Sure not all the skills can be equal but if you don't pick exactly the cookie cutter build of the moment you simply suffer in terms of performance. In what universe do you have a skill that does 1000% damage (cloud of bats) for 66 mana and not expect every single WD to jump on it?
I'm sick of trying to have a different kind of build, im sick of being punished for not wanting the same build as everyone else.
Build diversity is joke in this game.
Thank you for your feedback! Build diversity is a big topic, and something we're always interested in hearing about. I think there will always be a build that yields the highest performance, but the question is about the variance. Do you feel that there are no builds even close to the Cloud of Bats build(s)?
0dogs is. Although the gear is highly prohibitive (cost) and really it's the same exact play mechanic as bats, you stay in one spot and tank, instead of channeling you're casting 2 skills, but it's tank/boom/tank/boom -no mobility, no efficiency...the main reason I don't play my WD anymore. Yes, you can use jaunt almost infinitely, but it's still not very fun (IMO) to bounce between large groups just to stand still.
Other classes do not suffer from this mechanic, archon does stay immobile for a decent chunk of time but you have 2 (or 3) other useful skills to cast, punch to break mob attacks, explode to clear stragglers near you, and then your alt skill if you're not using improved archon. It's a much more dynamic limited mobility build. If a monk specializes in WOL TR can be used, cyclone strike, etc. lots of other skills to throw in the mix. Barb-HoTA, WW, sprint, etc. DH-Rapid Fire, vault, strafe, evasive fire.
There is a distinct balance with every other class as far as being able to pause, deal massive damage, get away/engage new enemies quickly....poor WD :(