My name is Yuri and I have been playing a Demon Hunter since release day. I guess it should not be news to anyone here that Demon Hunters are lagging slightly behind the rest of classes in terms of EDPS, and while I would argue that the issue is not in Demon Hunter class alone, we still need some help. I follow EU and US forums on a daily basis along with Diablofans and try to read as many suggestion for improvement threads as I can, what I see for the most part is that people would like to see our skills to get a flat % increase in damage and that would fix most of our issues. While I dont outright disagree on that front, I think our core issue in terms of EDPS lies in the fact that we cant actively use several offensive skills at the same time unlike say Barbarians and Wizards, and while pushing our skill damage % to levels where it makes up what we are missing could be an easy solution, I think reducing the effectiveness of certain borderline broken specs and having us meet them halfway would be a better way to go. So that got me thinking of where do we have most potential for imporovement and I quickly decided that Companion and Sentry skills are perfect candidates for that. Both of these skills have a lot of potential that, I believe, has so far been completely wasted. So I decided to write down some suggestions of my own on how to make Demon Hunters more on par with other classes and see what you guys think about it. Before I go on, I'd like to ask you to read through all the suggestions I'v made because some things will make a lot more sense after you have read through it all and see the bigger picture.
Let's start with Companion skill.
First thing first, in order for the follow suggestions to Companion to work, 2 things need to happen:
- 1. All companions should recieve an overall durability buff so that they are up to par with Witch Doctor's Gargantuan and make them all targetable by enemies. While some might think that it is better to just make them all untargetable, I believe it would be too much of "push the button and forget" and that is no fun in terms of gameplay.
- 2. Allow all companions to gain Half of your Critical Hit Chance and Critical Hit Damage (Attack Speed remains unchanged), doing this will allow those Demon Hunters who do not focus on Attack Speed and White Damage to still make use of Companion skill without feeling like they are loosing out on too much damage. Also let all companion runes have 0.25 Proc Coefficient in order to have some synergy with Night Stalker, current and future Legendaries.
Cost: Remains unchanged.
Cooldown: Remains unchanged.
(The raven can now be targeted by enemies.)
Summon a raven companion. Your raven companion will periodically peck at enemies for 100% (Up from 38%) of your weapon damage as Physical. The companion gains Half of your Critical Hit Chance and Critical Hit Damage.
Summon a spider instead of a raven. The spider's attacks Slow the movement of enemies by 60% for 2 seconds. In addition, while active, the spider reduces the duration of control impairing effects on you and your allies by 50%.
(The Bat can now be targeted by enemies.)
Summon a bat instead of a raven. The bat grants you 2 (Down from 3, dont panic just yet, keep reading!) Hatred per second. In addition, while active, the bat increases the primary resource generation of you and your allies:
Barbarian: 8% Fury generated.
Demon Hunter: 1 Hatred generated per second.
Monk: 12% Spirit generated.
Witch Doctor: 4 Mana generated per second.
Wizard: 0,5 Arcane Power generated per second.
That's right, I took these numbers from Templar's Inspire, they can of course be tweaked but honestly I dont see why the Bat shouldnt be able to provide the same bonuses to a party. Anyway, moving on.
Summon a boar instead of a raven. The boar increases your Armor by 15% (Changed from 310 Life per second). In addition, while active, the boar increases All Resistance of you and your allies by 15%.
(Ferrets can now be targeted by enemies.)
Now, I have 2 options in mind for this rune:
- 1. Summon ferrets instead of a raven. The ferrets collect gold for you (if this is the case, their movement speed needs to be increased so that they can keep up) and increase gold found on monsters by 20% (Up from 10%, must work above the cap otherwise it wont be viable at Paragon 100!).
- 2. Summon ferrets instead of a raven. The ferrets increase your Pick Up Radius by 5 and gold found on monsters by 20% (Same thing here as above).
In addition, while active, the ferrets increase Pick Up Radius by 7 and gold found on monsters by 30% (again, must work above the cap!) for you and your allies. (This stacks with the above, so the Demon Hunter who is using ferrets gets 12 more Pick Up Radius, or 7 if you go with option 1, and 50% more Gold Find.)
Summon a wolf instead of a raven. The wolf attacks for 130% (up from 94%) of your weapon damage as Physical. In addition, while active, the wolf increases all damage dealt and movement speed of you and your allies by 7%. Movement speed works above the 25% cap.
That being said, we now need a passive should we choose to further support our companion:
Remove Hot Pursuit passive (it is, in fact, one of the most boring and lacking passives in the game and I would not feel any love loss if it was scratched) and replace it with:
Bound by Hatred.
Improves your companion Life and Resistance to all damage by 20% and allows it to take full advantage of your Critical Hit Chance and Critical Hit Damage.
In addition, whenever your companion dies, you gain "Thirst for Vengeance" buff which increases your Hatred Regeneration by 50% for 10 seconds. This effect can not be triggered by resummoning your existing companion.