06/24/2013 06:08 PM
Posted by Grimiku
Just this. If we got to act 2, and we join a fresh act 2 game, we can join any area we've visited prior to that and all bosses are there again.
Wyatt Cheng talked a little bit about making the world of Sanctuary more open in his interview with ArchonTheWizard, but it's to early to have more details on how it would work. I think this all comes back to having more choices in content (something Travis Day talks about), and that's something we're definitely interested in providing more of.
I do hope that Wyatt and Travis realize that in order to give us open waypoint access, they'll also need to give us the option of disabling story mode completely, assuming bosses and sub-bosses are made available, since currently they can only be accessed via the storyline.
I know I'd jump up and down for joy if story mode were disabled or allowed to be turned off so I could have all bosses at all times and pick and choose what I want to fight instead of having to say, choose the quest to defeat Ghom in act 3 and then fight all the way through the act via the storyline if I want to kill Azmodan in the same run.
The big problem that players are having with the current system is that it basically forces a "Lunar: Silver Star" approach to how they play - everything has to be done linearly. There's no room for any alterations to what a player can access at any given time.
Key runs are something else to consider in this mix. Having to get NV5 as a prerequisite just to have a chance at the keys currently means one of two scenarios comes into play:
1) Players have to get NV5 for a specific act and kill the Keywarden, then exit the game and repeat the procedure for each additional act/key they want or need.
2) Players have to get NV5 in one act (1 or 2) kill the Keywarden, and then use the storyline to advance to the next act to get that Keywarden.
It's really a frustrating and limiting system. It also highlights yet again
just how much of a crutch NV5 has been made into and how it is not a good design for this game. It was a band-aid thrown in to offset the itemization and loot distribution model put into place because of the two auction houses, but has had nothing but negative effects on how players interact with the game from making runs much longer than playrs want to making the Uber bosses that much more annoying and/or frustrating.
There are so many design implementations in Diablo 3 that force limitations on the player that the game feels like it was made with a narrow vision (and literally a narrow tunnel vission in terms of how we really actually play it) and there is just way way
too much negative reinforcement, which has been dragging down the enjoyability of the game as a whole.
I'm also going to just come out and say it because everybody is thinking it and feels that it is one of, if not the
biggest root causes of the lack of progress being made with regard to improving the game: Why is this yet another "we're thinking about it / it's on the table / we're considering it / it's possible" scenario?
Even I'm seriously starting to feel like we're dealing with politicians and dignitaries instead of actual developers. I'm not sure which takes longer to get something done - state and federal legislatures or the developers for this game.
This game is still sitting in a very dark abyss and we're facing the prospect of not getting anything done until the end of the year at best. Why is it that we're still sitting on ideas that many, if not most players want and waiting to dump it all in at once instead of putting the foundation for a more enjoyable game in now
and taking care of the Big Problems™ when they're ready to be tackled (which is not to say that those shouldn't have already been tackled, but that's an argument for another thread).
If I have to wait for the end of the year just to see any
of these ideas the developers are "considering" come to fruition in even a PTR environment, I am going to be extremely unhappy. I suspect quite a few others will be just as displeased (or worse) if this is the case.
I want to jump into the game and send monsters and their bosses back to the hell they came from, not be forced to play through the story for the eleventy billionth time, all the while constantly dismissing quest dialogs off of my screen during combat and being stuck on a one way train to snoozeville in the process.
Diablo III and World of Warcraft Technical Support MVP
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