Diablo® III

Holy Ruby Gems in helms!! Stop the madness!

08/27/2013 12:12 PMPosted by Melkor
I take pride in knowing that anyone who has acquired a Ruby Gem in the last 6 days has most likely gotten it from me. :)


lol

ever heard of @$$ pennies Melkor? you sound just like...

https://www.youtube.com/watch?v=DO1Q7F23DxM

p.s. no rubies in helm fo me ; )

edit: penies lol
Edited by FL0Maxx#1702 on 8/27/2013 1:30 PM PDT
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08/27/2013 12:24 PMPosted by FL0Maxx
I take pride in knowing that anyone who has acquired a Ruby Gem in the last 6 days has most likely gotten it from me. :)


lol

ever heard of @$$ penies Melkor? you sound just like...

https://www.youtube.com/watch?v=DO1Q7F23DxM

p.s. no rubies in helm fo me ; )


hahahahaha
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08/27/2013 12:30 PMPosted by Melkor
hahahahaha


That's right! Always the upperhand and the 1st laugh!
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08/27/2013 12:18 PMPosted by zylog
've been leveling my 2nd barb as well as my WD lately, and I can say that using a hellfire + ruby is worth it as it ends up giving 10-25 mil more XP/hour.


Are you running on MP10? I'm guessing that you are. Then yes....adding a hellfire and/or ruby WILL help.

I'm talking about alot of people playing the low and mid MP's running around with gimped gear because they want a ruby or hellfire. It's not worth it. Gear better gear and play one MP level higher.
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08/27/2013 12:24 PMPosted by FL0Maxx
I take pride in knowing that anyone who has acquired a Ruby Gem in the last 6 days has most likely gotten it from me. :)


lol

ever heard of @$$ penies Melkor? you sound just like...

https://www.youtube.com/watch?v=DO1Q7F23DxM

p.s. no rubies in helm fo me ; )


What the hell is this.
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08/27/2013 12:48 PMPosted by jenpeezey
What the hell is this.


I dunno. Leave it to FloMaxx to come up with crazy stuff.
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08/27/2013 12:48 PMPosted by jenpeezey
What the hell is this.


08/27/2013 01:12 PMPosted by PieHole
I dunno. Leave it to FloMaxx to come up with crazy stuff.


lol

Upright Citizens Brigade!
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08/27/2013 01:17 PMPosted by FL0Maxx
What the hell is this.


I dunno. Leave it to FloMaxx to come up with crazy stuff.


lol

Upright Citizens Brigade!


I see your UCB and I raise you the State

http://www.youtube.com/watch?v=98TJC27Kx1U
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LMAO!

EDIT:

This is one of the better maintenances :D
Edited by RobertVarga#1345 on 8/27/2013 1:29 PM PDT
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@west (comment since deleted, for some reason)

If you can get a decent hellfire ring that rolls IAS and maybe AR it could be usable. It won't have CC so you'll have to work it in with Nats set (best with a CC ring)...so its not impossible to make a hellfire ring work. Using one with CC but no IAS is alot harder to justify. Using one with neither is unconscionable, lol.

I guess the same might be said for an OS Storm Crow...if you use nats set and have CC to spare (like 55 or more) then dropping CC from your Storm Crow to use OS with ruby would leave you at ~50CC...and that doable. Same with mempo....if you have 50k life, then using a ruby instead wouldn't cripple you.

For alot of others (yourself probably included) it would be of better benefit to just gear up and push MP levels.

They are awesome for going 1-60 though...wow.
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Edited by PieHole#1628 on 8/27/2013 1:38 PM PDT
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08/27/2013 01:23 PMPosted by Paranoyed
http://www.youtube.com/watch?v=98TJC27Kx1U


lol

great show!

I'm Doug, and I'm outta heeeerre...
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08/27/2013 12:12 PMPosted by Melkor
I take pride in knowing that anyone who has acquired a Ruby Gem in the last 6 days has most likely gotten it from me. :)


500k FS rubies is a lot man. jeez
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Do you guys remember the days before the xp patch?? Alk runs, thousands of them, via archon on mp7. It took so long.


Once I got to lvl 90 I switched to SNS and played mp10 solo and practically had to ice my hand each night.

Now have almost 4 toons PL100 since XP is so easy now. Oh how i'll always appreciate the first ha
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Yea man I guess I'll have 2 more para 100 WDs till patch day.

I'll put all 400 paragons on my main Wiz and then I'll continue paragoning WD.

Until Wiz will get not just function, but real damage too.

---

First 100 on Wiz took forever. Now it's too fast, true.

But if there will be no cap anymore, it might start working again.
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hahaha - rubies and hellfire are okay... in the early leveling stages, but for high mp and plvl 80+ dropping hellfire for more effective rings is the only way to go - a ruby i can probably let slide tho %life was never that amazing as a flat vit roll anyway.
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Attention! The values here are incorrect, for revised values go to PieHole's thread:
http://us.battle.net/d3/en/forum/topic/9793089612?page=1

Here are my calculations, with 5 NV stacks (1.75 multiplier), solo play, disregarding follower gains. Marquise ruby (33%), Signet (25%) and Hellfire (35%) assumed for third column.
This is all just number crunching, I apologise if any numbers/processes are wrong.

MP----------- Bonus exp%-------Bonus exp w/ruby+rings
1---------------43.75------------------206.5
2---------------87.5--------------------250.25
3---------------140---------------------302.75
4---------------210--------------------372.75
5---------------288.75----------------451.5
6---------------376.25---------------539
7---------------481.25---------------644
8---------------595-------------------757.75
9---------------735-------------------897.75
10-------------892.5-----------------1055.25

The interpretation:

Assuming mobs are cleared at the same rate, running one lower MP level with full bonus experience gear always gives a higher yield.

For example:

MP2 @ 87.5% < MP1+exp @ 206.5%, with a difference of 119% bonus experience.
MP10 @ 892.5% < MP9+exp @ 897.75%, with a difference of just 5.25%

The higher your MP level, the more it makes sense to drop the MP level by 1 and equip full bonus experience gear, as long as you don't sacrifice killing efficiency.

However, a more realistic comparison may be made with a difference of 2 monster power, as rings are very important for DPS and a good helmet gem gives a lot of eHP crucial for high MP levels. Therefore:

MP3 @ 140% < MP1+exp @ 206.5%, with a difference of only 66.5% bonus experience.
*MP6 @ 376.25% > MP4+exp @ 372.75%, with a difference of (-)3.5% bonus experience.
*MP10 @ 892.5% > MP8+exp @ 757.75%, with a difference of (-)134.75% bonus experience.

Therefore, if you are capable of running MP6 as efficiently as MP4 with bonus experience gear, go for MP6 for a marginal gain in bonus experience. The same holds true for MP7 and above, with the incentive for running at higher MP levels increasing with each MP.

However, if you are only capable of running MP5 as efficiently as MP3 with bonus experience gear, you should stick with MP3 for higher experience. The same holds true for MP4 and below.

In conclusion, all I have done is meaningless without context; go kill mobs and keep track of your average exp gains per MP level per run for best data.

Edit: God I hate formatting.
Edit again: The values reflected aren't accurate. Will post revised values in a new thread.
Edited by Ridpath#1708 on 8/28/2013 8:05 AM PDT
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@ridpath great post! you can make a thread about that and maybe we can get rv to add it to the sticky
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@Void you really think so? I'll make a thread about it after I adjust the values to more realistically reflect real playing situations, such as leoric's and hellfires on followers, full parties, etc. Should be up in a couple of hours!
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Here are my calculations, with 5 NV stacks (1.75 multiplier), solo play, disregarding follower gains. Marquise ruby (33%), Signet (25%) and Hellfire (35%) assumed for third column.
This is all just number crunching, I apologise if any numbers/processes are wrong.

MP----------- Bonus exp%-------Bonus exp w/ruby+rings
1---------------43.75------------------206.5
2---------------87.5--------------------250.25
3---------------140---------------------302.75
4---------------210--------------------372.75
5---------------288.75----------------451.5
6---------------376.25---------------539
7---------------481.25---------------644
8---------------595-------------------757.75
9---------------735-------------------897.75
10-------------892.5-----------------1055.25

The interpretation:

Assuming mobs are cleared at the same rate, running one lower MP level with full bonus experience gear always gives a higher yield.

For example:

MP2 @ 87.5% < MP1+exp @ 206.5%, with a difference of 119% bonus experience.
MP10 @ 892.5% < MP9+exp @ 897.75%, with a difference of just 5.25%

The higher your MP level, the more it makes sense to drop the MP level by 1 and equip full bonus experience gear, as long as you don't sacrifice killing efficiency.

However, a more realistic comparison may be made with a difference of 2 monster power, as rings are very important for DPS and a good helmet gem gives a lot of eHP crucial for high MP levels. Therefore:

MP3 @ 140% < MP1+exp @ 206.5%, with a difference of only 66.5% bonus experience.
*MP6 @ 376.25% > MP4+exp @ 372.75%, with a difference of (-)3.5% bonus experience.
*MP10 @ 892.5% > MP8+exp @ 757.75%, with a difference of (-)134.75% bonus experience.

Therefore, if you are capable of running MP6 as efficiently as MP4 with bonus experience gear, go for MP6 for a marginal gain in bonus experience. The same holds true for MP7 and above, with the incentive for running at higher MP levels increasing with each MP.

However, if you are only capable of running MP5 as efficiently as MP3 with bonus experience gear, you should stick with MP3 for higher experience. The same holds true for MP4 and below.

In conclusion, all I have done is meaningless without context; go kill mobs and keep track of your average exp gains per MP level per run for best data.

Edit: God I hate formatting.


math is incorrect. Check my new post with the correct information.
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