- Trading was an option that was added to a loot finding game (D1 and 2) but the whole game dynamics centered around finding items. Some people did trade but it was not the premise of the game.
Seriously? In D2 exactly how many HRs did you find? Exactly how many enigmas did you make? Because 99% of players who had an enigma or any other HR runeword either duped, botted, or traded for it. And guess what? You know all those game changing uniques people remember so fondly? Most of them were Runewords. Infinity, Enigma, Dream, Chaos, all opened up so many OP builds and skills. So don't tell me that trading wasn't a central part of D2, because 99% of legit players (aka not duping or botting) wouldn't have been able to use those items.
- If you played D1 and D2 as well then why does the addition of a totally separate and totally optional Mode of play bother you so much? Do you hate to see others have fun? Did Santa bring you the wrong colour iphone last year?
Because like people constantly state. It is deemed unnecessary, and there is a loooooooooooooooooooooooooooooooooooooong list of things that need to be implemented way before even an SF mode can be thought about. Not to mention loot 2.0 should solve about 90% of SF player's problems.
List in case you were wondering:
-Loot Runs/Nephalem Trials
-Improved skill system and build diversity
-Enhanced PVP (if they implement an SF mode before this you can expect a sea of holy fire on the forums)
-Improved Social/Chat functions
-Commas,raised gold cap, and better search functionality in the AH
-Revisiting the lvling of 1-60 and the number of difficulties
and I'm sure more that I'm forgetting