07/24/2013 05:12 AM- Magic Find: I strongly disagree with this change. 500 elites to kill on MP1 to max MF. That's hilarious. I don't think there're ever 500 elites in the entire game all acts combined. What about HC players and casual gamers? Many HC players play on MP1 for safety reasons. Many casuals have poor gear and can hardly play on MP1 without dying. Your idea to remove one NV stack on death would make it even harder for casuals to see the light of the day. Your MF-system does only benefit those players with 400k+ DPS which can slice trough MP10 with ease. The richest getting richer and the poorest getting poorer. This would also *force* players to play very long game seasons for many hours to get the most out of MF. Another slap in the face for casuals. This is just an awful idea.
Posted by Akira
Now imagine what would happen if players got to keep their NV when loging out of the game.
Also, keep in mind that Paragon levels will be used in other ways than MF (stats, skill points, stuff like that), so there's no need to tie MF to PLvl.
07/24/2013 05:12 AM- Crafting: Crafting is fine but it's no fun for me. It's actually very boring, but I agree that crafting helps people to progress. So it has right to exist. But introducing 82 more crafting materials, really? We already have 3 tradable craftings materials and DEs. That's more than enough. I would make more use of existing crafting materials than adding new ones. For instance, those purple legendary monsters could have a higher drop chance for demonic essences.
Posted by Akira
The crafting materials we have today are boring,we need more "themed" mats, stuff that's connected to the hunt : I had proposed mats to be associated to certains monsters, so that players can farm X or Y area to get X or Y material.
07/24/2013 05:12 AM- The Mystic: I'm all for upgrading and enchating items. But you balanced it around those 5% billionaires in the game. 80mio gold for a tiny 0.5%cc upgrade, really? Wouldn't it be much better to make crafting/enchanting/upgrading available for everyone, including HC-players and casuals? I would change it to this: 0.5%cc upgrade for 10 brimstone, 100 DEs and 1mio gold. Those 10 brimstones will increase the value of legendary items in general. 100 DEs are the time-sink, so that billionaires and even item-flippers have to play the game in order to get them. And 1mio gold is affordable for everyone. Much better, isn't it?
Posted by Akira
I had the same reaction as you did at first, but don't forget you're paying 80M to go from 5% to 5,5%. If you're on the lower side of the affix it's A LOT cheaper and affordable. I personnaly like the fact that, the closer you get to the affix's maximum the more expensive it gets.
Also, 100 DE's is WAY too much in regard to the drop rate we have today. Don't forget DE's are used for other crafts already, they are very much needed.
We're discussing numbers here, and that's absolutely pointless, but the fact is that there needs to be a balance between BoA mats (time sink) and tradeable mats. Too much time sink is also boring (hello dumb gem crafting system that's still not fixed).