08/30/2013 12:00 PM
Posted by BDF
A better question for you BDF would be what would be a sufficient item reward for those who don't want to spend extra money on gear. Mid tier gear that allows them to farm better gear? Non-tradeable best in slot gear that has to be made?, Godly gear tailored to their specific character when it drops? Or should everything be a constant grind?
I would want only a single reroll per item, and to make that item BOA because of it in order to remove end game items from the market.
This combined with people looking for perfect-minus one stat items would invigorate the AH again and keep it chugging longer.
That's not much of a gold sink. It looks like as of now it's going to be rerolls of an existing affix, which will be replaced by a completely random affix of a random value. So in essence, you can go backwards over and over and over. So what do you do? You grind for more mats and keep spending gold to reroll and reroll and reroll.
20 hours later? Maybe you finally get the rerolled affix that you want. Or, maybe while grinding, you end up finding a new item that's plain better than the item you're trying to reroll. Blizzard is trying to push players away from relying on the AH for 90% of their gear. With your system, players will go to the AH to find the near-perfect item they can use to enchant. The desired system is for players to hunt in-game for that perfect or near-perfect item they can tinker with. This system also allows players to decide whether they want to keep rerolling the existing item (gold and time sink) or go out to attempt looting another item (and you'd inevitably gather mats and more gold to enchant) or go use the AH to pick up an item to use or enchant.
Why limit the player's options by allowing only one reroll? Why make it so that you potentially "screw" players over and over by BoA the enchanted item that can end up a total failure and push the player backwards in terms of progress?
Edit: here's more. Why screw a player by having him/her spend 1 billion gold on an item in the AH he/she wants to enchant, give it a fail reroll via mystic, make the 1 billion gold item BoA so he/she can't get reimbursed, and now the player is completely out of luck, out of gold and is obviously very, very unhappy and frustrated.
Now replace that situation with unlimited rerolls. Now the player can get screwed by a bad reroll, but instead of being completely set back, he/she spent X gold (a high, but reasonable amount, not 1 billion) and some in-game reagents, therefore he/she can go back out to the game, gather the necessary reagents and try again. That is fun. That is hope. You don't want players to just smash their keyboards in rage, give up and quit the game because of being completely screwed over. You want players to have a reason to keep trying by playing the game knowing they have reasonable control in getting what they want. The player can go about the upgrading process in different ways: keep trying to enchant that same item, loot a better one by luck, go to the AH for a one-shot upgrade to use, or go to the AH for a potentially easier item to enchant.
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