1) Must be HC viable in MP1 or higher
2) Must not rely on CC
3) Must not rely upon the traditional "oh crap" buttons- Shadow Power, Smoke Screen, or Preparation
4) Must not rely upon LoH or LS
5) Must not rely on Nat's gear
Essentially I wanted to break all the rules that most DHs play by and feel safe doing it in HC. The following build is what I ultimately ended up with.
Now before I start talking skills, mechanics, and strategy I want to talk gear. I wanted this to be reasonably affordable, and at first go I kept my budget to right around 150M, which isn't bad considering I went with low end BiS items and top tier gems (note the only marquise on the test build was in my bow). I will start at the heart of this build which is the Inquisitor/Inna's combo. What this does is gives you the option to drop MS from both your boots and/or bracers for more damage and eHP in those slots, but there were some other benefits too.
The Inquisitor. What is not to love about this Cloak? It really looks bad@$$, it does not need to be vanished. It always rolls 90+Dex, 70+ AR, Regen, 12MS, and one of the usual DH skill bonuses found on cloaks. You only have one random roll- you want 3OS for amethysts or 150+ vitality. 400 minimum and 500+ regen is preferred.
Inna's Temprance. You only get one random roll, use it wisely. I suggest armor or high vitality, but AR is good too.
Inna's Favor. Again only one random roll, but at least one of the given ones is armor. AR or vitality in this slot. If you happen to have 60%+CC a 120+ Dex Witching Hour can be substituted, use your random rolls wisely with a combination of AR, vit, % life, or armor.
Helm: Mempo of Twilight is highly recommended for AS and eHP, but not necessary. If you can get a rare helm with similar eHP gains as a Mempo and lots of dex that will work. If you do go the with a Mempo good stats to look for are vit, regen, or armor for your random roll.
Boots: You can go super cheap here! High dex, vit, AR, and armor are all you need. %damage reduction and regen if you can get that too.
Jewelry: Here is where it can also be fairly inexpensive. For DPS you want high dex, average damage, and AS- that is your trifecta. CC/CD certainly won't hurt you but your other 3 slots should go to vitality, %life, AR, armor, %damage reduction, or regen if possible. The Legacy of Wicked Dreams is a good one for rings, the skeleton provides a wonderful distraction for the monsters. It also trolls your party members.
Bracers and Shoulders: High dex, Vit, AR, armor, %life, regen
Gloves: High dex and AS, Vit, AR, armor, regen. Again CC/CD won't hurt you, if you can work them in.
Main hand: Bow preferred. 1 and 2 hand xbows will work, but it changes your optimal DPS passives. You know what stats to look for: OS for a fat ruby, %weapon damage, dex, vit, hatred regen, max disc. CD and LS are not required, but for god sake, don't turn them down either. Windforce is a great choice for this build and opens lots of options.
Off hand: 20AS DML of choice, Dual wield or, if you prefer you can use a shield with a one hander- look for high block, dex, vit, %life, armor, regen, % damage reduction, DH bouns.
One other useful stat to look for is %CC reduction. Inna's favor has some, and it's great if you can get it in another slot.
Target stats unbuffed:60K DPS; 2.05+APS, 3000 dex, 450AR, 4500 armor, 80K HP, 1.5K regen. This should give you roughly 1M eHP (with dodge). Expected viability: MP3
Approximate unbuffed stats of test build: 68K DPS; 2.24APS, 2850 dex, 530AR, 4500 armor, 80KHP, 1.9K regen. 1.4M eHP, 25%CC, and 75% CD. Tested viability: Highly DC resistant in MP1. Farmable MP4; MP10 A1 trash survivable.
Viability as geared using Hungering Arrow/SoT and Smoke Screen/CG with Windforce at 155K unbuffed/178K buffed DPS: DC resistant in MP3. Farmable MP7. I have survived 2 DCs in MP5-6 with this build while engaged with elites.
Edited for formatting.