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Hi I am new to playing DH so I would like some help
I am thinking will stun chance on items like bows/quiver/gloves increase the stun chance of say bola shot/grenade/cluster arrow with stun runes? (so something like 50% chance increased to 60% with all the stun chance of the item = 10%)
or is it separate? (like calculating 10% stunned chance of weapon first and then 50% skill stun after)
Yes i know it does not increase the number
but i wanna know how the math is done
Does it add to the chances? (like i said 50% turns to 60% stun rate)
or is it calculated differently as complete isolated probabilities? (10% calculated then 50% calculated essentially 60% - 5% which is 55% if you calculate probability)
Gear is additive then subject to a thing called a proc Coefficient and will check to see if it proc'd then the skills chance will. Things such as life on hit, chance to Crowd Control enemy are all affected by proc coefficients. The proc Coefficient is the X% chance to proc an affect based on the odds a skill can proc something.
Here is a list of them:
Lets you have a 5% chance to stun for example.
Lets say you use the skills:
Bola - Thunder Ball:
Thunder Ball's proc coefficient is 50%. So with a 50% chance of 5% chance to stun you would have:
= Chance to Stun with Bola
= 0.5 * 0.05
= 2.5% chance to Stun from gear and 15% chance to stun from skill
The proc coefficient also affects Life on Hit, lets say you had 1000 Life on Hit:
=LoH from Bola
= LoH * Proc Coeffcieint
= 1000 * 0.5
= 500 LoH with Bola
Now lets use the same numbers but with Cluster Arrow:
Cluster Arrows - Dazzling Arrow's Proc Coefficient is: 43.8%
= Stun with Cluster Arrow
= 0.438 * 0.05
= 2.19% Chance to Stun from gear and 55% Chance to Stun from skill
LoH from Cluster Arrow - Dazzling Arrow:
=1000 * 0.438
= 438 LoH
Edited by TastySouP#1157 on 8/27/2013 3:59 AM PDT
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