As a whole, I think we decided on a 2x DH team and a wiz/monk for support as respect for the DH community. Overall we felt as though times would be better with WD (and testing proved this) but we went with 2 DH to showcase some skill and to build a couple of really nice sets for the community. In addition, the fact that our DHes will be able to go somewhat glassy, we can spend more of our gold on gearing an SNS wizard, which will add quite a bit of overall dps. The poor monk will have to deal w/ some pretty crappy gear :)
Gearing Strategies for DH
Since we are the only ranged class taking part in the competition, we could afford to buy and plan sets that would be worthy of our glass cannon crew brothers. Make no mistake, these sets will be very playable for new players who may end up with them, but they are being geared for max DPS with the ability to take 1 hit from a belial meteor (the specific EHP involved for this is being used to build the set). Other than that, we dont expect to take much damage from anything, and since gloom is > than SB, we dont have to worry about RD too much.
Overall, the strategy ended up being to try and pull as much DPS as we can out of about 1.8b for each DH. A few of those decisions were a little bit tough.
First - We had to decide if we were going to go INT or DEX manticores. The INT manticores ended up giving us more bang for our buck since the DEX on our DH sets is already incredibly high. Around 3150 and 3200. We looked at spending between 800m-1.1b on each manti so that we would have enough to finish the rest of the sets. For a good dex manti, this meant looking at around 1250 or lower weapon damage. Trust me, I have, or Shdw or Snicks, has been on every last manti bid that has ended in the last week and none of them have fit our criteria better than the INT mantis. Ended up paying 1b and 800m respectively.
Second - No WH? We were unable to figure out a way to get to the 2.0 breakpoint without losing a ton of effective dps for the gold that we had to spend. In addition, the 8% boost provided by the Innas Favor adds damage to the average damage that we acquired on the nats rings, ammys and the increased boost from the INT mantis. Any way that I broke it down, Innas belt ALWAYS won out in raw dps UNLESS we were able to switch our Helm to a double dex roll 5-6CC nats helm and use the WH to make up the IAS slot. However, this alone would have cost a few hundred m if not more, so the cost was very prohibitive.
Third - Why are the sets so glassy? They were designed to be able to tank Belials Breath attack w/ gloom (almost zero EHP required) and to take 1 hit w/o gloom from a trash mob without dying. The LS being generated from RF is so high that being able to survive 1 hit is all that we need. Obviously if Gloom is up, can still tank elites like a boss because of the damage. I stood on 3 desecration and some plague the other day, continued to blast away like a boss at the pack and stayed at full health. These sets are pulling 345k w/ only SA while boasting an SoJ and sporting 14cc that is off paper dps. While on Bait the Trap, the sets are sitting at a healthy 79.5 and 80cc respectively. Which means that we are generating about 600k dps on elites.
Helm: Went w/ Andy's, couldnt beat the damage: 5.2m + 1.6m = 7.8m
Ammy: Rares of course: 165.2m + 250m = 315.2m
Shoulders: VWards: 7.1m + 7.7m = 14.8m
Chest: Have two sets, one for the giveaway (Nats) and one for comp (TMight) 10m + 12.2m +52.2m +20m = 94.4
Gloves: 20m + 65m = 85m
Bracers: Strongarms: 4.5m + 4m = 8.5m
Belt: Innas: 10m + 20.9m = 30.9m
Ring 1: SoJ = 9.9m + 35m = 44.9m
Ring 2: Nats = 300m + 230m = 530m
Boots: Nats: 55.5m + 35.5m = 91m
Pants: Innas: 10m + 22.1m = 32.1m
Weapon: Manti: 800m + 1b = 1.8b
Quiver: DML: 50m + 11.2m = 61.2m
Total Cost: 3.2898 B
Link to the SS for gear purchases: http://imgur.com/a/Bo1qG#0