)/2
2590/2
1295 damage per hit on average
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If you're looking for average damage per hit, take the damage scores directly beneath your displayed dps, add the minimum and maximum and divide by 2. voila, average damage. My manticore (with the red gem included) deals 1116-1474 damage per hit. Keep in mind that this is just what the weapon does by itself, no other gear, no other abilities, just a bolt from the crossbow, nothing else. So on average, the manticore will deal:


OK. Thanks a lot. The simpelest conclusion is that, better to have weapon with black dmg than a weapon with elemental dmg bonus( not included +% dmg elemental) right?
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07/08/2013 01:28 PMPosted by Alavus
If you're looking for average damage per hit, take the damage scores directly beneath your displayed dps, add the minimum and maximum and divide by 2. voila, average damage. My manticore (with the red gem included) deals 1116-1474 damage per hit. Keep in mind that this is just what the weapon does by itself, no other gear, no other abilities, just a bolt from the crossbow, nothing else. So on average, the manticore will deal:


OK. Thanks a lot. The simpelest conclusion is that, better to have weapon with black dmg than a weapon with elemental dmg bonus( not included +% dmg elemental) right?


If you're strictly looking at the + elemental damage affix and its damage buff, yes. You've got to keep in mind that Manticores, generally, far outclass any other 2-handed crossbow out there that using a different 2-handed crossbow just for the elemental damage affixes on gear would like end up decreasing your overall dps. On the reverse hand, Calamity is hands down the best 1-handed crossbow but it always is pure black damage.
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The bonus damage is calculated as:
Since Manticore is Item Level 63, we can find its black damage by looking at a white/black Item Level 63 crossbow, the Hellion Crossbow.
http://us.battle.net/d3/en/item/hellion-crossbow
The average black damage is 461.5 and the average poison damage of Manticore is 357.5.
therefore:
= (avg black DpS) * ( 1 + (elem bonus 1 + elem bonus 2 + ....)) + Elem Damage
= 461.5 * ( 1 + ( 0.06)) + 357.5
= 461.5 * 1.06 + 357.5
= 489.19 + 357.5 <-- the bonus only added 27.69 vs the prior 50.84 it gave to Calamity
= 847


I get this value because you have to look at the actual damage values of the weapon, the writing in brackets, not the big font Damage per second.

http://us.battle.net/d3/en/item/hellion-crossbow
The Hellion Crossbow, @ 1 aps does:
(413 - 421) minimum
Average min = 417

(498 - 514) max
Average max = 506

Average damage @ 1 aps = (417 - 506) = 461.5

Sorry bout the confusion, I wanted to show popular weapons but I feel like it might be causing confusion.
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=

07/08/2013 11:40 AMPosted by VocaloidNyan
Inspect the RF SoJ my DH is using. I only got it for 20m. Spend some time on AH searching for em. SoJ prices sky rocket once you high 29-30% bonus vs elites. Even the difference from 27% to 28% can be over 200m!


Hi Nyan,

since I'm new to DH would cold SOJ work with the skills I'm using? I kind of like the build I'm running. Thanks!

edit: I'm not using VOD anymore, changed to traps/scatter
Edited by Hoshine#1835 on 7/10/2013 7:45 AM PDT
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Cold SoJ would do nothing 4 u on ur skills. Look at post #1
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hahaha, noted, I should read next time
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.
Edited by TastySouP#1157 on 10/13/2013 12:16 PM PDT
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http://us.battle.net/d3/en/class/demon-hunter/active/cluster-arrow
only the rockets fired from Maelstorm slow, the main explosion doesn't

I've now included Cluster Arrow - Maelstorm in the list of attacks that slow.

If an enemy is frozen do I still obtain the CtW bonus?
If you have a way to apply the CtW bonus, a frozen enemy will still take more damage. Enemies that are frozen are not affected by CtW if you are not applying slowing in some way.
Edited by TastySouP#1157 on 10/13/2013 12:50 PM PDT
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http://us.battle.net/d3/en/class/demon-hunter/active/cluster-arrow
only the rockets fired from Maelstorm slow, the main explosion doesn't

I've now included Cluster Arrow - Maelstorm in the list of attacks that slow.


CA is fire
Maelstorm rockets are "physical" so it is a bug...
either a tooltip bug or an unintended effect
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CA is fire
Maelstorm rockets are "physical" so it is a bug...
either a tooltip bug or an unintended effect


it is working unintended, its strange. I was testing with a weapon that does 5-18 and a ring with +30 minimum damage so i was always doing 18-18 damage. I used a cold soj for cold damage, and caltrops as another way to apply slowing. Regardless of whether they were one a caltrop or not, the rockets slowed the enemies and applied the CtW bonus. If the enemy is standing on a caltrop the core fire explosion gets the CtW bonus, but if not on a caltrop the bonus isn't applied meaning the core is working as intended.
Edited by TastySouP#1157 on 10/13/2013 1:31 PM PDT
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The thing is that "bug" has been out since game release...
I'm pretty sure many player who have tried Maelstrom and used some sort of cold damage have seem it in the past. I don't have videos but I have been using that "snared" for quiet a long time.

Here I have some CA rune change/suggestion in this page
http://us.battle.net/d3/en/forum/topic/10100729996#1
and for me Maelstrom should slow or root enemies because it used shadow energy like entangling shots. ES is not physical, NT is not physical, all these attack with shadow energy are "weapon damage" so I think it is more of a tooltip "bug" than anything else.

But who knows, the CM/devs never comment about stuff like this.
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Thank-you Tasty Soup for the very in depth write up. I'm not a theory crafter by any means, but I assumed (eye-roll) that the Lightning D on my 2hd bow (http://d3up.com/i/16588818) would interact with the Lightning D on my SoJ (http://d3up.com/i/16136495).

Am I correct?
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Thank-you Tasty Soup for the very in depth write up. I'm not a theory crafter by any means, but I assumed (eye-roll) that the Lightning D on my 2hd bow (http://d3up.com/i/16588818) would interact with the Lightning D on my SoJ (http://d3up.com/i/16136495).

Am I correct?

Nope. In the current game design, the +% Lightning Damage on your SoJ will only buff the non-lightning damage (black damage) on your bow. Meaning, if you subtract your weapon damage (345-1067) by your bow's lightning damage (+276-672 Lightning Damage), you get 69-395, which is correct as your bow is a rare version of the iLvl62 bow. And you add your Ruby's damage (160-160) to that = 229-555 non-lightning, aka black damage. This is the portion of your bow's damage that will interact with the +6% lightning damage from your SoJ.
So more maths:
min lightning damage added from SoJ to bow = 229*0.06 = 13.7
max lightning damage added from SoJ to bow = 555*0.06 = 33.3
Therefore, additional lightning damage added by SoJ to your bow is 13.7-33.3.
This is purely based on the SoJ + the bow in question, before factoring other min and max black damage from your other ring and amulet.
Edited by Oble#6655 on 10/15/2013 1:13 AM PDT
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Thanks...I think.
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10/16/2013 10:27 AMPosted by Agarath
Thanks...I think.


Oble's got it right, thanks for doing your best to clear that up for me Oble.

Agarath, you should read the sections:
"Will a weapon with Elemental damage, other than cold, still proc CtW?"
"What's Black Damage and how is it affected by the +X% Cold Damage?"
"What if one of my items already as an element on it, will it affect anything?"

They answer all of your questions.

But basically your bow's black damage portion can be found by looking at the equivalent iLvL white item, in this case an iLvL62 Bow:
http://us.battle.net/d3/en/item/phantom-bow
Min = 68 to 70 = 69 Average Min
Max = 392 to 396 = 394 Average Max

Average Range = 69-394 = 231 Average Black Damage (or do the subtraction method oble used)

Oble mentioned you use a ruby which is also black damage:
http://us.battle.net/d3/en/artisan/jeweler/recipe/marquise-ruby

160 Average Black Damage

Total Average Black = 231 + 160 = 391 <--- this is the value affected by an element affix such as 6% lightening damage on your SoJ

The element that is already on your weapon is ignored 110%. Again I can't stress The game doesn't care AT ALL what element is on the weapon already, it only looks at the black damage. Another thing is that the lightening SoJ added the exact same amount of damage that any other elemental soj would have, because it looks at the black damage not lightening on your weapon
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Thanks for the great read!

My current build makes it fun running solo (not having to facetank). Any of you want to look at my loadout, please, make any suggestions at how I can improve skill and gear wise.

Would you all go with this build when fighting in groups?

http://us.battle.net/d3/en/profile/AcidicTorchd-1785/hero/9066390

Thanks again. Now I have 3 different ways I can play this game without the boring drag of sticking to one build.
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10/17/2013 04:20 PMPosted by AcidicTorchd
Thanks for the great read!


thanks for reading :)

My current build makes it fun running solo (not having to facetank). Any of you want to look at my loadout, please, make any suggestions at how I can improve skill and gear wise.


Overall I think the skill sets good, you could try runes with better proc rates, I personally prefer puncturing arrow with WF because spray of teeth has a much lower proc rate for knockback. The aoe is really nice, so use which ever you like more.

Here is a proc rate list, look at the S/E column (skill effect):
https://docs.google.com/spreadsheet/ccc?key=0AgL5S3Revw9ddEhScEpSLWhnRDZKV25OaWZJcHdkN0E#gid=3

Personally I think andy's visage with 225+ dex 1-100 vit is better then a socket one, but you obviously lose the socket which is a big deal for exp.

If you got a quiver with 201+ dext/vitality instead of max discipline, and then got the max discipline on your nats cloak instead, i think you would see an overall damage increase.
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