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I made a suggestion in some other thread to allow the Avenger affix to appear on gold bosses. If any minion of the boss dies, it increases the boss's attack, etc. like blue bosses. Basically, this mimics the Invulnerable Minion affix in that you don't want to kill the minions before the boss, but avoids the annoying gimmick of not being able to even damage them. You probably would have to kill a couple of the minions off to make some room, but then work on the boss. It makes the encounter require thought, which this game needs more of.
Impervious - Monster is immune to all Crowd Control.
Invulnerable - For rares only. Mob leader is immune to all damage until all mob is down (synergy with "Horde" affix).
Cursing - Player damage is cut by 50% for the remainder of the curse.
Demoralizer - Monster has an aura that decreases resource regen/generation by 25%.
Defiler - Monster uses Corpse Explosion on fallen minions.
Poisoner - Casts a poison gas that negates players Life Regen and cuts LoH/LS in half by the remainder of the spell.
Summoner - For rares only. Summons an extra mob of a different type of monster.
Frozen - permafreezing is annoying. Remove this mod from blues, allow only on yellows. Increase freeze duration by 25%.
Molten - Increase blast damage by 50%.
Some examples of possible legendary item affixes:
1. % chance to decrease cooldown of all abilities by 1 second when you kill an enemy
2. While dual-wielding, your armor is increased by a % of your vitality (most likely on an item that is not a weapon)
3. When you spend (insert class-specific resource), you are surrounded by a shield that absorbs damage proportional to the resource spent
4. Your damage is increased by a % for every (insert damage type, e.g. Arcane) skill you have slotted
5. You may slot 7 skills instead of 6
6. Familiar adds a passive lifesteal bonus
7. Companion decreases the discipline cost of skills
8. When you kill an enemy, gain a stack of Bloodlust. If you have 20 stacks of Bloodlust and you kill an enemy, lose all stacks of Bloodlust and your damage is increased by 20% for 10 seconds
9. Massacres of at least 50 monsters cause you to gain 25% more experience for a limited time
10. Monsters that drop loot have a % chance to produce an extra drop
I would really like to see light radius returned. Maybe not so much for the outdoor hunting but definitely for dungeons/caves. This could be worked into the already existing pickup radius affix. This essentially makes you able to only pickup items that you can see. (Increasing your light radius increases your vision therefor your pickup radius.)
Would really like to see a bigger spread of +skill dam/cc/cd on more items rather than just the select few. Even just having +whirwind dam as an example on all pieces would make the perfect item fit the build of the character, rather than the perfect 6 of +mainstat,+vit,+AS,+AR,+CC,+CD that every character in the game goes for.
It would even be great to see more defensive skill bonuses on items. eg increase duration of Ignore Pain by x% or seconds.
If I had my way, I would even take this further for example by removing all the dam increases off rune skills and moving them to items. Leaving runes to just to only alter how the skill works, and then using your item build to improve your skills effectiveness.
In the way of monsters I would love to see a more diverse range of what monster can appear where. Right now its really predictable and boring to see the same monsters in the same locations. In inferno why cant we succubi in Act1 with fallen and fallen shaman. Why cant we see zombies in Act 4? Diablo is a game centred on random encounters and interactions. But currently it just feels predictable and stale.
You have the power blizzard. I beleive in you!
Sorry if for any grammar/spelling. I wrote this in a rush.
Edited by Axol#6873 on 7/31/2013 5:29 PM PDT
Mana Burn affix (Attack class resources)
(Make character current health become 25% and last for 1 second, but can never kill with it).
Can be removed by cc break skill. like Spirit Walk, Smokescreen, WOTB, serenity
(Add 1 second cooldown to all character skills, last 4 second)
Cannot spam zombie dogs, and all attacks like Hota, Energy Twister cast once every second.
Cannot be removed by cc break skill.
While at it, please remove the waller affix. It's buggy, glitchy, pointless, stupid, non-challenging, and most of the death it cause are 'sandwich' glitch and most of the time it just 'shield' the enemy from projectiles.
I'm quite tired at the moment but the only thing I can think of to add in is Cannot Be Frozen. Or take out that frost nova crap (such as Izzy uses) or at least lessen the duration/increase the cooldown. I can not tell you how many times I've been in that Izzy fight and have not gotten to hit him once because I'm frozen the entire fight. That is just ridiculous.
Edit: Not only that, he casts that on the whole freakin' area so it's even tough to avoid...
Edited by SilvixXivlis#1796 on 7/31/2013 7:55 PM PDT
Guess that is another way of saying that new affixes will come with expansion.
Also, there is already a great post on this topic that Lyrilla made recognition on.
There are some amazing ideas in this post feel free to take a look.
Edited by Estoppel#1223 on 7/31/2013 10:52 PM PDT
What monster and/or item affixes would you like to see in Diablo III?
A good one please hehe
All jokes aside ... a 'Mimic' affix might be fun, where the monster has the ability to randomly copy one of you or your party members skills
Edited by CarryMe#1834 on 8/1/2013 12:37 AM PDT
What monster and/or item affixes would you like to see in Diablo III?
I think something like a mirror affix would be awesome, e.g. elites cast shields on themselves and if you don't stop attacking they spawn mirrorimages of yourself at a certain rate who are using your abilities against you.
Edited by Angil#1286 on 8/1/2013 4:09 AM PDT
Well, you can definitely borrow a few from D2 :) I was partial to crushing blow, but how crit hits work in this game, it might not be that feasible. Maybe have one that has a small % chance to heal completely (with an internal cd or something).
It's likely that you would see additional affixes on items and monsters at some point in the future of Diablo III, but it's not likely that you'd see that kind of update on it's own. Special variations are a great way to add content to the game, and make specific monsters or items feel unique. It's also a lot of fun to think about what affixes you'd like to see added to monsters or items, and we're always interested in seeing those ideas. What monster and/or item affixes would you like to see in Diablo III?
what ever happened to "Faster Hit Recovery" ? I always wondered how Hero's recover so good from taking a hit especially a big hit?
I often imagine a amulet or weapon with a vampire affix IE 20-30% chance to steal a monster affix like vortex that lasts a short amount of time. I wouldn't mind throwing some arcane sentry's back in their face a few times. He he reflect anyone...
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