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It really depends on the act and the route
In act 1, my route is festering > leorics > fields
I use a fury generator and a hota/ww build without rend and opks mainly because how festering is made. Space between packs makes me need to use a fury gen and the KW is also a runner
In act2, my route is vota > oasis
I go full WW/rend non fury gen build because of the high mob/elite density and the KW is fat so I can stack lots of tornadoes on him.
In act3, my route is keep3 > keep 2 > stonefort
I go fury gen rend/hota with sprint instead of killing spree for speed. I immensely dislike using a ww build on the a3 kw since he is both a runner and a teleporter
All builds include rage:into the fray and wotb and centre around keeping wotb as long as possible. My gear is also good for both hota and ww builds without changing anything except my OH for a stat stick sword for the WW build.
but for me (100m budget barb skorn user), WW/Rend doesnt seem to work out on elites at all.
I kill whites too fast to generate fury, and the elites don't die quick enough to rend.
If I kill elites quicker on lower MP, I cannot generate enough fury to keep WoTB up.
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