A WD with 100k sheet damage doesn't automatically just inflict more pain than the DH with 100k sheet damage. But, people think this instantly when it isn't true.
Oh trust me they do. DH sheet dps (300k unbuffed) vs WD sheet dps (200k unbuffed). WD can cast Pestilience which basically infect every monsters on my screen and deals 30-90k dmg per tick in my case AND I can do so continously, coupled with the main attack; COB and 6% LS on weap, I am able to clear huge mobs (100 monsters) w/o ever dying in about 5-10s. And that is also w/o casting any other skills such as BBV( 20IAS+30% dmg).
Now take my DH, yes I run the most brain-dead spec but I find it to be more efficient in clearing packs. I typically takes 10-15s to clear mobs of equal size. If I were to do the fun thing (SC2 Stutter step), it would add more secs to killing time. Any other specs such as EB will still be inferior to what I run on my WD.
Just my two cents.
I don't think you completely understood what he meant.
What you're talking about is best case scenarios and when you can actually inflict damage upon mobs. The timer to start inflicting damage isn't when you actually reach the mobs, but when the mobs actually enters your screen when it comes to clearing. Lets take your DH and your WD as you use this for your comparison.
Of course in all cases for you, your WD will put out more weapon damage AND reach them faster than your DH does. You play your DH like you would play your WD, and because your DH has no way of putting out weapon damage before your WD does (according to your skill setup), your DH will always be playing catch up in comparison. Then when you are finally able to setup your nuke, it pales in comparison to your WD in the same playground (tanking) which will then spank you DH in output and there's nothing you can do about it.
Now, lets say you decide to slot tactical advantage and vault. Your damage will suffer when you reach the mobs, but now you'll be able to actually setup your DH nuke quite a bit faster than your WD can. Being able to do that effectively increased your potential dps and now it will be up to you to figure out if you can make up for the damage lost once you get there. In fact, most fellow DH friends that run RF bombardment have to slot vault when doing a general run with me otherwise they won't be able to inflict their insane output before I'm wiping the screen clear from a distance while gliding all over the place. They only start becoming useful roughly 6 seconds into an E fight when those said DH's have the time to setup and %%!#@#** house.
Sometimes this can be a pretty big sacrifice, if you see where I'm going with this, however, your WD doesn't have to make such sacrifices. Same for barbs/monks etc. Despite ranged play in general having a bad rep, an effective ranged player can put out insane amounts of weapon damage from nearly off screen, before most classes can get into position and can continuously
do so from the moment the mobs enter the screen. This is actually a much bigger advantage than people think, however it's much harder to pull off for a DH in comparison to walking up and setting up and two, the other classes figured out a long time ago how important it is to start dealing your damage ASAP (barb infinite sprint, DS/TR monks) which makes whatever advantage we have sorta minute. This is pretty much in a nutshell why the devs said what they did about the other classes being "out of line" in archons interviews when combined with "infinite" specs.
A great example of what I'm describing would be the runs I did with BubbaGump's WD (He mains a DH) to reach p100. Wish I would have recorded it, but I'm sure he can attest to the difference it makes to be able to put out as much weapon damage as possible as soon as possible nearly off-screen running side by side at the time.
Not a fan of Ghom fights, but this sorta paints the picture I'm talking about.
It took Nyan 8.5 seconds to actually kill ghom from the moment he dealt damage. It took him 13 seconds to kill Ghom the MOMENT he stepped foot in the larder and can move. This meant it took him 4.5 seconds to set up, which is roughly over half his kill time. Now take the "fastest" ghom kill in the world.
It took this WD 6.95 seconds (despite the zombie dog hitting ghom at 25 seconds) to actually kill ghom when he was setup. It took him 28 seconds to kill Ghom the MOMENT he entered the larder. This meant it took him nearly 21 seconds of setup time, which is nearly triple the amount of time it took for him to kill Ghom.
Huge difference between the 2 in overall time.
This is not really meant to be a comparison and obviously this is a specific scenario, but many different scenarios in a similar concept exist while we farm and that's where I'm getting at.