Diablo® III

Medium/Hard without reward = Bad Design

My opinion: scrap "Easy" which I'll avoid like the plague on non-HC characters to preserve my irrational pride. Give "Hard" a slight XP bonus.
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Yes, it is.

Because of medium and hard difficulty didn't provide any incentive or bonus to the players, the player who wants to grind at Inferno effectively can only either choose Easy or Master 1. There is no in between for the player to choose.

As least for PC version, the player can steadily increases the Monster Power when he felt that his character is too strong for current monster level (mp 0), and can go slightly further for better chances of getting items at next MP level (mp1).

In console version, as long as your character cannot survive in Master 1, you are forced to farm at Easy until you get better gear for Master 1 even if your character can One-shot everything in Easy Mode.

Something must be done for the difficulty mode.


Jeez... people are whining about the most retarded things these days

Almost every console game in existance has Easy, Medium and Hard difficulties, are you going to whine about them not having any special meaning other then challenge?

Would you like cheese with your whine?
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Yes, it is.

Because of medium and hard difficulty didn't provide any incentive or bonus to the players, the player who wants to grind at Inferno effectively can only either choose Easy or Master 1. There is no in between for the player to choose.

As least for PC version, the player can steadily increases the Monster Power when he felt that his character is too strong for current monster level (mp 0), and can go slightly further for better chances of getting items at next MP level (mp1).

In console version, as long as your character cannot survive in Master 1, you are forced to farm at Easy until you get better gear for Master 1 even if your character can One-shot everything in Easy Mode.

Something must be done for the difficulty mode.


Jeez... people are whining about the most retarded things these days

Almost every console game in existance has Easy, Medium and Hard difficulties, are you going to whine about them not having any special meaning other then challenge?

Would you like cheese with your whine?


You seem forgot one thing. There is MASTER difficulty existed together with Medium/Hard and MASTER difficulty is harder than Medium/Hard.

Why would MASTER difficulty gives bonus but not Medium/Hard?

Why are YOU OK with MASTER difficulty gives bonus but not for Medium/Hard? Is there any reason for your hypocrisy?

Yes, keep calling me whiner if that made you feel smarter and efficient player than me.
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Jeez... people are whining about the most retarded things these days

Almost every console game in existance has Easy, Medium and Hard difficulties, are you going to whine about them not having any special meaning other then challenge?

Would you like cheese with your whine?


You seem forgot one thing. There is MASTER difficulty existed together with Medium/Hard and MASTER difficulty is harder than Medium/Hard.

Why would MASTER difficulty gives bonus but not Medium/Hard?

Why are YOU OK with MASTER difficulty gives bonus but not for Medium/Hard? Is there any reason for your hypocrisy?

Yes, keep calling me whiner if that made you feel smarter and efficient player than me.


If it bothers you so much, why don't you just play the game?...
Easy, Normal and Hard are BASIC game difficulties, Why do you expect Blizzard to give either of those three special treatment, Master 1 to 5 give bonuses to exp gain, gold find and magic item find

and no, I call you a whiner because you are one and it's annoying as hell to keep seeing thread after thread about the same thing over and over
Edited by Tsuko#1870 on 9/28/2013 2:39 AM PDT
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Gotta love how people can write a whole book on the forums when there's something they don't like in the game.

Please, !@#$ :)
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and no, I call you a whiner because you are one and it's annoying as hell to keep seeing thread after thread about the same thing over and over


Yes, I will keep repeating this over and over again. I don't exactly mind if I got called as whiner. Hate to admit but the PC version actually did the right thing about the Monster Power than in Console version. At least the PC players can gradually increases the MP level to get better items once their characters are ready for next MP level, while in Console version, you either farm at EASY or straight away to MASTER.

Gotta love how people can write a whole book on the forums when there's something they don't like in the game.

Please, !@#$ :)


Did you said the same thing to every complain threads? If not, you should start doing this starting today.
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Just how console people like it, so they did it to make them happy, and still kept master to keep everyone else happy, so both people are happy, you can get better drops from doing master, for people like you, or just a challenge without reward like console people have been doing since forever. Only people it makes mad is you, because you want it everything for you, nobody else should get what they want. It's kinda like when you went to that wedding last year and they served chicken, and fish, you wanted chicken, but started crying because they also had fish, and said "Wtf is the point of fish I dont like it !! why have it, its pointless"
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09/28/2013 07:46 AMPosted by Kilometer
and no, I call you a whiner because you are one and it's annoying as hell to keep seeing thread after thread about the same thing over and over


Yes, I will keep repeating this over and over again. I don't exactly mind if I got called as whiner. Hate to admit but the PC version actually did the right thing about the Monster Power than in Console version. At least the PC players can gradually increases the MP level to get better items once their characters are ready for next MP level, while in Console version, you either farm at EASY or straight away to MASTER.


huh i didnt really organised all my points, but you might see what im about if you read it all. im also sorry for my somewhat bad english:

its funny how you completly ignored the fact that master is actually an increase in difficulty from hard =) (and therefore feels uncomftable for some ppl to PLAY (not farm) at)

also you dont seem to be a real console player.
your too used to the competetive playstyle of the pc version, created by the AH or maybe even by an other online video game.
dont get me wrong. i play other online games competetivly, but diablo 3 on a CONSOLE is NOT a competetive game.
its designed to have FUN and play in your own pace even if there is no reward for it.
you can almost say that the easy setting is made for all the ppl that want to rush to inferno and have a fun time farming.
it has always been like that for single player/coop games to be like that, so why is it bad?
lets say you play metroid or whatever on a console offline. whould you go to the designers webpage and whine about it not being "rewarding" at all? just lol

also having more (therefore %better items) defets the purpose of those difficulty levels eh?

!if you have more dps/defense is kinda the same like playing a lower difficulty!

im my opinion what they should have done, is locking a charakter to a difficulty level, like in most offline singleplayer/coop games.

OR

giving normal and hard bonuses while we play inferno (or killed diablo in inferno?)

last thing:
for casual players (which the console version is made for) efficincy is irrelevant. (and the came is made for casual players.) not sure if you got that yet.
also, if you are so much about efficincy, why are you playing the game at all? whouldnt it be much more time efficient going to work? or learning a new job? why even bother comming to the forum?
not to mention that if you want to discuss, understanding that other ppl have different points is pretty efficient. makes the conversation shorter =)
Edited by iHaku#2818 on 9/29/2013 8:55 AM PDT
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Couldnt agree more tbh, dont even see why they introduced Easy/Med/Hard rather than just adding monster power from pc. Especially since there is more of a jump between each mode and less choice for difficulty.
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Also OP, if you dont care for easy then I dont see the problem as Hard is pointless, considering there is very little between Hard/M1. Might aswell just farm M1 if you want the bonus.
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8 Blood Elf Mage
0
with no 5 stack of valor this blows and nephlim glory is no substitute 15 elite packs on 3 stacks no yellows what a waste of time.
This is typical of blizzard striving to take all the fun elements out of the game
Edited by kegz#6563 on 9/29/2013 9:50 AM PDT
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@Kegz, you just seem to want to whine about an imaginary problem everywhere you go. I usually get a yellow per elite pack I kill if not 2-3 so stop whinging about it when obviously no-one cares. Take the hint from the thread you posted about this earlier.

As I said earlier, 3 stacks at 25% on console is equal to 5 stacks at 15% on pc, it is exactly the same. Just saying it for a second time when you obviously didn't understand what I posted earlier.
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its bad design, it forces me to farm on easy till i have enough dmg to farm on master 1
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I play medium because I enjoy a little challenge instead of a lot of challenge. I played the game on PC for a while and Normal got incredibly boring because of how easy it was once you hit level 25 before you fought Azmodan, so I didn't want to play on easy, I wanted to play with some challenge throughout. Not a lot, just some, not too much, not too little, and medium was what I had enough fun and challenge with. If I want to play a game with real challenge and reward, I'll play Dark Souls. If you want to play the game with a focus on being more efficient, then go to the PC version; you're currently playing peewee ball compared to the MLB, as talking efficiency in the console version is like trying to talk about something serious when no one cares, whereas efficiency on the PC version is almost a way of life (at least now it is).

Is it that hard to grasp that people don't care to be rewarded for doing something so meager as playing a game a little harder than normal? I can understand working a full time job, but a game? Something you do out of enjoyment? Something with no real reward other than to say "I did it?" Do you get everything handed to you?

Come to think of it, if you're being rewarded even more for playing Master difficulty, but not being rewarded any extra for playing hard difficulty, wouldn't that mean that playing on hard without the reward is essentially more difficult when thinking of the difficulty to reward ratio? You even get to say you accomplished something harder without being given a hand out. Food for thought...

Edit: Why play any game that doesn't offer any exponential rewards with increased difficulty? Why do I play shooters on medium then hard difficulty if there is no reward for the increased difficulty? Has fun really become this foreign of a concept?
Edited by Souljah11#1199 on 9/29/2013 7:50 PM PDT
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I think maybe its to give the broadest scope of player experience possible. I see what you're saying- if you are looking to get better drops and exp, why play at med or hard if easy does the job? Some people like to challenge themselves, having to kite, die a few times, struggle before the finish. Some people, like myself, enjoy the drops and exp but don't want to deal with the aggro right before having to go to bed at night which is when some people play the most. Some people are better players technically speaking, others are happy to be at a more casual level. You can't make everyone happy all the time. I think they did what they could, keeping that in mind.
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I'd never play any game on easy. I always choose Normal at the very least for games I've never played and hard for games I've had experience in. Why play the game at all if you just run through Story Mode on Easy, one shotting everything? Why not just X story mode altogether and have an option to start at level 60?

The goal is to enjoy the game in a challenging way for as long as possible. Not speed through it as fast as you can. Everyone complains there is no end game yet, you can't wait to get there?
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For some people (possibly a lot of them) it's all about the destination, not the journey to get there. These are the kind of people who care about making good time on a road trip and do their best to make as few stops as possible along the way. Others are explorers whom want to see and do everything. Neither type should be told their wrong as it's up to each player to determine how they want to approach things in life.

The developers put a lot of work into crafting the Diablo III experience and no doubt they'd prefer everyone take the time to soak it all in rather than rushing through in a blur. If I'm right and this is what they want, then they should have done a better job of incentivizing the different difficulties on the console version. Even just a 1% boost to XP for playing on hard would make a lot more gamers choose it over easy, while at the same time stop people from coming onto the forums to complain because they feel ripped off for Master I being too hard and no point to playing on medium or hard when forced to drop it down.

You have to admit that the choice to change the way difficulty is handled is pretty peculiar too because Blizzard shows they have some idea of how to motivate players, even going so far as to use addictive techniques that the casinos in Las Vegas would be proud of (like how legendary drops are handled, where each identification is like pulling the lever on a slot machine). Sorry but I have to agree with the folks who feel the difficulties in the console version should have been more like MP on the PC version. We're all entitled to an opinion after all, right? ;-)

Now before you get mad at me, just know that I'm the type of gamer who takes their time and soaks it all in. I currently have two characters that I've been playing since the console version came out; a demon hunter than I can only use when my wife is playing her monk (it's a commitment heh), and a witch doctor for when I'm alone. We're not rushing through anything and in fact tend to do each area two to three times before moving on with the story, not so much to get cool gear, but because encountered mini-events are randomized and we want to enjoy all of them. In fact I went through an area for the fifth time solo yesterday and I was still seeing new things. We always explore every inch of an area before moving on story-wise and from the beginning have done so on Master I. My witch doctor? Master II for the first act, Master III for the second, which I may to Master V today. We're still on our first play through though, so it will be interesting to see how things stack up on Nightmare, Hell, and especially Inferno.

PS: Sorry for the long post and the patience to make it this far if you're still reading. Just before I clicked the submit button a thought crossed my mind of another way to look at this situation. Gamers whom are skilled and/or lucky enough to handle Master I to V are rewarded with boosts to XP, gold, and magic find. Those whom aren't good enough, whatever the reason may be fair or unfair, get punished. Consciously or subconsciously, this can potentially lead to feelings of resentment and/or hopelessness for some gamers, hence why it feels we're seeing an unusually high number of topics about it. So I guess the question becomes whether or not gamers who can't handle the Master level of difficulties deserve to be punished while those whom can get rewarded. Societal pressure says this is the way all things in life should be and no doubt many here will agree. But does a player choosing hard over medium or easy not deserve some small reward too?
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Yeah it is kinda dumb.
Should have just been normal then mp1-10 lol
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BUMP

so people can become less intelligent by just reading the subject.
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09/30/2013 11:58 PMPosted by Bramblethorn
We're not rushing through anything and in fact tend to do each area two to three times before moving on with the story, not so much to get cool gear, but because encountered mini-events are randomized and we want to enjoy all of them. In fact I went through an area for the fifth time solo yesterday and I was still seeing new things. We always explore every inch of an area before moving on story-wise and from the beginning have done so on Master I. My witch doctor? Master II for the first act, Master III for the second, which I may to Master V today. We're still on our first play through though, so it will be interesting to see how things stack up on Nightmare, Hell, and especially Inferno.


this section made me realize that you didnt played the pc version to the death first.
and because of that you dont really seem to understand the OP
everyone (almost..) that actually did played the pc version for so long, knows that the only randomization in the item rolls. the areas pretty much the same over and over again.
those ppl dont want to play the early game, and want to get straight to lategame farming.
and i cant see a reason why they whouldnt want to. i pretty much skipped everything aswell.

but those guys just cant understand that playing on a higher difficulty is already an incentive to pick it. and that "i played all trough hard mode" is something for someone to be proud of when he plays the game for the first time.
and the game whould ruin it by giving him more/better loot since... it makes it easyer again, eh?

i feel like the game is build up to casual play for "story mode" with the easy/normal/hard and in inferno its switching over to hardcore with the "monsterpower system"
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