This dev team keeps embarrassing itself over and over, I just don't get it.
Lyllirra if you read this: You "were looking into it" over 2 weeks ago, what happened since then?
I haven't played your game since 2 weeks, because it bores the crap out of me to waste my time trying to find a good item which is not happening anyways.
So while you're not able to find a good item and the itemization patch is ages away, why can't you give us SOMETHING that makes us play your game until then?
I would love to craft thousands of amulets, gloves and shoulders until I get something godly.
Will I farm for them with a completely broken drop rate? HELL NO.
Seriously, how could a drop rate like this even have been implemented? Just look at the damn numbers, a 6 year old can see that the monster health with their respective drop rate MAKES NO SENSE at all.
Combine this with the fact that you have to craft several thousand pieces per slot to get a good one and you know why people rather flip items than play your game.
A simple hotfix is all it would take. 10% drop chance per monster power. Bosses should be able to drop several of them, maybe up to 5 on mp5 and up to 10 on MP10 with 5 stacks.
Will it harm the game? Nope.
Will it promote self-found? Yes.
Will it keep players motivated to play? Yes.
Will it create the first effective gold sink? Yes.
So what are you waiting for Blizzard?