EDIT: added a section of skill selection on the bottom
This is an underrated skill when a player does not know how to use it. This skill is not better than any one of your other passive that adds to your sheet damage: Stead Aim, Cull the Weak, Archery with bow. But it does add to you edps by increasing your chance to deal a “higher” damage through critical hits.
Confusion #1: shsh is better when you have low cc
This skill is pretty useless when you have low cc simply because players can critically hit once every 5-6 seconds with 2.01 aps and 5% base cc. You will very likely see one critical hit per second if you have 30% cc regardless of your aps. Slotting in shsh will adds 3% and another 3% per second, after 5-6 seconds you gain 18-21% cc but your likelihood of critically hit is not much different compare when you are not using it. And you are also wasting the skill as you will never see the skill perform what it is designed for.
Other Option to boost your cc w/o shsh
Archery: Bolt Pistol (1hand) +10%
Caltrops = Bait the Trap +10%
These will out preform what you see with shsh if you have around 30% or under 30%
Confusion #2: shsh is useless when you got a high cc
Like I said, with 30% cc you will see critical hits every 1-2 seconds, so increasing this number to 50 or 60 will insure you to critically hit every 1 seconds. Therefore there is no need for that 3% extra cc when you already have a lot. I agree there is no need for that 3% but shsh is never wasted and gets better the more cc you have on your demon hunter. This skill is only useless when you have a base cc of 100%.
You like to see more 1-shotting then shsh is your best friend. To 1-shot everything in inferno (in all MP?) you must hit your targets with a critical hit. Stacking cc and cd on your demon hunter will always increase your profile dps but it does not increase your edps if you do not critically hit. Shsh will guarantee that your next attack will have a higher chance to critically hit than your current one if it does not.
The beauty of this skill is that it allows you to stack damage at 100% cc and deal burst damage to everything in your damage area. So it has a cooldown scaling with your unbuffed cc. If you are at 50% then it is 16 seconds,
60% = 13 sec,
65% = 11 sec,
70% = 9 sec,
75% = 8 sec.
No time is wasted when you have shsh slotted. When you walk to your next targets you gain cc, when you pickup item off the ground you gain cc, when you run from you enemies you gain cc, when you shot from range with slow projections you gain cc (before it hits), when you set down traps you gain cc (before they arm or become activate), etc… Every time when you stop dealing damage you gain cc so your next stream of attacks will only take seconds to demolish your enemies.
Shsh work better when you have a high cc (over 50%, recommend over 60%) and a high aps (over 1.88).
IMO if you want to use shsh, it is a requirement to gear up for high cc/cd and high aps so you can stack as many attacks as possible before you land any damage on your enemies and start to see a rain of yellow numbers.
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Some Ways to Unitize shsh in Combat
Set Traps, let them blow
Set Caltrops wait until they end
Set Traps, let them blow
The time lag with Caltrops (rec 2-3) will gather mobs that are still surviving/coming towards you after the initial attacks. This 5-6 sec translate to +15-18% cc. Lay a new sets of Trap behind your Caltrops. If time properly you will be at full Hatred and Discipline when you move to the next pack.
Fire off Hunger Arrow
Fire off Cluster Arrow/Mulitshot
The travel time on HA is about 0.8 sec and CA/MS is about 0.3 sec. This is a much quicker attack/reload and will require extreme aps to stack up burst damage.
List of Builds on this post by players like you.
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