Here's an idea I came up lately to hopefully make evasive fire more compelling to use:
Rename Evasive Fire to Precision Shot,
Generates 3 Hatred per cast(Down from 4)
Backflip Component Removed
No longer listed in "Devices", is now considered "Primary".
Imbue arrows with energy, firing at supersonic speed that deals 155% Weapon Damage on Impact.
A.) Find Weak Spot - Successful critical hits causes the target to bleed for 250% weapon damage over 5 seconds.
B.) Quick Silver - Shots fired bounces up to 4 targets, dealing 172% weapon damage each.
C.) Disarm - Enemies hit have their damage dealt and attack speed reduced by 15%.
*This is basically Evasive fire - Hardened, only modified to be more in coherence
with the core concept of Demon Hunters, while also adding utilty to his/her
D.) Focus Fire - Enemies hit take 4% increased damage from all sources up to a maximum
of 16%. Effect lasts for 3 seconds.
E.) Creeping Death - Shots fired implants a miniature bomb in the enemy. If the target dies,
the bombs detonate dealing 30% weapon damage as fire per stack
(maximum of 5 stacks) on an 8 yard radius upon death. bombs last for 8
- OR -
Hunter Seeker - Fire a magically imbued arrow, marking the target. Rockets fired within 30 yards
of the marked target to become the primary target of the rockets(causes
multiple rockets fired from 1 source to all hit the marked target). The mark lasts
for 5 seconds or when marking a different target with Hunter Seeker.
*this will make Multishot-Arsenal and Cluster Arrow-Shooting Stars more appealing.
Feel free to critique and/or post your ideas on how to make evasive fire a better skill.