07/15/2013 06:30 PMPosted by VaeflareJust curious if anyone has any qualified information on this topic. I've read in a number of user posts that claim developer resources are being tied up working on the console version over patching the original, but haven't found anything yet confirming this among blue posts.We have a separate team of developers that have been dedicated to bringing Diablo III to consoles. While they and the PC team do collaborate from time to time to ensure that we're delivering an authentic Diablo III experience to consoles, the two teams operate independently.
There is a lot of stuff we're working on for the PC version of Diablo III right now, and you can find out a bit more about some of it in [url="http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-100-josh-mosqueira-and-wyatt-cheng-interview"]part one of this podcast that Inc Gamers had with Josh Mosqueira and Wyatt Cheng last week[/url], as well as [url="http://twizzcast.com/"]a recent developer interview on Twizzcast[/url], and [url="http://diablo.somepage.com/news/1572-june-2013-interview-of-josh-mosqueira-travis-day-and-kevin-martens"]another series of interviews with had with Diablo Somepage last month[/url].
It's understandable that everyone wants updates on exactly what's around the corner, but know that both the Diablo III PC team and console teams are hard at work on their respective versions of the game, and neither is holding the other up. As we have further information, we'll be sure to share it with you. :)
Patch 1.08 was released about 2.5 months ago. In it, among other things Firebats was buffed... except for Dire Bats, which was not changed and remains the only rune that actively debuffs the skill.
If this was true, why was this simple change not implemented much sooner?