08/26/2013 12:17 PMLoot 2.0 is still in progress, and we'll be sharing more details as things develop. In the meantime we will be gathering feedback, and making sure your concerns are brought up. While on the subject, though, I'd like to point out that a single Legendary may or may not be enough to change your build, but it's important to take into consideration that it's likely that you'll have multiple Legendary items. Personally, I have an easier time imagining some interesting alternative mechanics when I think about multiple Legendary item effects working at once. Just something to think about while we wait for more information about Loot 2.0.
Posted by Grimiku
A huge huge concern I have is how characterless the itemslots currently seem. You look at shoulders, you want 6 affixes, you look at chest you want 6 affixes, you look at every slot and every time you want 6 affixes. If you go out into battle and you find a chest plate shouldnt it count for a little more than putting some bracers? It doesnt mean boots have to be weaker than a chest plate, but they just need to be completely different. If I look at boots I should be thinking "Oh, this item goes on to my feet, because it grants me agility and utility in combat". On the other hand things like a chest plate should be really focused on pure defense (they dont need mainstats, they are chest plates after all, they protect you!!!). Make boots have only up to 3 affixes, make chest plates have up to 4 affixes but those can roll absurdly high defense values. Give shoulder pads the allround treatment: they can have everything and can hold up to 8 or 10 affixes, but they dont roll quite as high and a 10 affix shoulder pad is as rare as an ilvl 63 unique.
The other concern, of course, is how much the affixes themselves devalue into simple +dmg or +def calculations. When I equip a new item, I dont even care what itemslot it is. All I see is +x dmg +x def and that is all I have to know. It doesnt matter if it's a weapon, a helmet or some gloves, as soon as I see green numbers I have little to no concern what I am switching out. This will be better once elemental damage become more attractive but it's still not ideal. The answer is again more distinction between items and itemslots with more character. People hate giving up their boots for more damage because they lose movespeed and this is a decision that should occur way way more often.
A couple of affixes I could see work (I've posted dozens already, check my history!):
- On character specific items: rare affix: random passive
- On jewellery: 1-10 seconds reduced potion cooldown, get 3 perfect and you have a new source of healing
- bracers (bracers should have up to two completely nuts affixes, as they dont really offer any protection in combat these should replace defensive affixes):
+ x% chance to haste for y seconds (haste = 50% movespeed) after you get hit,
+ gain x-y damage for every 5% life missing
+ immunity to one crowd control effect from rare monster affixes
+ gain x armor for y seconds for every 1000 damage you take.
+ refill your resource globe by x% every time you drop below 30% life, y seconds cooldown
+ your primary abilities generate x% less resources but deal x% more damage
- shoulders (they are the most important visual aspect of your character, so treat them like that, give them grouprelated buffs!):
+ aura: increase attribute x by y,
+ aura: decreases damage enemies do by 100% of your strength
+ aura: increase movespeed of minions by 66%
+ reaper-aura: decrease damage of friendly characters by x% increase your own by 2x%
Dont judge me, I'm just trying to help and it's late :)
(I'm super optimistic towards the expansion, never give up, you guys are doing an amazing job!)