07/15/2013 07:59 PMTechnically, since some developer resources are working on the console, by definition that deprives the PC team of effort that could go into pc patches.
Posted by Surt
Except their console team was hired specifically by looking at resumes that had things like AAA console game releases - they're not PC developers. They're people familiar with Microsoft and Sony, people who know how to cater to a console crowd, and people who can work with XBL and PSN. You can't mix and mash these two teams as easily as everyone here seems to think.
Also, I'd eat a hat if the console release wasn't already gold and being printed. The console game is done - it's shipping soon. The console devs are FAR more likely to be laying on couches playing Animal Crossing than they are to be running around the office at MACH 1 stressed out of their minds in crunch time (fyi in reality they're toying around with D3 console on the PS4 dev kits they just received - check out the recent interviews where they talk about this). Crunch time was probably a few months ago.
What are you guys even complaining about here, honestly?
Even if you don't believe them (and you're wrong to not believe them in this case, fyi), none of these complaints make sense any more.
07/16/2013 06:45 AMI just assume this is the case because its simply logical, who better rebuild for a new platform than the people who created the game originally. Hireing a completly new team and getting them to do catch up makes no sense, I would be more worried if this was the case.
Posted by Belegur
They're not doing catch-up? They took the code from D3 PC. They gutted the Battle.net parts and refitted the game to work with XBL and PSN, and then made console-specific gameplay/interface/control tweaks. It's not reinventing anything - it's still a port, even if it is a significant port.
They're a new team of console developers. Fine, you don't believe Blizzard because their logic is ruining your neat conspiracy theories. Look up the E3 video, the PAX East video, and everything else recent with the console team in them. Their names are announced in the intros to virtually all these events. Look them up on LinkedIn or Twitter. They're real people from notable console-only backgrounds doing console-only things.
These are new (for the most part) employees that Blizzard has collected with all their "please know how to make console games and have experience shipping them" job listings over the past few years. Blizzard is not INVENTING people. The job listings were up for literally years.
November 2010 - "New Blizzard Ads Seeking Diablo III Console Devs": http://www.gamasutra.com/view/news/31551/Nope, clearly these are the same devs disguised in different t-shirts with false moustaches.
Obviously. It's completely impossible that any other explanation could exist as for why this game isn't releasing content/patches on the time schedule of an MMORPG.
Edit: Also, while I quote two different posters - I'm mainly responding to the thread in general, not at those two people. I apologize if I come off harsh to those two people.