Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
Yes as sliverfire said this set may seem a little out of the box but in the end with the amount of average damage and crit damage we're going to be packing into it, it's going to be a very hard hitting set for it's budget. The move speed Im not to concerned with it only being 12% since if in our trial runs we find we need more the barb always has sprint available to him if need be. But initial tests found that 12% MS was plenty and will allow us to make a very robust set for the gold.
Tyraels is something we would like to work in but doubt it's going to be possible on this budget to fit because of the huge loss of EHP that comes with using it.
OK item purchasing is going smoothly and we are building up our set steadily. We have decided on 2 barbs, a SNS CM wizard and a monk. The barbs will give us DPS and are the fastest to react to any conditions on the battlefield with zero windup needed nor do they require any special circumstances.
The barbs with HoTA and Rend they posses massive "on-demand" single target DPS, AOE with Rend (along with excellent healing) and we can pack the sets with absolutely silly amounts of crit damage while not sacrificing too much EHP at this budget so the barbs will be able to take a hit and with Belial in the contest you better believe, ignoring EHP is a mistake.....
The SNS CM wizard will be our lock down specialist while providing party buffs like 15% more damage from Bone Chill and 20% damage from Time Warp. We are not completely ignoring the damage on our SNS CM either we want him to actually be able to help add some DPS (no free rides on this team :P) so we are going to spec him for some damage output and buff vs elites while still maintaining our thresholds of 1000+ LoH 700+ AR and 4k Armor.
Our Monk will be our real party buff specialist and give us 48% damage from overawe, 10% damage from Crippling Wave, 12% damage from Exploding Palm all while keeping enemies neatly grouped for the barbs to HoTA them courtesy of Cyclone Strike. We may also be able to sneak in 15% damage from Inner Sanctuary but testing will have to be done on this. And again going with our "no free rides" policy look for the monk to actually be able to output a decent level of damage too.
Edited by Death#1408 on 7/25/2013 10:46 AM PDT
As a reminder for the team please report online this evening at approx 7pm eastern (3 hours from the time of this post) for some tests and dry runs. I will be on for a bit this evening and would like to go over strategies, scenarios and approach tactics for the Uber fights, Belial as well as Azmodan runs.
Edited by Death#1408 on 7/25/2013 1:09 PM PDT
7pm EST is when I will be on and will remain on for at least a few hours. Im trying to cater to 2 sides of the planet here with ADI being in Ireland and you and Chaz being on the west coast . Much later for you guys and it makes 4 or 5 in the morning for ADi.
Pretty damn good. Nubtro will be disappointed to hear that neither double insanity wrathquake nor a witch doctor instead of a barb are anywhere near as compelling in practice as one might think.
Also, realm of turmoil isn't nearly as fun for a wizard or monk as it is for a barb...
We also learned that Death still can't remember when to switch lacerate to blood lust.
From what I saw last night, I think that a very large part of this contest is going to come down to technique, and a lot to RNG, for better or for worse. I don't think gearing or even class composition is going to be the deciding factor unless some team really screws up.
Edited by silverfire#1855 on 7/26/2013 8:32 AM PDT
Well I think this is a tribute to the level playing field this competition was designed with. Gearing is pretty important, but when each time has a talented gearer, it becomes less of a factor. Team composition is also pretty important, but when each team has talented theorycrafters and have read the other class threads, it becomes less of a factor. So in the end I think you're right...RNG and mistakes will be the biggest deciding factor.
I'm glad to hear things went well last night :)
OK gents, time to reveal one of our sets:
This is stats when on my low level Monk keep in mind now. ON Adi's paragon 100 it translates to 164k DPS and 44k HP in that gear if he uses the "Vile Carrier" gloves he loses about 4k DPS but gains 4k HP too.
You'll also notice there is a SoJ on our purchase list and it's a 30% elite, 6% elemental with sweeping wind buff of 8% that we may or may not use but it was added as an optional piece depending on the part of the challenge we're doing.
The build we are testing with:
The idea of the build is buffs and the monk generating spirit quickly. We are getting 48% buff out of Overawe 12% from Exploding Palm and 15% from the combination of Cyclone Strike and Guiding Light.
As I promised earlier there will be no half-@ssed toon in our team and keeping in line with that you'll notice our Monk is indeed geared for damage output as well as support. He also needed some respectable damage output of his own if he was to make any use of his LS to keep him alive.
At a glance specs: (with a paragon 100 Monk)
Stay tuned for our SNS CM wizard next to be revealed soon....
I had strongly considered using a WKL but ultimately ended up with a EF for the simple reason of the bonus attack speed it grants. I wanted the monk to be able to generate spirit quickly so he can keep all his buffs active better and the only WKLs in our budget were crappy 5/17s at the most with about 800ish DPS.
EDIT: Looking at their set they also only have single source of LS. GL against Siege Breaker with that is all I'm gonna say ........
Edited by Death#1408 on 7/26/2013 10:53 AM PDT
And we have a full Inna's set don't forget. The 70 spirit cost reduction for casting sweeping wind was in line with my desire to have the monk better able to keep buffs active. Normally SW costs 75 spirit to cast, with Inna's set it costs 5 making it easily able to be cast without interfering with him casting more buffs. As for the WKL I was only looking at LS socketed version for our set since I really wanted the monk over 5% LS so he can continually assault any RD packs and Siege Breaker himself.
Edited by Death#1408 on 7/26/2013 11:09 AM PDT
TBH this isn't a big deal. SW stays active as long as you're damaging things. The only time it really stands much of a chance of falling off in this challenge is going to be during the farming areas. I suppose there's a chance it could fall off during kiting in Ubers and Belial fights as well.
Another option for great spirit regen (at least during the stationary fights) is going with Quickening rather than Thunderclap. With the Ubers properly stacked I suppose Thunderclap will damage both but it's benefits are mostly lost unless there's multiple targets stacked up.
Edited by Zaknaril#1820 on 7/26/2013 11:23 AM PDT
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.