In short, no. Some of it may, but the requirements for SNS and Sleet Storm are diametrically opposed. Sleet Storm builds need you to drop as much Attack Speed as possible for your target break point to be optimal. SNS benefits greatly from higher Attack Speed. Sleet Storm does not. Due to this, no, your SNS gear will not work.
Typically, no. Archon doesn't really hurt from attack speed because the channeling spell it casts doesn't cost Arcane Power. Sleet Storm, on the other hand, does cost Arcane Power. The number of ticks per second that Sleet Storm casts is dependent on Attack Speed, but not in a way that is proportional with APoC. As a result, your typical Archon build will not be compatible with Sleet Storm.
Well it does and it doesn't. Sleet Storm is a channeled spell. Channeled spells work on a "ticks per second" basis. Each tick consumes 1 AP cost of the spell divided by the number of ticks per second on 1.0 APS. The AP cost for Sleet Storm is 16. This means that Sleet storm will consume 16 AP per second at 1 APS. Since it ticks twice per second at the 1.0 APS breakpoint, that's 16 AP per second or 8 AP per tick. This is the universal tick cost of Sleet Storm, 8 AP per tick. Of course, there's mitigating costs in there. Namely, natural AP regen and APoC. If your REGEN + APoC per second is less than AP cost per second, then you lose AP.
Attack speed, however, increases the number of ticks per second. Below is a chart of those break points:
Ray of Frost breakpoints:
0.5s Channel Duration
1.0s Channel Duration
So as you can see, you tick more per second with higher attack speed. Why is this important? Say you have 2.5 attacks per second. You tick sleet storm 6 times in a second. That's 8 * 6, or 48 AP. That's a half an AP bar for some people!!! Bad! Bad bad bad!
The idea is to spread the damage out as much as you can. That's why you actually want to attack slowly. Slower attacks means you spread the damage out longer and allow yourself to constantly cast Sleet Storm without running out of AP. This is better because casting Sleet Storm is what keeps you alive, but I'll get into that in the lifesteal and defense sections.
Hah! Good question. I guess it depends on your APoC more than anything else.
If you're running a 2h build, honestly, stay as close to 1.00 attack speed as possible (actually 1.08 because a good Witching Hour is what you want to wear).
If you're running a 1h+src build, you can have more APoC. For 20 APoC I'd say go for 1.5, possibly 2.0. For 30 APoC, you can go up to 2.5, but that's kinda pushing it really.
In this order:
Critical Chance (including Ray of Frost CC from items)
You want at least 89% mit for MP10. If you want to know your mit and how defense stats effect your character, please go to d3up.com and register. The topic of mit is not covered in this FAQ.
Almost useless. Go with Lifesteal instead.
Loaded question. Honestly, my feeling is to have as much as you can get. Better to be safe than sorry.
Lifesteal is your life line. You deal a lot of damage very fast, so lifesteal provides that constant stream of healing to keep you up. Top end Sleet Storm wizards can almost heal through anything so long as they are touching one mob with their Sleet Storm. That's the way you stay alive.
DO NOT NEGLECT TO INCLUDE LIFESTEAL IN YOUR GEAR!!
As far as how much you need? For 1h I would say that you'll want to cross 4.0 lifesteal. I am sure this fluctuates with mit, and you will probably need less lifesteal for higher mitigation, but if you are in the position where you have that much mitigation, then you probably do not need this FAQ much anyway to figure out how much lifesteal you need.
For 2h I would go for 5.5 lifesteal. Can you get by with 5.0? Yes. Should you? Well you're honestly missing the big draw of using a 2h if you're not using more lifesteal. I'd splurge and get as much lifesteal as reasonable for your character on 2h. Why not? It heals you better and it might save your life a few times.
RoF is short for "Ray of Frost". There is an affix available on Wizard Hats, the Stone of Jordan, Skull Grasp, and Mara's amulet which will pump your Ray of Frost critical hit chance higher.
Should you use them? That's a case-by-case thing. If your RoF item's net RoF cc is more than 2% higher than base (regular-old) cc%, I would say it's something to consider... but it really needs to factor in what you lose more than what you gain, right?
Sleet Storm is by far the higher damage dealer of this build. Its crits are high with the right gear. It has the highest weapon damage multiplier.
This, my friend, is the beauty of Sleet Storm. It's not a build. It's a spell. There are many many many variations of builds which revolve around using Sleet Storm. Many of them viable with the correct gear to keep Sleet Storm going.
Here's just a few:
CM + EB build, great with Skorn
CM + EB + DS build, not as damaging but a bit more defense
CM + EB + Prism build, awesome to help with AP management
Illusionist + Time Warp, probably second in standard damage. Not so hot in low MP and Groups.
Illusionist + Mocking Demise, does not do as much damage as you'd expect. Good for ubers though.
Archon Destruction, and boom goes the dynamite.
So as you can see, your options are pretty open to have fun and experiment what works for you.
For the love of all that is good in this world, do not claim you have the best Sleet Storm build. You're just asking for others to argue with you that theirs is the best. Fact is... it's all situational, based on your gear, skill, play style, and epeen.
Great question... well obviously Sleet Storm. And Sleet Storm is your main damage and healing source, of course. Which means Cold Blooded is flat out the most obvious choice...but...
...besides that nothing. Yup... congratulations, we got a sandbox build. Enjoy. Now go build me some castles!
Nine times out of ten the answer is "No, but don't complain if it doesn't work!"
No, but don't complain if your build doesn't work without it!
Look Reactive Armor synergies really well with this build. Because you're rocking Lifesteal and because you're actually getting hit, this armor actually could be the difference between a functional build and a not-so-functional build.
Reactive Armor retaliates every time you get hit by melee or ranged attacks, dealing 70% weapon damage as lightning. Why is this cool? With sufficient damage, you actually get healed when trash mobs hit you. Badass? Yeah well it also means that you're doing that much more damage, and trust, it makes a difference.
In addition, as Malakai did the research on, Reactive Armor does a lot more than expected:
If you're using a Skorn, use Reactive Armor. It procs off of things like electrify, fire chains, mortars, molten trails, and any and all ranged and melee attacks. And when it procs, it hits them for 70% weapon damage, which in turn heals you since you have Lifesteal. With the big LS and weapon damage from Skorn, you can sometimes get healed back for more than you got hit for if your dps is high enough and it crits.
You don't need it, though. In fact, in groups, it may not be desirable as you don't get hit as much. You could try Pinpoint Armor then, or maybe something else.
It's a good spell, though. Please consider testing with it.
Try it. If it doesn't work, you need more damage. Mind you not SHEET damage, just more damage. Sheet damage calculates attack speed into its equation. Since you're getting rid of a lot of attack speed, you're losing sheet damage.
YOU MUST REALIZE THAT SHEET DAMAGE IS MERELY AN INDICATOR, NOT A ACTUAL STAT!
What does this mean? You have an SoJ on. Your sheet damage drops 35k. Uh oh! But no, white mobs are still dying fast and the +30% from the SoJ is higher than 35k, so you do more damage against elites. In addition, you've lost 6% CC from your old ring, but you gained 7% RoF CC from the SoJ. Did you really lose or are you gaining from this "lost sheet damage"?
Ignore sheet damage. Think "Real Damage".
Ok, look. Plenty of people are using this build by now to say, without a doubt, it is viable. Is it better than SNS? No. Frankly SNS is like shooting fish in a barrel made out of fish. You can't get much easier than that. This, however, is like fishing with dynamite. You'll catch a lot of fish, but be careful not to blow up your own boat.
If you've read this FAQ and you're still having problems, please see the checklist below.
- I'm dying a lot on MP 10
- Is your mit 89%?
- Are you running with sufficient lifesteal?
- Have you tried reactive armor?
- Is your damage (NOT SHEET DAMAGE) high enough for MP10?
- I keep running out of AP?
- What's your APoC? For 2h do you have at least 10 APoC? For 1h is it at least 20?
- What AP skills do you have? Have you tried Power Hungry or Astral Presence?
- What kinda attacks per second do you have?
- Are you between 1.0 and 1.5 for a 2h build?
- between 1.5 and 2.0 for 20 APoC?
- 1.5 and 2.5 for 30 APoC?
- Monsters get away from me too much.
- Frost Nova?
- Slow Time -- Time Warp?
Threads of Interest
The original Sleet Storm Guide by Heroscraper (this post is irreplaceable, good work!)
Malakai's SS Build Update Thread (lots of good build ideas here!)
"Where to find the Sleet Storm build?" by Yodatoy (great question with lots of answers)
"Super Sexy Sleet Storm" by Bukizzle (also lots of info here)