I have read that many disagree with WOTB/TOC because it allows for the skill to be up for almost 60-100% of the time depending on skill and type of gear the character has. However, no one complains about sweeping wind being up pretty much 100% of the time as there is no cool down just a pricey spirit cost. Both skills allow for a significant amount of damage the problem is sweeping wind does "invisible" damage and WOTB is directly observed dps. I am not convinced that having WOTB up 100% of the time is superior to having sweeping wind/cyclone strike up 100% of the time. A monk with high attack speed and CC can blast out up to 10-15 cyclones when they hit a mob. Each cyclone does 26% damage along with the sweeping wind around the character that is doing 60% damage. Overall, this can be upwards of around 600% damage which is 6xs your dps being distributed, albeit it is spread out, it is a lot of damage being applied. Furthermore, if you are dropping bells this is another 800%+ damage. CRAZYYY damage!!! My monk only has 160k dps and I can KILL mp10 with all these buffs.
I realize that many of you will argue that you can't calculate it like that or look at it that way but the bottom line is sweeping wind/cyclone strike is EXTREMELY powerful and no one has ever discussed or complained about it being up 100% of the time. However, WOTB/TOC is being considered nerfed??? WHAT....WHY??? I am not sold that WOTB/TOC is so superior to sweeping wind/cyclone that it even needs to be considered for any change what so ever.
The two skills are very powerful. Bottom line is leave both of the skills alone. If you nerf or make WOTB more difficult to keep up 60-100% of the time then you must consider nerfing sweeping wind.
Is 10%CC + 25% IAS much more superior to upwards of 600% damage???
Leave it all alone. This is one thing the devs got right the first time around.