Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
Great post. This saves me so much time! I've been debating about creating a thread similar to yours for the past couple months. I've discussed my ideas to my family and friends but wasn't sure I wanted to share that with everyone else. You hit some of the same ideas I had head on! My favorites are the Magic Find and Mystic changes.
I like the idea of not being able to re-roll stats but only upgrade existing stats. That way I could spend time upgrading my Manticore that doesn't have dex and it still would be useful. But if I got one to roll dex / vitality I'd have to make the decision whether or not to switch. Most likely I'd continue using my current Manticore while investing in upgrading the new one until it surpassed my original. This rewards players for playing. Obviously to have the best stats of every item would take a lot of time. It would be cool to see that and know the player didn't just buy their gear–they actually had to play.
Although I agree that it would be great to receive new items in the lead up, the devs have already stated they plan to launch the itemization patch as one giant package so it's unlikely this would happen.
Oh I wasn't very clear in that post I guess, I meant release them as a post or even just the image. Not in the actual game ;)
Wipe your nose off theres some brown stuff on it. Quit sucking up to these guys. When they finally start putting out good material, we the community will stop downing them.
No it isn't a great set of suggestions IMHO.
Magic Find is/was an extremely important part of a DIABLO game.
The ONLY part of the suggestions that I would support is for NV stacks to operate at all levels.
In D2 you were forced into a choice: Use a lot of MF gear if you want to find magic(rare/unige/set) items, doing so at the expense of survivability/DPS.
- OR - The opposite.
D3 does not force that choice. Instead its Paragon MF/GF buffs(the idea being to REMOV
E magic finding from gear) and its NV stacks, completely REMOVE the choice!
Remove MF completely?? How about remove paragon levels, remove NV stacks which cant be used at low levels(and prevents "on the fly" skill switching), and make Magic finding work on breakables again.
Choice is a good thing!
Just a heads up - the thread cap has been raised so the ideas can keep coming in. :)
Oh, and a warning: Posts that attempt to turn this into a thread bashing Blizzard in order to derail it are likely to be deleted. Please keep it civil and focus on the ideas, not the Blues. :)
Diablo III and World of Warcraft Technical Support MVP
Official Mac Tech Support Forum Cookie™ (Mint Chocolate Chip)
Guaranteed tasty; Potentially volatile when dipped in General Forums Syrup®
Caution: This cookie bites back.
Edited by TheTias#1192 on 7/24/2013 5:57 PM PDT
On that note, this guy needs to be on your payroll. Everything he has presented has alot of fun behind and way more depth than what we have now. Considering the game came out 1 year ago, it took him that long (not sure how long it took him) to come up with these ideas. Blizz had 7 years to do it and this is what we get.
I firmly believe that we are still in beta. I have paid to get into betas before that offer the full game or bonuses at the start when it does go live, but this is the most expensive beta I have played and i get no bonuses for testing it. How about you guys throw up a PTR with what you guys have, let us play around with it since your in-house testers aren't all that great at testing. Watch the influx of people swarm to this game to test all the new goodies. I can understand taking the PTR down for a week or 2 after a patch goes live, but you should also consider keeping it up with random updates with what you guys are doing so we can bug the crap out of it and there won't be any repercussions when it hits live (see AH gold duping bug for example).
Just want to say thank you for noticing and acknowledging what is perhaps one of the most helpful and constructive posts on this forum. Please know that your acknowledgment is greatly appreciated.
I hope more posters will take note of the benefits of being positive and constructive. I will also bear this in mind when posting in the future.
To the OP: Thank you very much for the service you have provided to the community and for the encouragement you have give me.
Refreshing to read indeed! The only issue is the implementation. Currently it takes rather a long time for Blizz to address such issues in a patch, and by the time that happens, other problems arise either from unforeseen circumstances or long-standing issues. Blizz puts out one fire while others either start or continue to blaze.
It would be nice for the game to reach a point where all existing problems are minor, and break the chain reaction of new major problems popping up. Then perhaps Blizz can put more focus on what I want most of all out of this game: more content; i.e., more side quests, tweaks to the storyline, a darker atmosphere, etc. Perhaps that would distract players some from min-maxing all the time and worrying about magic find or upgrades. I despise grinding and excessive item hunting, especially in the same old 3 Acts (tumbleweeds in A4 :D), but that's all that's left to do in this game currently.
Edited by GoneTomorrow#1483 on 7/24/2013 6:27 PM PDT
Well done. Some amazing ideas. Haven't logged in or played D3 in several months. Your excellent post compelled me to log in to give a thumbs up. You are cutting to the heart of the problems in the game.
If what the devs put out in Loot 2.0 is anything close to this, there will be real reasons to play again.
These ideas are awesome, although I can see them putting in new ability runes in the expansion (AS THEY SHOULD) and balance the ones we have now better. Friggin' excellent ideas, dude/dudette.
P.S. - I haven't logged in a long time but I did so just to support this person's ideas. DO IT BLIZZARD!
I'm just going to quote a few criticisms
I do not agree with to loot 2.0 because it is counter design .
some of the ideas like runes on items. well, if you check out wyatt's gdc talk., has been done before in some variant
I feel plenty of people are merely jumping on the upvote bandwagon because its just different. these are probably the same people who would support a "double all legendary drops" proposition without realising its effects would be counterproductive in that all your doubled legendaries would be worthless in light of the larger picture of supply vs demand.
if you want the average player to be able to "earn" their way to godliness from selling drops, you need to bring two goals narrower.
what you should be looking at is "how to increase the affordability of TOP END PERFECT GEAR" and "how to increase the demand of entry level gear". and narrow the gap between these two ends. eg: increasing demand of salvage materials is one way. how can you make people who already own top end gear DEMAND salvage materials on a perpetual and constant rate. I have some ideas on this matter, but I leave it to you to think up your own.
Edited by chrisloup#6305 on 7/24/2013 7:22 PM PDT
Been away from this title and finally broke down and played wow.. again.
I think you covered many things I too personally would like to see added and or changed for this game. One thing that has me worried about the future of Diablo 3 is how very Linear and boring the game can feel.
Someone with your skills and ability to create a vision should map out some concept art of either a infinite dungeon concept or "something else" that captures that feeling of Diablo without just forcing us back into a point by point story line with all that dialog.
I mean once or twice or even thrice is just fine but how many times do I need to save Tyreal from the the Butcher? really... One fun concept for me is the idea of doing a Diablo 1 dungeon maze. It would be sorta like a infinite dungeon except for that it actually would have Church, Catacombs, Caves, and then Hell...
Each sub level is extremely expansive and randomized like a huge maze. Each sub level pulls from a variety of monsters and demons. Once you reach Hell and make it through that labyrinth you are able to unlock a classic redesigned and Male (huge and awesome looking) Diablo.
If you can kill him... He must be Uber hard... then you get a something special.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.