Diablo® III

Correct Rapid Fire IAS interval

http://www.inven.co.kr/board/powerbbs.php?come_idx=2740&l=514370

I did not examine this or experimented to prove the point,

But on this popular Korean fansite,Koreans did.

Conclusion is, that

IAS interval for rapid fire hatred dump-jump is

(1.82] -> [2.05] -> [2.86)

Any attack speed that is not exactly 1.82 or 2.05 or 2.86 is considered redundant and can be wasteful, as one can rearrange those extra IAS into other stats to maximize damage or EHP.

No problem.
Edited by Cowgoesmoo#1889 on 8/27/2013 12:47 PM PDT
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Those BPs are unfamiliar to me.

Here's a great analysis of RF tick frequencies:

http://us.battle.net/d3/en/forum/topic/8569329357
Edited by RedCell#1728 on 8/27/2013 1:02 PM PDT
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need someone who understands Korean to dissect the numbers and how they arrive at those numbers. Until then I'll stick with my current 2.01
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I'm going with Nubtro's data (what RedCell posted)

I have experience the difference between every high aps breakpoints

Everyone can test it easy, go and do a Ghom test and look at your Hatred drain.
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Are you basically trying to say that the attack speeds are dumping the Hatred at a different rate within a tick frequency breakpoint?
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I recently bought a new 10% IAS calamity and my total APS went down from 2.88 to 2.85, while using my usual Kite setup, the APS difference is negligible, but as soon as I used rapid fire, I felt that @ 2.85 aps, my bombardment fire rate is the same as 2.76 aps (back then i didn't have a trifecta gloves so my IAS was 2.76 with 11% IAS calamity), Then I found this thread and shopped for a 9% IAS WH to bump my APS to 2.89. After the upgrade, the bombardment tick rate went up dramatically.

With that said, I vouch the koreans' findings. (2.76 ~ 2.85 aps = 2.76 bombardment tick rate)

EDIT: I tried using windforce, bringing my APS to 2.51 but the tick rate is slower than 2.76 APS using calamity, the breakpoints might be weapon dependent.

EDIT EDIT: I read nubtro's rapid fire mechanics, wow bombardment tick rate is different from the rest lol.
Edited by ELYOS#6418 on 8/28/2013 5:46 AM PDT
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Nubtro has the same findings you know a while ago lol but 2.05 aps is false
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There is a 2.857 BP for Bombardment. The thing is, the OP never clarified that his info was only Bombardment. Even if he did, the info, or his interpretation thereof, is still sub par as its missing other known Bombardment BPs.
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08/28/2013 05:44 AMPosted by VocaloidNyan
Nubtro has the same findings you know a while ago lol but 2.05 aps is false


I'm vouching for Nubtro's Data, I've experimented with all the non-bombardment BP's and his a definitely spot on.

The thing is, the OP never clarified that his info was only Bombardment. Even if he did, the info, or his interpretation thereof, is still sub par as its missing other known Bombardment BPs.


I'm pretty sure the first list is for Bombardment, but it is missing some Breakpoints although his other BPs appear to be correct. Theyre the exact same as Nubtros:
(from the article using google translate)
Add ============================ The ==================== ====
currently certified in writing this article, I could be registered as a people If you're looking to
get the following article.
http://www.inven.co.kr/board/powerbbs.php?come_idx=2740&l=512108
here. This is well documented in the attack speed it is.

1.05264-1.11111 aps - 18 frames - 3.33 ticks per second
1.11112-1.17647 aps - 17 frames - 3.53 ticks per second
1.17648-1.25000 aps - 16 frames - 3.75 ticks per second
1.25001-1.33333 aps - 15 frames - 4.00 ticks per second
1.33334-1.42857 aps - 14 frames - 4.29 ticks per second
1.42858-1.53846 aps - 13 frames - 4.62 ticks per second
1.53847-1.66666 aps - 12 frames - 5.00 ticks per second
1.66667-1.81818 aps - 11 frames - 5.45 ticks per second
1.81819-2.00000 aps - 10 frames - 6.00 ticks per second
2.00001-2.22222 aps - 9 frames - 6.67 ticks per second
2.22223-2.50000 aps - 8 frames - 7.50 ticks per second
2.50001-2.85714 aps - 7 frames - 8.57 ticks per second
2.85715-3.33333 aps - 6 frames - 10.0 ticks per second
3.33334-4.00000 aps - 5 frames - 12.0 ticks per second

Either way I still think Nubtro's list is more reliable, and judging by the time of the Korean post, Nubtro has been experimenting with BPs for longer. I could be mistaken here, just going by the information I have available.
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I already searched Nubtro's thread about BP and posted on that Korean website. Seems they, Korean, tested this with only Bombardment rune.

One question, You said Nubtro actually came up with 2.05 before, and later found that as false, end up 2.01 is correct one. But Korean came up with that 2.05 and seems they think 2.05 is correct one. Anyone care to explain this in detail in manner?
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the Korean post is not wrong, it is pretty much the exact info we already knew, it's nothing new.
the OP just didn't read it or bother to even think about what it was saying

1) @OP just because you can't read something doesn't mean it contains new/valuable information.

2) google translate could have covered some of this

3) if you even checked the videos and followed the post...

I did not examine
(shocking, you didn't)
.... it says that between 2.05 and 2.21 aps with bombardment the time it takes for them to spend 125 hatred is consistent

we know

aps between 2.00001 and 2.22222 lasts (125 - 20)/(13.33 - 4) = 11.25 seconds due to bomb generation being clipped to 9 frames each

1.82 to 2.00 is 13.125 seconds

the only information here is that of psychology, OP falsely assumed there is value from a post they didn't read.
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.... it says that between 2.05 and 2.21 aps with bombardment the time it takes for them to spend 125 hatred is consistent

we know

aps between 2.00001 and 2.22222 lasts (125 - 20)/(13.33 - 4) = 11.25 seconds due to bomb generation being clipped to 9 frames each

1.82 to 2.00 is 13.125 seconds

the only information here is that of psychology, OP falsely assumed there is value from a post they didn't read.


Well, that pretty much explained everything then thanks.
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The figures I have been using are:
Bombardment:
Min APS,Max APS,DPS of Max vs Min
3.33 4.00 20%
2.86 3.33 17%
2.50 2.86 14%
2.22 2.50 13%
2.00 2.22 11%
1.82 2.00 10%
1.67 1.82 9%
1.54 1.67 8%
1.43 1.54 8%
1.33 1.43 7%
1.25 1.33 7%
1.18 1.25 6%
1.11 1.18 6%
1.05 1.11 6%
1.00 1.05 5%
0.95 1.00 5%
0.91 0.95 5%
0.87 0.91 5%


Other RF runes

Min APS,Max APS,DPS of Max vs Min
3.33 5.00 50%
2.50 3.33 33%
2.00 2.50 25%
1.67 2.00 20%
1.43 1.67 17%
1.25 1.43 14%
1.11 1.25 13%
1.00 1.11 11%
0.91 1.00 10%
0.83 0.91 9%
0.77 0.83 8%


Correct gearing is aim for 0.01 higher then the break point except for the 'round' breakpoints - 1.00, 1.25, 2.00, 2.50, 4.00, 5.00.

For the DPS, for eg with a fast RF rune, then if you gear to 3.34 APS, then you get an APS boost of nearly 50% which translates into an equivalent DPS boost. The highest breakpoints are much harder to maintain especially with bombardment which has a much lower proc coefficient than the fast RF runes except high velocity.

High velocity has such an appalling proc coefficient that it just isn't worth using at high APS with nightstalker.

If you want to make the nighstalker+punishment disc/hatred loop work, then you need >70% crit chance to do it at 3.34 APS with the fast RF runes. Its not really even worth trying with bombardment except when you can hit several targets at the same time.

Making this loop work at 3.34 APS AND having disc for general survival will probably mean adjusting your play style quite significantly as you much conserve and think about disc and hatred use and make good use of positioning etc in such a way as to minimise disc use, especially if like me you choose to add steady aim in instead of say vengeance with give you a lot more breathing room with resources.

For bombardment - 2.87 is comfortable. 3.34 is not. For Fast RF 3.34 is doable, but not comfortable and its certainly a lot of fun just to be that fast, but getting there probably means sacrificing other pure damage stats and probably survival as well. I strongly suggest an SoJ wit discipline for this which makes achieving the APS with balanced stats even harder. The SoJ is just a little extra disc buffer to smooth the build out a bit.
Edited by Khazul#2940 on 8/28/2013 11:14 AM PDT
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