You need a means of rating a character. Using skills and buffs gets very complex. You can easily have a vastly superior char be inferior on capabilities due to poor skill selection
But if you rate off of unbuffed stats, you are evaluating the intrinsic capability of the gearset
The complexity of any evaluation of diverse builds and multiple classes make arbitrary rankings meaningless. That's what I was trying to get at. I prefer looking at people's buffed stats though, because it seems meaningless to compare characters in a vacuum (a non one with everything monk will have higher unbuffed ehp, but not much more effective dps and probably much less ehp than a standard monk). After all, the dps multiplier for each build is very different, so the "dps" on a sheet of a character is almost useless even when comparing just across a single class. Hota, Rend, and WW barbs all have vastly different dps potentials even with the same sheet.
I'm just trying to say that diablo 3 isn't a great game to compare cross build, cross class, and since there's no way to separate diablo progress by builds within the class, there's no real point to compare
within a class. (ie not meaningful to compare Final's archon and my cm or Orbby's hota barb and sorrid's whirlwind barb)
07/22/2013 02:20 PMI read all posts and all I can say is you should gear tanky for HC, most deaths are because of low ehp. All the dps in the world won't save you from lag, DC or user error. Softcore is where you can obsess over dps safely.
Posted by Ace
It's nice to gear tanky, but what's the point in playing a game with no risk? It's hardcore, if there's no danger, then you'll end up fallign asleep. I prefer playing a game where it takes some concentration to survive and doing as much as a character is capable of. I paid for it recently: lost my 35k+ elite kill monk (as well as my best crafts), but I'm glad I played diablo doing dps. It's not fun being a support character : just my opinion obviously, and you're free to have fun in diablo however you want.