can anyone cite the SNS nerfs? I just hear people talk about it in the forums but haven't actually seen any statements.
EDIT: cite...note site...
SNS is a build.
What's making the build overpowered is this:
CM + skills that proc CM well, e.g. LL and WW
Tell me this isn't overpowered.
Archon has a 120 second cooldown.
I pop Archon and immediately cancel it.
I jump into a group of mobs, approximately 10-20, and spam LL.
It takes me less than 10 seconds to get Archon back.
And there will be changes to both Archon and CM.
In an interview with the developers, the question being asked referred to WotB, Archon, CM and Whirlwind and how the abilities will be like in the future:
Wyatt: We didn't want there to be a 100% uptime and that’s still the case. That’s not a small change. That’s a big change that would be impactful if we were to make it in a ‘vacuum’, so we don’t want to do that. We don’t want to flip a switch and all of a sudden Wrath of the Berserker and Archon are not up 100% of the time anymore. Those changes really need to happen at the same time as a number of other changes, because our intention isn't to step in and severely nerf the Wizard and Barbarian classes. Our intention is to make a number of modifications that open up skill diversity, give multiple different skills a different role. So, to give Wrath of the Berserker for example – it could be designed as a skill that’s always up in which case it’s a skill that’s doubling or more than doubling my effectiveness for a single skill slot. So do we then need to design every skill to more than double my effectiveness? That’s not really reasonable. Then it’s like ‘Do we make it less effective? Or does it become a mandatory skill that every Barbarian has to take?’. These are the questions that we ask ourselves. And we've come to the conclusion that Wrath of the Berserker plays well when it is a button that I can push every so often to be awesome for a short period of time. It changes up my tempo; it matches the rhythm of the game when I come across elite packs or whatever. And that allows some Barbarians to say ‘Wrath is an awesome skill for me to take with my build and my items’ and other Barbarians to say 'I’m building mine in a different way, I actually really value Frenzy or Ancient Spear' for example. And that’s where the diversity comes from and this is what we’re trying to build with Wrath and Archon.
Given the way Archon works right now, it won't matter if they put a duration cap of 30 seconds on it. Or if they make Archon last no more than the 15 seconds. As long as CM is there and there are skills that can take advantage of that passive, players will keep using it and centering their builds around the mechanic.
So for SNS, I anticipate a nerf to CM specifically at some point down the line. It makes too much sense. Any build we use right now will seem inefficient and inferior to builds running CM. Sleet Storm and Archon can work well without CM, but don't tell me those builds can be much better with
They can buff Arcane Orb to 400% damage and Meteor to 700-800% damage, but with CM in its current state, why not throw in Frost Nova and CM to make your AO spam build even more overpowered?