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as far as i know there will some changes to existing skills along the road/with Reaper Of Souls. This would be a good opportunity to rework the way ray of frost operates at the moment.
The skill as it is right now stops at friendly NPCs when they are between the wizard and the target ( e.g. Rumfort), which seems rather strange to me even though it is intended on monsters, which is fine ofc because this was a design decision. But taking those extra few steps to hit stuff is annoying and feels counterintutitve.
Much more annoying this the relatively small hitbox of the ray compared to desintegrates hitbox.
The hitboxes aren't the worst thing. The worst thing is that the hit-or-miss check for melee mobs is done during the first frame of their attack animation, while the actual damage is dealt much later. So you can be half a screen away by the time the hit actually lands, and still suffer the health loss. So annoying. :(
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