I have been playing around with S&B for the past couple weeks now. I will try to explain why in my opinion using a LS sword is more beneficial than using an IAS sword. I see many S&B barbs using an IAS sword as opposed to using a LS sword. You only need one slot of LS for a S&B set, so my question is WHY make it bloodthirst? I get the fact that you're pushing for a higher breakpoint, and thats cool, I guess. However from a:
HOTA perspective - breakpoints are not as crucial as they are with WW specs. This doesnt mean they are to be ignored, BUT one should not sacrifice RAW DAMAGE to hit a breakpoint.
WW perspective - breakpoints are important for tDPS and easier permawrath. However, the 2.23 breakpoint (4 slots of IAS 9/9/8/8) is perfectly capable of permawrath. To hit the 2.5 breakpoint you not only need an IAS sword but you also need a 5th slot of IAS. A 5th slot of IAS means you will have to sacrifice a slot of CD and for a S&B set up which already sacrifices a ton of CD by using a shield instead of another 1H weapon, that just doesn't make sense IMO. Of course this may not hold true to those individuals who can afford trifecta IK gloves and trifecta rings, where stacking a 5th slot of IAS is easy to do without losing out on CD, but how many of you have that sort of disposable income? If you can make the 2.5 breakpoint work with trifecta rings and trifecta IK gloves, CUTE. That doesn't mean you're actually pushing HIGHER DPS, which I will explain later in the theoretical figures section.
The benefits from freeing up a passive and using berserker rage or brawler in place of bloodhitrst would outperform the tDPS gains from hitting the 2.5 breakpoint. For those who say "BUT, BUT.... BUT THOSE PASSIVES AREN'T UP 100% OF THE TIME" my suggestion is you should learn how to play because if you know what you're doing you can make it so that their uptime is near 100% (80-90%if we're being realistic). But even then, I would rather have 80-90% uptime of HIGHER DPS than 100% uptime of LESS DPS.
For this comparison I will be using my own set and Crypter's set. I am by no means calling him out or anything.. I am merely using his set as an example. Also, I should mention that he is using a WW spec in his profile, BUT no changes would need to be made if he was to use HOTA.. apart from maybe using a -HOTA SOJ. For this comparison I will be displaying HOTA figures, since the real end game is improving elite kill times and HOTA would be the fastest way in which to do so when using S&B set. 2.5M tDPS would not have a chance against 4M HOTA DPS (which is roughly what both of our sets hit.)
Unbuffed Paper DPS: 311,398.99 (no follower)
Fully Buffed: 481,364.93 (Battle Rage & WOTB)
HOTA DPS: 4,054,445 (93% HOTA CC)
Crit Range: 1,002,499 - 1,715,681
Unbuffed Paper DPS: 247,453.04 (no follower)
Fully Buffed: 471,773.2 (Battle Rage, WOTB, Brawler)
HOTA DPS: 3,918,773 (93% HOTA CC)
Crit Range: 1,119,141 - 1,854,139
Crypter obviously has some better pieces than me. However, this goes to show why paper DPS isn't a credible measurement of in-game performance. Crypter's got me beat by roughly 64k paper DPS, but our HOTA DPS is much close and he only beats me by 100k. Despite the fact that he has a 5th slot of IAS (tri IK's) to hit the 2.5 breakpoint, his overall HOTA DPS isn't much greater. As I've already stated, he has some better pieces than me, so just imagine if he were to use a LS sword and was able to run brawler...... here you go:
Crypter's Set w/ My LS Sword
Unbuffed Paper DPS: 275,160.34 (no follower)
Fully Buffed: 522,779.54 (Battle Rage, WOTB, Brawler)
HOTA DPS: 4,361,978 (93% HOTA CC)
Crit Range: 1,195,715 - 1,985,454
Breakpoint: 2.23 (WW) 2.3 (HOTA)
As you can see his HOTA DPS shoots up another 300k with my LS sword and utilizing brawler. Crypter could either keep the 2.3 HOTA breakpoint, or he could drop 8%ias for even more DPS and still be at 2.23 for both WW and HOTA.
This concludes my explanation of why I believe using a LS sword is better than using an IAS sword for a S&B spec.