Warning: Wall of text
What makes me laugh about the self movement (and include me with this) is the fact that no one can agree on what self found is. I've been in groups that spend more time laying out the frame work for a session then actual fighting...Or at level 43 buddy shows up with a -17 lvl req weapon because he found it on his main 2 months ago.
Hang on, I was under the impression that SF had some unified idea of what SF mode entails. I guess the general idea of using what you pick up, but I guess there is more "hardcore" versions of it, like using things that only that character picks up, etc.. that might be getting a little too difficult for some. That's like vegetarian v vegan... one is doable, the other one is for the hardcore SF players.
I was having a little discussion about DDR v ITG (for those who don't know, DDR is Dance Dance Revolution. ITG is In the Groove, a clone of DDR, except it allows for custom charts) and it's very similar to this indecision with what's actually SF. For a game to be fair in any way, it needs to be standardized. That is, the game has to have strict rules that players adhere to. Looking to user created content means the game is either too easy or the players can't handle the content and start creating their own versions of the game to escape the reality of a difficult game.
Currently the rules are being stretched because of RMAH. Remove that, and you only have to deal with flippers. Creating your own rules to play your own way or with your friends is fine, but enforcing it on others is far too presumptuous. SirRight
Thanks for linking those threads. I have read your proposal but not the Q&A just yet since it's more of a discussion that may lead back to SF players not really coming to an overall decision about how SF is defined.
The way I understand it, is no AH/RMAH/trading/drops.. so really, everything is account bound from spawn, not just pick up. Fair enough. That could very well be a few check boxes here and there on Blizzard's side. Increased drop rates.. I'm not too sure about. D3 has been going for 15~16 months (however long it is now) and they still haven't got itemization right. Improved itemization means with enough farming, everyone will be OP so it turns back into D2, which isn't necessarily a bad thing for us, but the game gets more boring faster.
A few of your proposals are getting a little outside of the scope of SF IMO, like limiting levels so people can't leech, etc.. even though some of them sound nice, it has nothing to do with SF and sounds more like game improvements so I'll just put them aside for now.
Separate stashes from non-SF character is fine and goes without saying really.
You mentioned each character will have a separate stash, blacksmith etc... is this per character or per SF account? My level 60 Barb can't find gear for my new Monk... both SF. Is this correct?
This identifier or SF mode... you mean on your profile page how HC characters have a red border? Is that what you mean by the halo thing? Because if you mean in game halos, then it's redundant since you'll already be in SF mode where everyone is SF... unless you want everyone to get halos?
You also touched down on rubberbanding and pinned the blame on server traffic... again, a little outside of the boundaries of SF so I will ignore.
So really, what you're after is no AH/RMAH/trading etc... and better drops. That's really the bottom line without getting into the specifics. Your reasonings really come down to this:
Please give us access to an additional style of play that has no trade, no picking up items someone has dropped, no access to auction houses; we would like a pure way to play together without fakers and cheaters, so that we have the original spirit of play that YOU intended.
What you have to understand is that you don't define what is "the original spirit of play", Blizzard does. If that includes AH, trading or whatever, it is what they
intended. Yeah, they messed up pretty big on a lot of accounts, but it's what they originally intended. Pretty sure they didn't intend to lose over half of their player base from one single patch.
One thing you gotta do is stop calling AH users "fakers" or "cheaters".. just like how you don't like people using the "it's already in the game" line only to ignore them, people will do the same to you. "AH users" is probably more diplomatic.
Technically speaking, the AH users are using the tools that are available provided by Blizzard as a package called, Diablo 3. What that entitles you to is access to all parts of the game including AH. The simple fact is, a lot of players don't like AH and prefer to play SF because it's more rewarding when you clear levels, bosses, MPs, whatever.. because you know deep down, that you got through without having to purchase items from someone else. It's a personal achievement, not a game achievement.
If you really want to make it a game achievement then you gotta think, "How long will this take to implement? They've taken 15 months to fix itemization and they still haven't.."
For now, I'll stick to what I said earlier and push for better game balancing for classes, drops, etc... better servers for everyone, addressing lag and rubberbanding etc.. since these are technical issues that really need to be addressed. SF mode is really an elitist version of the game that fixes none of the many issues that already exist.. this is my reason why I find the topic so trivial, and after so many threads about it, so redundant.
Misquoted Strangelove... fixed.